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The Final Bosman Show

I love how he calls Nintendo the best company for how they handle DLC and 1 minute later him calls them garbage because of the eShop issues during the holidays.
Those are kind of two different things. He meant their DLC policy in general.
 
The audio is off for me in a few places.

Also, the lemmings demo music sounds like a recomposition of Pachelbel's Canon. https://www.youtube.com/watch?v=hOA-2hl1Vbc

same here, in the beginning i had no audio and yeah nice find for the ending clip. Gotta agree with Kyle, MGS2 demo and Splinter Cell have got to be my most played demos. Still remember playing the splinter cell demo with the taser only and tasing enemies until they burst into flames. When I got around to finally buying the game, I was bummed out that that was no longer a feasible strategy. Definitely played those 2 demos more than I played the full games
 
My favourite demo is one for crash bandicoot 2 which came with a game magazine. It was one of the polar bear levels. I must have played this dozens of times trying to get every apple and every box. Also i just love the music for this level.

And like kyle i bought ZoE just for the mgs2 demo, and also played that more than the actual mgs2 game.
 
The Sonic Unleashed demo is probably my main argument that Sonic Team should stop worrying about having to put filler on their games just to fill a certain total time that reviewers think is right for a single playthrough. Make the entire game about the "repeatabilityness". :P If that guy can replay a demo of a 2-3 minutes stage for that much, something valuable is there.
 
Hype me up on the Sonic Unleashed demo, then breaks my heart and tells me it's no longer downloadable, then tells me you can find it on XBL. Stop playing with my emotions, Kyle!
 
I've kept the demo for Folklore on my PS3 for six years purely because I love the XMB music so much.

I still go to it for a listen every once in a while.
 
Conversely, I had to delete Double Dragon Neon because it's menu music was really loud. Like it was purposely set to be louder than any other menu music, just to be dicks. Loved the game though, so I was conflicted when I deleted it.
 
Conversely, I had to delete Double Dragon Neon because it's menu music was really loud. Like it was purposely set to be louder than any other menu music, just to be dicks. Loved the game though, so I was conflicted when I deleted it.

The same thing happened with me and Quantum Conundrum. I liked the game, but the menu music was way too loud.

It also took a long time to delete so I had to listen to the whole song at its ridiculous volume.
 
My favorite demo ever is actually Half-Life: Uplink, the standalone demo campaign for the original Half-Life.
 
HD playback still an issue, so I'm just downloading the episodes from now on until it's fixed :/ I want to support you Kyle but GT's player is crap.
 
Speaking of demos I just want to thank the Gods for providing a glitch to overcome the Just Cause 2 demo's 45 minute timer.

I played that demo til my eyes bled. Its also how I learned that you could speed UP mountains using the grappling hook + parachute combo. My amazement (and destruction) knew no bounds.

And yes, I bought the fuck out of the full retail game. Twice. And I regret nothing.
 
God knows how much I played the OG wind waker demo included in zelda collectors edition. Looking back, I've actually downloaded like 90% of retail game demo's on xbox live and most XBLA trial games since 06, many of which I played several times.
 
Big fan of The Stanley Parable's demo, personally. Sort of sets you up for what to expect of the game, in spite of being its own little thing. Worth playing even for people who'd already played the actual game, either the mod or the "HD Remix" paid product.
 
Soul Sacrifice was a really great demo. iirc you can play the whole first chapter or something. I put in about 20 hours on the demo before the game came out.
 
I really loved the Tenchu: Wrath of Heaven demo that came in one of the OPM demo discs. The Shadow of the Colossus one was pretty great as well.
 
Never played the full game, but on some demo disc I remember a demo of the Ghost in the Shell game. I've spent so many hours playing it, my god... At the time it felt like an open-world sandbox to me ;)
 
"partially wrong" xD


I played the heck outta the "Armored Core" demo and "Rollcage Stage" demo. We drived backwards so the game wouldn't end. xD
 
The Sonic Unleashed demo is probably my main argument that Sonic Team should stop worrying about having to put filler on their games just to fill a certain total time that reviewers think is right for a single playthrough. Make the entire game about the "repeatabilityness". :P If that guy can replay a demo of a 2-3 minutes stage for that much, something valuable is there.

Sonic games really need to have some option where the story people (and they are out there; Hell, Colors was worth it, even with "Baldy McNoseHair") can get their cutscenes, but others can set it to auto-skip the cinemas and just play straight through like a classic Sonic game, without stopping. But yeah, then people will fuss, "The game's really only like a half-hour long once you get good at it!"

Colors actually had this, but it was an endgame unlockable, not an option from the start.

The Crackdown demo meets all of Bosman's requirements.

After the Metal Gear demos, that one has to be my all time fave.

Another vote for that. Crazy demo. Definitely unstable, but such a fantastic time.
 
tony. hawk. demos.

could not get enough of them

Tony Hawk's a good pick. The demos alone were above every other skating thing of the time and could've nearly been released as they were and been received decently. They were really the full experience, distilled into a few minutes.
 
Every since Mr. Mime took over, the show sucks!

2.3

No, no, no, you're doing it wrong.

Ever since Mr. Mime took over the show has had a new breath of life coming into it, giving us the viewers a perspective never done before in the internet.

1.4
 
Demos used to be so much more awesome because they would come out MONTHS and MONTHS before the actual game. Now it seems like publishers don't want to put out demos until a few weeks before release -- or in a lot of cases, not until the game has already been released. Demos are not a way they hope to prop up flagging post-release sales, rather than hype up a game before its release.

I got my PS1 modded just so I could buy an imported copy of Famitsu Wave magazine and play the MGS1 demo like six months before the game came to North America. Playing MGS2 like 7-8 months ahead of its November release was also quite awesome.

I think the last really mind blowing demo was probably Bioshock 1.

On a related note, exactly when did Xbox Live start allowing demos that limited the number of times they could be played? I understand maybe putting a timer on open world games or something, but limiting the number of plays is just ridiculous. I got the demo of Dead Rising 3 and not only is it timed, but apparently I'm only allowed to play it twice. Twice! Is Capcom afraid that I'm going to get tired of the game if I play the demo 4 times? Do they think I'll just be so instantly addicted that I will throw down $60 for the game if they cut me off almost immediately? They're selling a B-grade zombie game, not fucking crack rocks.
 
Sadly I feel like free-to-play has probably killed off a lot of demos. The worst part about that is even if you as the player treat most of those games as demos until you pay, after you pay the flow and presentation of the game is still drowning in typical FTP bullshit.

Viva Pinata had a great demo.

I also had that Lemmings demo on PS3 but deleted it a long time ago. Now I wish I hadn't! I do remember really liking that song. I wonder if it's still on the store.
 
My personal greatest demo of all time:

KLvgrNq.jpg

Biohazard 4. This game was:

1. My first Japanese import game
2. My first INTERNET PURCHASE (begged my dad to let me use his credit card)

I also purchased a Gamecube Action Replay in order to play import discs. That's a lot of work for a demo, huh?

Well, it was fucking worth it. It consisted of arguably the best part of one of the greatest games of all time (the intro/village sequence of Resident Evil 4). I must have played through that demo at least 50 times. If you collected 30,000 ptas (not easy), you unlocked an Uzi, which was AWESOME. I used action replay codes to turn off the timer, and I'd just run around the empty village looking at stuff.

So, so good.
 
My personal favorite demo is probably the Geometry Wars demo. That demo was so good that it was part of why I stopped being a Nintendo-only gamer. At the time I didn't own a 360, so for over a good year after I discovered how much fun the demo was I always used to play it whenever I went to stores with 360 kiosks, since they all had the Geometry Wars demo preloaded onto them. At the time I was fervent Nintendo fanboy, but playing that demo actually got me thinking about getting a 360 and no longer being a Nintendo-only gamer.

The demo was basically just the main game with a timer, if I remember correctly. I found the control scheme so intuitive and the core gameplay so addicting.
 
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