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The Giant Bomb Quick Look Thread 2

I made an OT a while back (going to rent the game when it comes out in Europe),

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^ Main Gimmick ^
 
The thing that annoys me the most is when Jeff plays a shooter and says.

"I don't like the way the shooting feels."

... do you not like him expressing the sentiment, or the fact that he doesn't go beyond just that into actually explaining what makes the shooting feel sub-par?

Because I totally agree with Jeff that lots of shooters don't "feel right", but I also agree that the explanation of that idea should go deeper into discussing reticle acceleration vis a vis stick movement, reticle stickiness regarding the painting of enemies and bullet curving and more.

Just saying "it doesn't feel right" can actually be an accurate thing to say, but it's far from a full explanation of what's happening and why.
 
Nah, he's just more willing to try most anything even if it's bad. On the bombcast I think he sometimes tends to go along with Jeff and Ryan's cynical shtick though.
But still feel that he is harsher on the more populair games, just because. I'm getting that vibe anyway, but I'm a crazy person :P
 
The best part of the Game Room quicklooks were the increasing dread and annoyance of the 2nd chair Jeff would drag into the quicklooks.
 
Well I for one want a QL to be all about what the game is all about. It's like if they showed Half Life 2 before the Gravity Gun or if they showed Persona before you ever got into a battle.

Yeah, and them jumping in fresh, or playing it through for the first time really is also an annoyance.
 
I think the problem is, what the fuck does that even mean?

I think he just uses that as a catch-all for "the gun combat isn't fun". Like poor aim acceleration, slow in and out of iron sights, guys take way too many bullets, too much/not enough recoil, too little/no feedback when enemies get hit, inaccurate guns, poorly handled auto-aim/friction when the crosshair is close to an enemy, too much animation priority when reloading or switching weapons. Stuff like that.
 
I think he just uses that as a catch-all for "the gun combat isn't fun". Like poor aim acceleration, slow in and out of iron sights, guys take way too many bullets, too much/not enough recoil, too little/no feedback when enemies get hit, inaccurate guns, poorly handled auto-aim/friction when the crosshair is close to an enemy, too much animation priority when reloading or switching weapons. Stuff like that.
That is a catch-all if I ever saw one. It catches so much, it makes the phrase essentially useless.
 
... do you not like him expressing the sentiment, or the fact that he doesn't go beyond just that into actually explaining what makes the shooting feel sub-par?

Because I totally agree with Jeff that lots of shooters don't "feel right", but I also agree that the explanation of that idea should go deeper into discussing reticle acceleration vis a vis stick movement, reticle stickiness regarding the painting of enemies and bullet curving and more.

Just saying "it doesn't feel right" can actually be an accurate thing to say, but it's far from a full explanation of what's happening and why.

He says it when it doesn't make sense. He said something similar about Max Payne 3's controls. Doesn't mention if he adjusted anything. He even complained about button setup as if he never bothered to try out the other configurations. Sometimes the guy literally comes off as someone who has little interest in something, not giving it a fair shake.
 
That is a catch-all if I ever saw one. It catches so much, it makes the phrase essentially useless.
It's non-specific, but that doesn't make it useless. If you've played enough shooters, you probably have some idea of what he means when he says that. If he was doing a proper review of the game, I'd hope he'd expand on the thought, though.
 
I played a preview a few months back and that shit was all bound to glowing spots on the floor.
Welp, I guess that's that.

QL looked terrible. Not sure why anyone would actually spend money to play this considering what else is available out there. Wasted money, wasted resources.
 
Some people playing B (C?) grade games?

Even then Inversion doesn't look that enticing (especially if the main gimmick is as limited in the final version as it was in a preview). Theres B/C grade games, and then theres completely mediocre games that you kinda hate yourself for playing. Inversion looks like the latter to me.
 
Are they ever going to do a quick look of Gravity Rush? Or some more Vita games?

Or are there technical issues with all that?
 
I'm surprised they didn't do any sort of video for the Ridge Racer dubstep demo, it's certainly the Vita thing that they'd discussed the most.
 
Man, Sony fucked up on this real hard. No exposure (in this case), or crappy exposure as a result.
It is moronic.

If Sony are concerned about people viewing the footage at lower DPI than intended, they should give publications some sort of direct-feed source which downscales to whatever resolution they see fit.

Although I really don't believe that reason for not doing the QuickLooks, I think they just don't care about it, which is fair enough.
 
Jeff has said that they're never going to do a QL for Vita if it's over-the-shoulder camera stuff.
Right, that's what I'm gathering. If it's a stalemate though (due to Sony apparent incompetence) you think GB would at least want to show the games in some form. It's more content while the games are still relevant and I didn't think the showings looked that bad during the launch videos.
 
I think he just uses that as a catch-all for "the gun combat isn't fun". Like poor aim acceleration, slow in and out of iron sights, guys take way too many bullets, too much/not enough recoil, too little/no feedback when enemies get hit, inaccurate guns, poorly handled auto-aim/friction when the crosshair is close to an enemy, too much animation priority when reloading or switching weapons. Stuff like that.

I automatically assume it just means poor aim acceleration.
 
It is moronic.

If Sony are concerned about people viewing the footage at lower DPI than intended, they should give publications some sort of direct-feed source which downscales to whatever resolution they see fit.

Although I really don't believe that reason for not doing the QuickLooks, I think they just don't care about it, which is fair enough.

They cared enough to review Mortal Kombat and Gravity Rush and outside of Resistance that's the only real notable Vita games to have come out post launch. Sure it's unlikely they'd take the same broad approach to QLs on the Vita as they do games on the 360/PS3/PC but if they had the equipment I don't doubt they'd at least make an effort to cover the stuff that they find even slightly intriguing or noteworthy.

The over the shoulder cam stuff was okay for the launch day stream but I can definitely understand how it's not something they'd want to carry on with past that.
 
They cared enough to review Mortal Kombat and Gravity Rush and outside of Resistance that's the only real notable Vita games to have come out post launch. Sure it's unlikely they'd take the same broad approach to QLs on the Vita as they do games on the 360/PS3/PC but if they had the equipment I don't doubt they'd at least make an effort to cover the stuff that they find even slightly intriguing or noteworthy.

The over the shoulder cam stuff was okay for the launch day stream but I can definitely understand how it's not something they'd want to carry on with past that.
I wouldn't say 'they' reviewed Gravity Rush.
 
I wouldn't say 'they' reviewed Gravity Rush.

Hey, Alex is a valued member of the GB edito............sorry I couldn't finish that sentence
I don't have a problem with Alex
.

I don't think there's really a reason to invent some slight against the Vita from GB, whatever their stance on the system as a whole is, when there's a very obvious roadblock to content that's out of their control. I'm at a loss as to what Sony think they are gaining by not providing the media with the means to capture direct feed Vita footage. Funnily enough I was watching the footage of Hatsune Miku from E3 in the thread here and the footage was direct feed, which stood out to me, because it would seem that it is techinally possible at least.
 
Hey, Alex is a valued member of the GB edito............sorry I couldn't finish that sentence
I don't have a problem with Alex
.

I don't think there's really a reason to invent some slight against the Vita from GB, whatever their stance on the system as a whole is, when there's a very obvious roadblock to content that's out of their control.
It's not a roadblock though. They're choosing not to do it. They chose to do it in the past, they choose to film in their offices all the time. It's seems like an arbitrary decision, and I have very little doubt the quality of the resulting quicklooks is not the reason they're not doing them.

If they gave a shit about quality, their video wouldn't be dogshit quality.

I think it's far more likely no one watched the Vita videos so they don't bother making more of them.
 
Man, Game Room was so terrible and so dumb. It was like the perfect source of content for GB :'(

Game Room videos were the second thing I ever saw on that site, and I loved it. That one episode where he fakes Ryan out like he's gonna play a Bioshock or something and then jumps into GR, so funny.

Whether or not these influenced my dropping $80 or whatever on Game Room and having all the achievements, I can't say.
Yes it did
 
I think it's far more likely no one watched the Vita videos so they don't bother making more of them.

That's stupid. You're suggesting that they're lying to us for what, to spare our feelings regarding some videogame system no one owns? It's far more likely that they are being honest about how they don't want to do OTS videos. Quality isn't even the only reason for why they wouldn't want to do it; for the Vita QL the OTS camera meant there was an actual person standing behind Jeff the whole time filming the games.
 
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