People complain when they don't try to learn a game, people complain when they do try to learn a game.
Because they should learn the game off-camera.
Because they should learn the game off-camera.
Somebody gif the cement humping part.
I'd like a gif montage of the ridiculous fails getting over that. After doing pretty good the entire time with crazy stunts, having trouble getting over a little pile of cement bags...
The problem with tutorials like those is that the things they are teaching you are still so complex when you actually try to put then into practice. Knowing what an option-select is, and being able to effectively know when to use one are two completely different things.
All that stuff that the tutorial was teaching is stuff that you could have found out with about 15 minutes of reading, it's just that the actual barrier to playing those games is putting the stuff into practice, which still requires you to play the game a fucking ton.
I'm sort of surprised that there wasn't any "This is objectifying women" and "The fighting game community needs to..." in the Quick Look. Cool, tired of reading that stuff in reviews.
Any review of skullgirls that didn't mention the creepy hentaiish childesque character models would be disingenuous at best.
God forbid someone wants to play a fighting game without the game looking like an intro to a cartoon porno.
Any review of skullgirls that didn't mention the creepy hentaiish childesque character models would be disingenuous at best.
God forbid someone wants to play a fighting game without the game looking like an intro to a cartoon porno.
Any review of skullgirls that didn't mention the creepy hentaiish childesque character models would be disingenuous at best.
God forbid someone wants to play a fighting game without the game looking like an intro to a cartoon porno.
The characters in Skullgirls are no worse than characters in Marvel or Mortal Kombat.
The characters in Skullgirls are no worse than characters in Marvel or Mortal Kombat.
watching someone play a tutorial is not good. should've just jumped straight in.
AgreedI'm glad they showed it.
One of the bigger things they were talking about is that the tutorial section was actually trying to teach you theory and technique about how to play fighting games at a higher level.
Jeff has been pretty vocal about fighting game tutorials for a while, so I'm not surprised in the least that they made it a significant part of the QL.
Dude Trials looks amazing.
The moon thing sealed the deal.
BUT THIS STYLE IS JAPANESE SO IT'S PORN
The characters in Skullgirls are no worse than characters in Marvel or Mortal Kombat.
If someone reviewed mortal kombat without mentioning the outfits/gore it would also be ridiculous. Same with soul calibur the art is fucking disgusting and ignoring that in a review would be insanity.
Well I'd give them a pass because MK is a decades long franchise that is obviously gorey but skullgirls could be literally anything/any art style.
Yup. Its the reviewers job to address potential issues with the appeal of the game to a broader audience. Not mentioning it would just make something biased. It's the games biggest issue on the market.
I wouldn't go that far, but it isn't my forte either.
That sounds more like a job for the ESRB than a game review to me, but as long as you aren't claiming that Skullgirls is worse than other fighting games I can at least see where you're coming from.
I'd say skull girls/trouble witches neo/gal gun are worse than mk/soul calibur because the gigantic breasts and skimpy outfits are on characters that otherwise look about ten years old which is where is crosses the line from needless tits to creepy and gross for me.
Trials Evo looks amazing. :O
Any review of skullgirls that didn't mention the creepy hentaiish childesque character models would be disingenuous at best.
God forbid someone wants to play a fighting game without the game looking like an intro to a cartoon porno.
What? Soul Calibur has been tits and ass all over the place since day one. Play as Taki and watch the camera pan and zoom over her parts. No game has ever been more blatant.I'd say skull girls/trouble witches neo/gal gun are worse than mk/soul calibur because the gigantic breasts and skimpy outfits are on characters that otherwise look about ten years old which is where is crosses the line from needless tits to creepy and gross for me.
I think the lamest part of Skullgirls is the constant flashes of panties with leg sweeps and boobs jiggling all of the place. It being a cartoon adds another layer of creepiness also.
It's like, did we really need to do that? Fan service at its absolute worst and these kinds of things make me embarrassed to be a gamer.
Oh, it is.Trials Evo looks amazing. :O
I'd say skull girls/trouble witches neo/gal gun are worse than mk/soul calibur because the gigantic breasts and skimpy outfits are on characters that otherwise look about ten years old which is where is crosses the line from needless tits to creepy and gross for me.
Fan service at its absolute worst and these kinds of things make me embarrassed to be a gamer.
I really think Skullgirls would look better if the sprites stayed the size they are on the char select screen. They look awkward and shitty at "full size."
Also, give it a fucking rest with the "BUT OTHER FIGHTING GAMES HAVE BAREASS LADIES!" Yeah, they do. You know what else they have? Characters that aren't bare-ass weeaboo ladies.
The 10-year-old complaint makes no sense at all to me. If anything you can say the exact opposite, that half the cast has huge boobs. But still, with the exception of Valentine (the most cheesecakey of all the characters) and maybe Cerebella they're showing less of them than, say, C. Viper. Filia shows less skin than Sakura, for chrissakes. What happened when Rumble Roses came out, did everyone pass out from nosebleeds?
Love all the bitching about it though. Games rated M and some of you guys act like fucking 12 year olds when it comes to content.
But what's this about Namco holding patents?
lolololol, please let a mod see this and make it your tag lineYou guys are talkin' about hentai like it's a bad thing.
I think they were talking about Sega. They hold some patents for particular things that make VF's tutorial so good. The guys at ASW had to wrangle with limitations and came up with their own unique solutions for those issues in challenge mode replays iirc(probably wrong here). I don't know anything about Namco though. This may be why Capcom never added replays to their mission modes(did they add this in AE 2012? I have no idea).I know the Skullgirls Quick Look isn't as "entertaining" as others as a result, but the emphasis on training mode is a good thing IMO. People need to make that a big deal, it's the most progressive part of Skullgirls IMO and getting that out there to create that precedent and standard for fighting games is important.
But what's this about Namco holding patents?
The characters look like 10 year olds? Some folks couldn't sound more insecure if they tried.
Thank God I wasn't like this when I was a kid. Everything on cartoon network would have seemed like a moe atrocity to me.