Brad's Rage? There's been plenty of that!Nice, really enjoyed this one.
This is what I want of Giant Bomb, and what I've not been getting for pretty much the last year or so.
Brad's Rage? There's been plenty of that!Nice, really enjoyed this one.
This is what I want of Giant Bomb, and what I've not been getting for pretty much the last year or so.
After all the praise Receiver got on Idle Thumbs I was really let down seeing it in action. I know it's the product of a game jam so it's not going to be polished, but it just looked completely un-fun to me.
Wait, so the Fire Emblem QL contains spoilers?
Every QL contains spoilers.
Yeah, but significant, masked guy related spoilers?
Yeah, but significant, masked guy related spoilers?
After all the praise Receiver got on Idle Thumbs I was really let down seeing it in action. I know it's the product of a game jam so it's not going to be polished, but it just looked completely un-fun to me.
Find it rather interesting how adamant they are for Fire Emblem that if you turn perma-death off, you're basically playing the game wrong (at least that's what it sounds like from Patrick). I understand that's the traditional Fire Emblem experience, and it can change the strategy significantly, but I question if you're necessarily getting a lesser experience on Casual.
Now I don't know for sure since I've yet to play the game, but Casual still seems more appealing to me. I'm someone who'd keep restarting missions to save everyone, and probably burn out on the game due to my over-obsessiveness with that. Sure I could move on, but I'd just hate to lose someone and miss out on all that future character dialog. Casual seems like a good way for me to avoid that frustration and enjoy the experience more.
Quick Look: Fist of the North Star: Ken's Rage 2 - Ryan/Brad - 20:27
The original Fist of the North Star Quick Look is one my favorites...
ostensively:
directly or clearly demonstrative.
ostensibly:
apparently or purportedly, but perhaps not actually
Who knows what he is saying. I heard the 'b' between the 'o' and 's' in the word. And, he says it a lot.
Restarting to make sure everyone makes it through alive is part of the game. I never let anyone die, regardless of whether I intend to use them or not, and it adds real tension. If I could just run in there and sacrifice some units knowing I get them back when the mission is over it would completely change the game.Find it rather interesting how adamant they are for Fire Emblem that if you turn perma-death off, you're basically playing the game wrong (at least that's what it sounds like from Patrick). I understand that's the traditional Fire Emblem experience, and it can change the strategy significantly, but I question if you're necessarily getting a lesser experience on Casual.
Now I don't know for sure since I've yet to play the game, but Casual still seems more appealing to me. I'm someone who'd keep restarting missions to save everyone, and probably burn out on the game due to my over-obsessiveness with that. Sure I could move on, but I'd just hate to lose someone and miss out on all that future character dialog. Casual seems like a good way for me to avoid that frustration and enjoy the experience more.
Restarting to make sure everyone makes it through alive is part of the game. I never let anyone die, regardless of whether I intend to use them or not, and it adds real tension. If I could just run in there and sacrifice some units knowing I get them back when the mission is over it would completely change the game.
One thing to note is fire emblem games have an inverse difficulty curve, and the game gets way easier as you progress, so even if you start off and find the difficulty just right, it may turn into a complete bore half way through (and this doesn't even take into account understanding the mechanics better or whatever).
How is there tension if you know you are going to restart upon any death? That seems more like tension through annoyance rather than any long term loss. A game like XCOM would lose most of the real tension if I knew I could just restart a mission if an important soldier died.
Wow the sprites look terrible in the overhead strategy view in Fire Emblem...
Which is strange, considering...
Because units are unique, valuable non-replaceable assets. Choosing to restart is a strategic/emotional consideration you make every time you lose one of them.
Without perma-death, you don't need to worry about losing a unit. Without needing to worry about losing units, FE is pretty boring and you can brute-force your way through the game.
Wow the sprites look terrible in the overhead strategy view in Fire Emblem...
3DS is certainly capable of much more.
It really makes it feel like a whole different game. Aspects such as army placement and boss strategies become completely eliminated, and instead of actually using strategy you can brute force your way through the game. Honestly, the games aren't that hard, but in my opinion it would be better to just lower the difficulty instead of turning on casual mode.. and if you do turn on casual mode also increase the difficulty.
One thing to note is fire emblem games have an inverse difficulty curve, and the game gets way easier as you progress, so even if you start off and find the difficulty just right, it may turn into a complete bore half way through (and this doesn't even take into account understanding the mechanics better or whatever).
never played sword of seals, huh
every map after the halfway point has like 20 asshole sages with bolting tomes and asshole bishops with sleep staves.
never played sword of seals, huh
every map after the halfway point has like 20 asshole sages with bolting tomes and asshole bishops with sleep staves
Because units are unique, valuable non-replaceable assets. Choosing to restart is a strategic/emotional consideration you make every time you lose one of them.
Without perma-death, you don't need to worry about losing a unit. Without needing to worry about losing units, FE is pretty boring and you can brute-force your way through the game.
"All we have to do is record some video and talk"
Truer words have never been spoken by Brad.
Luigi's Mansion talk was great! Can't wait for Dark Moon.
Where's this Luigi's Mansion talk I keep hearing about?
When is the last time Vinny and Jeff did a quick look? feels like its been forever
or Vinny/Ryan or Ryan/Jeff for that matter
It doesn't sound like there's any consideration at all if someone restarts every time a unit dies, that's just changing the fail-state. Playing it that way seems equally wrong. It's just the opposite extreme from no permadeath. I don't see much of a difference between that and save-scumming in XCOM, just more time consuming since you can only restart to the beginning of the missions. What's the point of permadeath if you aren't allowing characters to die?
Quick Look: Fist of the North Star: Ken's Rage 2 - Ryan/Brad - 20:27
The original Fist of the North Star Quick Look is one my favorites...
It adds tension because if I'm 30 minutes into a mission I really don't want to start over.How is there tension if you know you are going to restart upon any death? That seems more like tension through annoyance rather than any long term loss. A game like XCOM would lose most of the real tension if I knew I could just restart a mission if an important soldier died. What you describe just seems like a grind.
You really don't see the point of the permadeath? It's there to give you the choice of going on without the unit, or to restart and make sure everyone survives. If there was no permadeath it would completely change the way I play the game. The tactical element would be completely different when you no longer need to care about whether your units survive. Sure, to me it might as well say game over when a unit dies, but the permadeath means it's up to the player how they want to handle it.It doesn't sound like there's any consideration at all if someone restarts every time a unit dies, that's just changing the fail-state. Playing it that way seems equally wrong. It's just the opposite extreme from no permadeath. I don't see much of a difference between that and save-scumming in XCOM, just more time consuming since you can only restart to the beginning of the missions. What's the point of permadeath if you aren't allowing characters to die?
20 is the level cap in Fire Emblem games? As a Disgaea fan I find that offensive.
Was meaning to check out the Fire Emblem series, but fell into Advance Wars instead. Dual Strike was a pretty easy game until mission 22 happened and I don't have a clue what to do with that one.
About Fire Emblem though, does the villager dude actually develop into something awesome then?
20 is the level cap in Fire Emblem games? As a Disgaea fan I find that offensive.
Was meaning to check out the Fire Emblem series, but fell into Advance Wars instead. Dual Strike was a pretty easy game until mission 22 happened and I don't have a clue what to do with that one.
About Fire Emblem though, does the villager dude actually develop into something awesome then?
It's definitely true now, Brad's leaving"All we gotta do is record some video and talk."
I honestly thought Patrick was the news guy, not the constant Quick Look guy? He is informative to a degree but ends up not being as entertaining at the rest of the crew.
I think things have changed, maybe permanently. Patrick obviously isn't the news guy anymore even if he was hired for that purpose. Alex writes more news and is beginning to write more articles in general. Patrick constantly talks about features he wants to do or is planning on doing but most of them never end up happening. He's, for better or worse, taken over as "filler" for when Jeff and Ryan are busy in...meetings and stuff.
What generally happens is that you have two tiers of classes: regular and promoted. At regular level 20 (or earlier if you have a special item) you promote to the next class. So for example, if you have a Mage, you can promote them to Sage (class names may not be accurate). When you promote a unit, their stats increase and they usually gain a new ability or can equip additional weapon types, their level resets to 1 and they level up to 20 again, with stat increases at each level as normal.20 is the level cap in Fire Emblem games? As a Disgaea fan I find that offensive.
Was meaning to check out the Fire Emblem series, but fell into Advance Wars instead. Dual Strike was a pretty easy game until mission 22 happened and I don't have a clue what to do with that one.
About Fire Emblem though, does the villager dude actually develop into something awesome then?
The Luigi's Mansion talk made this Ken's Rage QL worth it. I really hope Luigi's Mansion shows up on this next unprofessional friday.
Ken's Rage looks awfully bland. There is absolutely nothing noteworthy in the characters, the art, the level design, interface, or anything. It is so just getting by looking that it makes me sad.
The funny thing is if you back and watch the QL for the first game, it actually looks legitimately better than the sequel. (Graphically)
I honestly thought Patrick was the news guy, not the constant Quick Look guy? He is informative to a degree but ends up not being as entertaining at the rest of the crew.
What if CBS management gets really strict like they did with the CES thing and Jeff gives Kane and Lynch 3 a 3 star review and gets fired again and makes a new independent game journalism website again and all the other guys quit the old place again to come join him
Donnel is the best. He does with a bronze sword what no one can do with a steel sword.Donnel is totally a pain in the ass.