nicoga3000
Saint Nic
- Developer | HB Studios
- Publisher | HB Studios
- Platform(s) | PlayStation 4, Xbox One, PC
- Genre | Sports Simulation
- PC and Xbox One Release | August 19th, 2014
- Playstation 4 Release | August 26th, 2014
- Price | $34.99
What is The Golf Club?
In the simplest sense, The Golf Club is pure golf simulation. Titles like Hot Shots and Mario Golf fall into the arcade sports sim. Tiger Woods is more of a realistic sim versus an arcade sim, however many features included in that series sway it away from a pure golf simulation. I tend to compare Tiger Woods with Gold Tee in how you can power up your shots and your golfer.
The Golf Club eliminates power ups, leveling, and other sorts of advancements that so often show up in games like this. Instead, your progress is measured solely on how your scores improve.
Note: The developers have stated that some sort of progression measuring system may be implemented, but I think it's safe to say that it will not be in the form of better clubs, tees, balls, etc. However, additional information is available at this time. Read below:
Hello Members, Old and New,
The Golf Club has now been officially released on all platforms and throughout the world, and I have to say as a team we’re extremely proud of the game. As a developer, when you get to the point of releasing your game it is common to be a little sick of it but we can’t get enough of it here. To boot up the game at the weekend and see the rest of the team out on the course was a great moment!
As seems to be the new trend throughout the industry at the moment, we did suffer some server issues on the first day of release back on August 19th. Prior to full release we carried out a succession of stress tests on our servers but nothing prepared us for the amount of hits the server received from the early eager members on the Xbox One. We were able to react pretty quickly, though, and a lot of the connection issues were ironed out within 24hrs. The plus side was that, thanks to the PC and Xbox One versions ploughing the furrow, when we released on PS4 here was already a fix in place.
Now that The Golf Club is on the virtual shelf, we want to give you an update of what we’re doing in the short-term and mid-term. The hard work hasn’t ended, it’s really only just begun and we are very excited about being able to continue to evolve and enhance the game over the coming months.
Xbox One
This is the version with which we have seen the most issues and, thus, we’ve been focusing most of our efforts on it over the last couple of weeks. The big issues were mainly down to some memory leaks that were not apparent in the development environment. Leaving the game running over a period of time caused most of the problems. A hard reset of the console would get rid of these but that certainly isn’t ideal.
The other two key issues that the PS4 and PC versions don’t suffer from are with frame rate and graphical fidelity. The latter really comes to the fore when a user has their Xbox One display resolution set at 1080 whilst the game runs at 720.
We’re close to finalising a patch for submission to Microsoft now, we’re just giving a good testing before we do, this will have the following key issues resolved or improved plus some other, more minor fixes:
•Memory Leaks Fixed (Course Saving Issues, Improved Frame Rate, Audio Issues)
•Terrain Sculpting issues (Less blocky)
•Front End Improvements (V-Sync Option)
•Golfer covering the putting info
•Too Many Friends issue (Having lots of Xbox Live friends would cause frame rate issues and connection issues)
•UI hesitation when network access is poor
With this going to Microsoft early next week, we’re hoping it’ll go live within 2 weeks.
Graphically we’re still working on improvements, but with the size of the area in view we really are putting a lot of pressure on the GPU. We can’t dictate what the player is seeing because, with the course editor, people could create anything. So to keep the frame rate high, we’ve needed to drop to 720p. We will continue to work on this though and slowly push to 900p and above. It’ll just take a bit of time.
PS4
We’ve already had a first patch out for the PS4, this seemed to stop the issues that the Xbox players were seeing. We have found a few crash issues though and we’re looking into them at the moment. Once they’re done we’ll put another build into Sony with those fixes and some of the minor issues that we’ve cleaned up day to day since release.
PC
An update went live last night boasting numerous improvements. The whole process of getting quick patches up is a lot easier on the PC and I’m hoping this patch has enhanced the experience for a lot of you. The biggest issue we’re seeing seems to be with Graphic Card temperatures at excessive resolutions. We’re still working on ironing this out completely. The big one being not actually giving people the option to crank the settings up to levels for PC’s that haven’t been invented yet. Bear with us, the work we do on this improves both the PC and console versions so it’s top of our list to sort out.
Mid-Term Plans
After these patches are out we’re going to be working on feature and enhancement updates. We will be aiming for roughly a 6 to 8 week cycle for these over the autumn and winter (or Spring and Summer for those in the Southern Hemisphere). The reason for 6 weeks at a minimum is primarily due to first party submission times. We need to plan for a 3 week minimum submission time (submit / fail / fix / submit) for feature updates (pure bug fixes are a little quicker at 5 to 10 days) with 3 to 5 weeks of development time beforehand.
We’ve sat down and discussed where we want the game to go and what the community has a desire to see. Gameplay-wise we seem to be in good shape. Everyone has their own little gripe but the overall feedback is very positive on this side of things although he punch shot will certainly be improved. The big challenge is providing players with a a sense of progress and improvement which, in turn, creates a long term sense of achievement. Luckily for us, we already store everything we’ll ever need to improve this so we just need to surface it and create that world that will really give the game an extra dimension. We are going to be looking at a handicap system and a country club-style clan set up plus some extended player customisation. We’ll also be putting out a few new themes, such as a tropical one, improving the depth of commentary, adding a few more play modes, improved course editing tools and some special JCauthen cameras (as we call them here).
Over the weeks ahead I’ll be filling you in more with what the plans are but for now thanks for the feedback, together we’ve made a great, fun game that is only going to get better. Keep the suggestions and requests coming.
Anthony
Features
Single player - Exactly like grabbing your clubs and heading to the links.
Multi-player - I can't comment on this yet. From what I've seen, if you play a course that someone on your friend's list has played, you will see their shots occurring with yours. I will flesh this out once I know more.
Course creator - Quite possibly one of most revolutionary additions to golf simulation ever, The Golf Club features an incredibly robust course creator. More on this below.
Your Golfer
*Coming soon*
Course Creator
As stated above, this is a major addition to golf simulation games. With the course creator, you are able to create an unlimited number of courses. Rather than going into all the details, check out the following video:
Part 1
There are 6 parts that this YouTuber does that you can go into if you're interested.
The basic premise is that you determine how many trees your course will have, how much water, and how hilly it is (as seen below):
The game will generate a course for you (based on a few additional parameters):
And from here, you can begin tweaking. I haven't toyed with the creator enough to understand how it works, but a few GAF'ers have.
Additional Screenshots
Super corny banner, but guess what? It stands out and you noticed it! Feel free to post your info in the thread and I'll update the OP. And regarding your custom courses, make it easy and just PM me the name of your course. If you have a really awesome custom you've found, feel free to post it or PM it to me as well (but indicate that it's NOT yours).
Listed as GAF name - network name
PSN
nicoga3000 - nicoga3000
brerwolfe - Brerwolfe
eznark - thekranz
chris121580 - Invisblswordsman
NHale - NFFD
SolsticeZero - SolsticeZero
TheMissingLink - TheMissingLink
Rain City Gamer - Seamount4Life
krpiper - krpiper
AbandonedTrolley - AbandonedTrolley
Xbox
FinFan - FinFan
PC/Steam
eznark - eznark
505zoom - 505zoom
Custom Courses By GAF
The Cabin in the Hilly Woods - Toma
The Gauntlet - Dano
Recommended Custom Courses
Thanks to backbreaker65 for linking these. Worth watching!
There YouTube Channel Filled with "HOW TOOS"
https://www.youtube.com/channel/UCckHKqEeEP2Pwv7h2ZJxuYA
HOW TO PRACTIAE IS A MUST
https://www.youtube.com/watch?v=KUQe-_6_-0Q