AwesomeMeat
PossumMeat
The only other difference I'm aware of is the back of the controllers changed material for a bit more grip.
One person think's that's not the case.
I've actually heard that 3 times now. All 3 being in previews/reviews and not hearsay. I too have heard a lot of talk about Rift being more comfortable for seated experiences. But objectively speaking, why would it be? It's not suited for glasses, it leaves people with a conspicuous marks on their face and it expects you to look through a nose gap to see your controller/keyboard. None of these sound comfortable. And none of this is subjective opinion.
All of us are evaluating the two products and can and should consider every piece of info we can find. The fact that more than one person has called the Vive a more comfortable headset, even for seated experiences is still new to me. Hence the reaction.
You make a summary for the review saying "Vive is great, if you have the room for it", but you discount things the review actually says that contradicts your own conclusion. The review actually implies the Vive is better, even if you don't have the room for it. I'm not the one making any conclusions yet. You are, based on your own summary.
If you have the space for it, for my money, the HTC Vive blows the Oculus out the water as a long term investment.
"The Vive is great if you have the room for it." wasn't a conclusion. It was a summary of the review. Laura talks about the struggles she has getting enough space to play. She specifically makes the disclaimer 'If you have room for it' when first comparing it to the Rift. Anyone who thought I was saying 'The Vive is ONLY better than the Rift if you have room for it' is the one jumping to conclusions. I was really surprised when I started getting replies about specific ways she praised the Vive over the Rift.
Basically what I think we all expected.
TLDR: The Vive is great, if you've got the space for it.
Plagiarize, the man of many words reduces an entire review into a one line tl;dr and then expects us not to jump to any conclusions on what he is trying to sayf? Nice
I'll pass on all the other statements. It's too premature and pointless to have this discussion without more reviews out there. I don't have my mind made up enough to invest that much time on a lengthy response, which I most certainly will do in due course, when I get my hands on both.
While I maintain that the Vive presents a huge leap forward in gaming and general PC usage, the truth remains that space is going to be a big factor at play for many gamers.
Techradar - What it's like to speed the weekend with the Vive. By a self-proclaimed non-gamer.
I don't watch horror films at the best of times, but I thought that I should summon up some courage and give it a try.
I lasted about 45 seconds. The combination of dark scenes and 3D audio meant I could barely think about anything else, petrified about what was coming from where I couldn't see. A creepy doll, random noises... it was all too much. It was the first time I'd ever had goosebumps on my arms from fear.
I yanked off the headset for the first time... and then the bad feelings came. I can't work out whether it was because I'd started the VR experience with sunshine pouring in through the windows and it was dark when I finished, or just the sheer level of immersion triggered something within me.
It left me feeling uneasy, a greasy anxiety that I couldn't shake at all. There was something about this experience that jarred me badly, leaving me struggling to shrug off the feeling of being in the VR world.
This sounds crazy. And exciting.
I won't get to test the Vive for another week or so, so I can't comment on comfort between the two headsets, but I have to say that it took me some time to get the Rift seated comfortably due to their minimal communication over what a proper fit should feel like. When I first received mine, I absolutely had the conspicuous Rift marks on my face, and it felt like most of the weight was distributed across my face. After watching the Tested review, however, it became apparent that I could get the back section of the headstrap seated way, way lower than my initial attempts, and now the marks don't appear to be an issue. It feels way more comfortable, and there are no more issues with marks or pressure on my face.I too have heard a lot of talk about Rift being more comfortable for seated experiences. But objectively speaking, why would it be? It's not suited for glasses, it leaves people with conspicuous marks on their face and it expects you to look through a nose gap to see your controller/keyboard. None of these sound comfortable. And none of this is subjective opinion.
This sounds crazy. And exciting.
That seems a bit dramatic. A good horror game is super high on my list of VR desires, though.
It's really something else. It's scarier to me than the best horror walkthroughs at Universal, and the scariest games on flat screens. It's the scariest *simulated* experience I've had. Not that I've had many real world experiences that scary (because I don't think I have) but I make that disclaimer for that exact reason. I've never really experienced something truly scary in the real world like a life threatening situation.
Did it?I read the whole review. I thought it was interesting... and I thought it said what we all already knew.
That seems a bit dramatic. A good horror game is super high on my list of VR desires, though.
https://youtu.be/prcwH2A4uhE?t=934
watch the last 2 minutes from 15:30.
the fear is real.
room-scale VR is gonna turn tough guys who laugh at horror movies into grown bitches.
https://youtu.be/prcwH2A4uhE?t=934
watch the last 2 minutes from 15:30.
the fear is real.
room-scale VR is gonna turn tough guys who laugh at horror movies into grown bitches.
Did it?
I was surprised that she found the Rift more comfortable even for seated experiences, I didn't expect that.
I also didn't realize before how the integrated camera would be helpful even in seated situations.
I love horror. I watch horror movies, play horror games, read horror novels. But fuck I would be lying if I said I wasn't apprehensive about playing horror games in VR,. This early stuff seems ok, but when we get to the point where someone creates something as scary as Amnesia or PT in VR I honestly don't think I'll be able to handle it.
I love horror. I watch horror movies, play horror games, read horror novels. But fuck I would be lying if I said I wasn't apprehensive about playing horror games in VR,. This early stuff seems ok, but when we get to the point where someone creates something as scary as Amnesia or PT in VR I honestly don't think I'll be able to handle it.
Dreadhalls, Affected and Sisters with their relatively basic graphics *still* get me like nothing. Once developers are putting stuff out with high fidelity graphics, top tier lighting and detailed environments... man... it's going to get really brutal.
https://youtu.be/prcwH2A4uhE?t=934
watch the last 2 minutes from 15:30.
the fear is real.
room-scale VR is gonna turn tough guys who laugh at horror movies into grown bitches.
In my opinion it's the early stuff you should be more worried about. People are going to do shit to people in VR that is way to easy to exploit and there's going to be a lot of shitty jump scare games trying to get on YouTube.
Imagine PT in VR.
I wouldnt last 20 seconds.
Imagine PT in VR.
I wouldnt last 20 seconds.
Imagine PT in VR.
I wouldnt last 20 seconds.
I was playing Doom 3, crawling underneath the floor in the Alpha Labs and my wife came home early and the sound of the front door slamming shut unexpectedly scared me so badly I got heart palpitations.
Isnt Allison Road getting VR support?
I won't get to test the Vive for another week or so, so I can't comment on comfort between the two headsets, but I have to say that it took me some time to get the Rift seated comfortably due to their minimal communication over what a proper fit should feel like. When I first received mine, I absolutely had the conspicuous Rift marks on my face, and it felt like most of the weight was distributed across my face. After watching the Tested review, however, it became apparent that I could get the back section of the headstrap seated way, way lower than my initial attempts, and now the marks don't appear to be an issue. It feels way more comfortable, and there are no more issues with marks or pressure on my face.
Speaking of Doom 3, have you tried your CV1 with the game? If so how is it or other games with Vorpx?
It was partially user-error on my part, but there could definitely be some more detailed instructions. They tell you to open up the velcro straps and to adjust the headset until the image becomes clear. The problem for me is that the headset was clear and the fit seemed right, but I could have actually adjusted the top strap way further and sat the headset lower for maximum comfort. I sort of figured that the top strap needed to be tightened for a snug fit, but I actually needed to give it way more slack for the back headrest to cradle the back of my head to fix the weight distribution.That's good to know. I wonder if they'll take the feedback to improve the instructions/manuals
That's good to know. I wonder if they'll take the feedback to improve the instructions/manuals
It was partially user-error on my part, but there could definitely be some more detailed instructions. They tell you to open up the velcro straps and to adjust the headset until the image becomes clear. The problem for me is that the headset was clear and the fit seemed right, but I could have actually adjusted the top strap way further and sat the headset lower for maximum comfort. I sort of figured that the top strap needed to be tightened for a snug fit, but I actually needed to give it way more slack for the back headrest to cradle the back of my head to fix the weight distribution.
That being said, it's entirely possible that I'm just a little slow and that most people figured this out intuitively!
Why would I presume that you were all going to get upset at me for not specifically highlighting the comparisons she made to the Rift?
Again, I love how none of you have taken Thanati to task for quoting 'blows the Oculus out of the water' without the key disclaimer that Laura wrote before it. But sure, I'm the one with the misleading take on the review.
I'm glad you recognize now that it's too premature to say things like 'the Vive is more comfortable for seated experiences' and to discredit anyone else who has stated otherwise.
It was partially user-error on my part, but there could definitely be some more detailed instructions. They tell you to open up the velcro straps and to adjust the headset until the image becomes clear. The problem for me is that the headset was clear and the fit seemed right, but I could have actually adjusted the top strap way further and sat the headset lower for maximum comfort. I sort of figured that the top strap needed to be tightened for a snug fit, but I actually needed to give it way more slack for the back headrest to cradle the back of my head to fix the weight distribution.
That being said, it's entirely possible that I'm just a little slow and that most people figured this out intuitively!
During rift setup it tells you the correct way to fit it.
It's possible that I missed out on detailed instructions due to my desire to just get the thing going, but I don't recall seeing anything about the back headrest being the primary comfort adjustment. We'll see if there are more complaints about the Oculus Ring as more people get their hands on headsets!I'd already seen videos of people saying you need to get that back part to sit over whatever that part of your head is called (the crown I think?) so I knew what I was doing. I can't remember exactly what the setup video said to be honest.
Did it?
I was surprised that she found the Rift more comfortable even for seated experiences, I didn't expect that.
I don't think I've said anything controversial or against the grain.Who is upset? We are just challenging you for something you said. And for the record, I wasn't even one of them until you responded to me.
Calling attention to another poster when you get too any responses? Classy!
To be honest, I hadn't even noticed Thanati's comment. But I did notice yours. Not my fault that you are a bit of a celebrity in all VR discussions with your lengthy posts that often go against the grain in HTC vs Vive topics
That was always the case. I could have worded it better. All I did was comment on the review and think out loud on what it implies. I really shouldn't have even commented beyond "hmmm...", which is all a single review deserves anyway. As things stand, I still think Rift, in theory, could be a better seated experience, but if I read more reviews that contradict that, I'd be inclined to change that stance.
And if so many people are still not getting it right, I'm sure there is room to improve instructions. This is brand new for a lot of people and the easier they make it to get it right, the better for everyone.
There was also universal derision of the touchpad on the controllers, which is located where your thumb rests. This is a clickable space where you can swipe your digit left or right to make selections, and for many games it was the way to select between guns, or for something like the 3D painting app TiltVR (by Google) a chance to interact with your brushes, colors and palettes.
It just didn't work. The accuracy under the finger was terrible, and the results meant that if you were in the heat of battle and needed to switch guns quickly, or just select a new section on the palette in TiltVR, it was impossible.
You're right about the packaging. It was just something that really stood out.
Hardware setup:
- Rift does not require additional power, Vive does
- Rift plugs right into the PC, Vive has an additional box
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Yeah, that's now at the top of my most anticipated roomscale title!
Some Vive touchpad criticism here:
Are these the same trackpads on the steam controller? And is there any confirmation on whether they are user configurable like the steam controller?
Since the person who wrote the review is a self proclaimed non gamer I'm just going to chalk this up to not having enough time to acclimate to the controller. I recently got into PC gaming and built my first rig and it took me about a week to get used to using a mouse accurately again, let alone being comfortable with using it, coming from using game pad exclusively for many years.