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The Giant Bomb Quick Look Thread 2

That's exactly what someone who couldn't get higher than a D rank would say

(In all seriousness, I didn't realise NiGHTS was so polarising. I fucking love it and only played it for the first time yesterday. Really, I wish they weren't doing a Quick Look, because it's so fucking weird that it's instantly off-putting to watch. You gotta play it.

A lot.)

It's not really, I've never played Nights but up untill this QL I'd never heard anyone say anything about it not regarding the game as a classic.

Jeff has hated this game since way back when but somehow GB always manages to throw in that "dated" "old games are bad" and write them off because they play differently then the 4 or so control & design archetypes of modern mainstream gaming. Since apparently this game is evidence of how much better games are today.

Even just looking at the game I can tell it played fine, that the design and objective wasn't at all confusing and the control was fine. Jeff's hate is baseless considering he admitted to only having played one level, pretty funny too. So I would be surprised if any Nights fan really took it to heart.

Brad almost seemed to be going out of his way to make the game confusing. Circling around a character that's clearly in the background, then asking why his move isnt working. Running in the opposite direction of the arrow when he got turned into a kid.

Nights dosen't even seem like Trial & Error like some people are saying. Only to the extent that any game is Trial & Error if you cant get past something and need to try it again. But it's not like there was any cheap unavoidable sudden death that you only could've foreseen had you played before.
 
That is pretty funny...

Not to say it's all that unfounded though. I've never touched NiGHTs in my life and even I'm wondering why he didn't catch on the fact that he shouldn't try to collect everything or he'll run out of time, until the very end at least. The double standard is pretty interesting though.
 
Brad running in the opposite direction of the arrow that is attached to his character and being like "where do I go????" is just.... oh Brad...
 
Just an observation really, I find it funny how people love Jeff and Vinny playing sports game badly because they can't give a shit about it, but then when it comes to something more critically acclaimed they hate it because they played something they gave no shits badly too. :P
But everyone knows roughly how sports games are supposed to work. There's not really going to be any big surprises there. It's more fun to watch them have fun than it would be to watch them try to play "seriously".

NiGHTS is a game that not many people really know beyond it being a sort of vague legendary good game. I'd wager that most of the people watching this video know nothing about this game aside from that Jeff really hates it, and at this point that has probably become their own opinion by default.
 
Not to say it's all that unfounded though. I've never touched NiGHTs in my life and even I'm wondering why he didn't catch on the fact that he shouldn't try to collect everything or he'll run out of time, until the very end at least. The double standard is pretty interesting though.

We are also talking about the difference between a game that's genuinely creative, and games that gets new iterations every year, sell millions, and their target audience doesn't have much of an overlap with the GB audience.

I'm sure there's some guys out there who shake their heads at the NHL QLs or whatever. On this day, I sympathise with those people.
 
But everyone knows roughly how sports games are supposed to work. There's not really going to be any big surprises there. It's more fun to watch them have fun than it would be to watch them try to play "seriously".

NiGHTS is a game that not many people really know beyond it being a sort of vague legendary good game. I'd wager that most of the people watching this video know nothing about this game aside from that Jeff really hates it, and at this point that has probably become their own opinion by default.

No, that's because it looks terrible. The game doesn't look fun to play in any way.
 
The draw distance is like that on purpose. If you extend it too far out, the game ends up looking like horrible nonsense because of the way the terrain was designed.

So it wasn't the limit of the saturn that's causing the view distance issue? Interesting.
 
No, that's because it looks terrible. The game doesn't look fun to play in any way.
That doesn't really counter what I said at all. When all you know of it is video of it being shat on and played like garbage, of course it doesn't.


Not that I would expect everyone to automatically love it otherwise, of course. I don't think it's some great masterpiece, but it's not a bad game either.

Though with this port seeming to have only digital input... For a game that was literally designed specifically for an analog controller, it's kind of baffling.
 
It speaks volumes of Jeff's hoarding that he fucking hates this game and he still has a copy of it with the analogue controller

No, that's because it looks terrible. The game doesn't look fun to play in any way.

Then I implore you to play it, and find it for yourself how it plays. Because looks don't mean a thing here.
 
The draw distance is like that on purpose. If you extend it too far out, the game ends up looking like horrible nonsense because of the way the terrain was designed.

The game already looks like nonsense.
-The 2D gameplay in a 3D level leads to a constant sense of having no fucking clue where the level is going next.
-This, coupled with the incredibly small viewport of the 2D play area leads to the player only able to see about 0.3 seconds ahead at any given time
-This, coupled with Nights never stopping moving, leads to a situation where the only way to slow down is to go backwards
-This coupled with putting a timer on levels, leads to the player being encouraged to steam forward and not experiment. If the timer was like the early Sonic games (10 minutes for a 1-2 minute level) it would be fine, but they chose a short timer, which when put together with the points above, makes each level in this game only really playable if you've already played it.
 
No, that's because it looks terrible. The game doesn't look fun to play in any way.

If you take any game, play it really badly and overdub it with someone going on about how terrible it is it'll probably look pretty bad. Show someone who isn't familiar with Street Fighter a video of someone using nothing but light punch and I bet they wouldn't think very highly of it either.
 
I went from the 32X to the PS1 and I was always so jealous of Nights as a kid. So many great reviews and the sega fan I was (32x man, I bought a 32X....) and I couldn't play Nights. Jeff's rage is therapeutic in a way
 
It's a testament to how unique it is that two seasoned game reviewers have no idea what the fuck they're doing. Did they even watch some YouTube clips before they started?
Definitely one of the worst Quick Looks I've seen from them because they didn't really show the game. They showed how not to play.
It's not that unique, this is like HALF the Quick Looks ever. I just assume at this point that going in blind is a part of the QL experience, since they are not ashamed of and at times celebrate their ignorance of the featured game and its mechanics.

This is one of the worst for sure. The two people they chose to do the QL have no knowledge at all about the game. What is the value of this if you're not getting any information about the game, and you're watching someone flail badly in it, obviously not caring about the game at all? Is it just to hear them make fun of the bad, old game? I'm not a huge NiGHTS fan or anything, but it deserves better than that =/
 
My favorite part is when he grabs eggs or the boss and then yells "I got stuck!" Misunderstood game mechanics interpreted as the game being broken is a big Brad thing.
 
the racing game analogy is best for explaining the game i think, though it's more than just that as it does have some very inventive stage design that a racing game can't accommodate and it's not completely linear. it's mostly about replaying a bunch of set tracks and exploration and experimentation comes from tweaking your "racing line" in the quest to get the best time (but here it's the best score and rank). as such trial and error complaints are kinda like saying laguna seca sucks because you didn't know the corkscrew was there the first time. comparing it to traditional platformers where you finish a level and go onto the next one is going to make the game look silly as it isn't like that.
 
It wasn't the only thing, but it was a fucking huge reason why it was put on a pedestal.

It basically ticked all the boxes for what people wanted out of a Saturn game

- Developed and published by Sega
- Exclusive to Saturn
- Built from the ground up for the system
- 'A little bit different'
- Classic Sega with a new piece of hardware that it promises will revolutionise gaming... BEGINNING WITH NiGHTS.

I don't even think NiGHTS is a bad game... it's okay... but to say the Saturn's situation didn't have a huge influence on the reception of NiGHTS is incredibly naive.

This is why clockwork knight is regarded as a classic too
 
the racing game analogy is best for explaining the game i think, though it's more than just that as it does have some very inventive stage design that a racing game can't accommodate and it's not completely linear. it's mostly about replaying a bunch of set tracks and exploration and experimentation comes from tweaking your "racing line" in the quest to get the best time (but here it's the best score and rank). as such trial and error complaints are kinda like saying laguna seca sucks because you didn't know the corkscrew was there the first time. comparing it to traditional platformers where you finish a level and go onto the next one is going to make the game look silly as it isn't like that.

If racing games had linear track progression with horrible boss fights, it would be a perfect analogy.

edit - the racing games would also need a constant on-screen countdown timer, like old bad racing games used to have.
 
I went into this quick look with an open mind and my only prior experience with Nights being that song you could unlock from it in Phantasy Star Online and spam to annoy other players so I could understand why you really like this game Green Scar.

It just looks like a shit version of Ecco the Dolphin.
 
I went into this quick look with an open mind and my only prior experience with Nights being that song you could unlock from it in Phantasy Star Online and spam to annoy other players so I could understand why you really like this game Green Scar.

I play NiGHTS with all the windows open and the volume cranked to full blast. YEAHHHHHHH!

It's better than Ecco. ...Maybe.
 
The game already looks like nonsense.
-The 2D gameplay in a 3D level leads to a constant sense of having no fucking clue where the level is going next.

And I stopped reading here because this is a silly complaint given how many other "highly regarded" games are 2.5D.

This is why clockwork knight is regarded as a classic too

As somebody who owns both NiGHTS and Clockwork Knight

Clockwork Knight is shit

NiGHTS is not shit

lolllllllllllllllllll

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:(

I should mail you guys a toolbox full of pennies and address it to Jeff
 
And I stopped reading here because this is a silly complaint given how many other "highly regarded" games are 2.5D.

I can kind of see that point of view, seeing that the path seems like it wraps around the level and it seems a little disconcerting as in where it'll turn. Seems like something I could get used to after awhile though.
 
I never had a Saturn and never played Nights, but I'm old enough to remember what a "big deal" it was back in the day.

Watching the QL, clearly I missed nothing. What a horrible looking game.
 
And I stopped reading here because this is a silly complaint given how many other "highly regarded" games are 2.5D.

That's OK, I usually stop reading all your posts about anything Sega at your username.

But since I did at least read this far, most 2.5D games don't go whirling around in incomprehensible circles with unmarked side-paths. Look at Trials Evolution as an example. While the game does do some of this, the path is always clearly marked and there's never any confusion about where the level is going next.

Also, there's no bullshit countdown timer constantly on the screen which makes you get off the fucking bike and walk around when it runs out.
 
If Brad was supposedly playing it wrong then what was he meant to be doing? I'm honestly curious as I've never played the game before and think it looks terrible.

The idea of the game is to work on good runs through each circuit for each stage, which is why you're scored on each and get a leaderboard at the end. Collecting items, going through rings and killing enemies all give you points, and you gain multipliers based on how many you can link together. What you should be doing after destroying the cage thing is to keep running the circuit for as much time as you have available to get a high score, then continuing to the next part. Brad was getting low grades because he wasn't doing anything to raise his score, and you can't complete the game with this approach because you need a C or better on all the stages to unlock the last one. I think it's fair to say this is an arcade game that never saw release in the arcades. The levels are pretty short and there's seven in total, but they get pretty intricate, so you're intended to play them over and over to work out a perfect line.

There's a lot of other stuff, like the proto-Chao system, but I've never really understood how that works. Also, there are little touches like making the music change dynamically based on how you're playing.

This is what ridiculously high level Nights looks like, but you don't need to take it this far to be able to finish the game or get As on the courses.
 
The idea of the game is to work on good runs through each circuit for each stage, which is why you're scored on each and get a leaderboard at the end. Collecting items, going through rings and killing enemies all give you points, and you gain multipliers based on how many you can link together. What you should be doing after destroying the cage thing is to keep running the circuit for as much time as you have available to get a high score, then continuing to the next part. Brad was getting low grades because he wasn't doing anything to raise his score, and you can't complete the game with this approach because you need a C or better on all the stages to unlock the last one. I think it's fair to say this is an arcade game that never saw release in the arcades. The levels are pretty short and there's seven in total, but they get pretty intricate, so you're intended to play them over and over to work out a perfect line.

There's a lot of other stuff, like the proto-Chao system, but I've never really understood how that works. Also, there are little touches like making the music change dynamically based on how you're playing.

The bolded is where most of my problem with the game stems. It's not satisfying as an arcade score-attack game because of the console level structure, and it's not satisfying as a console game due to the intrusion of the arcade elements. Instead, it sits in this weird middle ground where the two design models are in constant conflict.
 
Also, there's no bullshit countdown timer constantly on the screen which makes you get off the fucking bike and walk around when it runs out.

i don't really understand this complaint, whereas i get your 3d world in 2d is confusing one. it's a really basic risk/reward system. the goal is to finish the level before the time is over and you can either be safe and go back to the temple with plenty of time or push yourself to get more score and maximize your time but risk losing it all and suffer the ignominy of awkwardly hopping back to the temple.
 
I remember playing Kights briefly in a demo back in the day and just not getting how the hell it was played. I bought it the other night... I still just cannot figure out what the hell I should be doing.
 
I never liked Nights, but I fucking love Shenmue so I have no leg to stand on to argue against it when it comes to polarising Sega "classics"
 
I remember playing Kights briefly in a demo back in the day and just not getting how the hell it was played. I bought it the other night... I still just cannot figure out what the hell I should be doing.

Collect the blue orbs.
Hit the weird floating orb thing on the track when you've got 20 blue orbs.
Return to the starting position to go to the next "track", before time runs out.
If you run out of time, you'll turn into the kid again. This essentially means you've failed that section of the level. So, basically, don't run out of time.
Rinse and repeat 4 times, and then win the rubbish boss fight.

This is how you finish NiGHTS. If you want to be good at NiGHTS, you gotta use your remaining time to keep doing more laps of the track and boost your score. But in terms of what you should be doing, that's the general checklist.

The more you play it, the better you get. The game gets better as you do. Can't stress that enough.
 
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