cleveridea
Member
ATW, greater comfort. If I'm playing a seated game, I'll prefer it mainly for those reasons.
I'd like to think that when Touch is out and more and more people realize that there's very little functional difference between these VR packages it'll be a way less dominant subject in VR discussion.
Yeah exactly. They are really similar, the biggest threat to room scale and tracked controllers is if PSVR headset-only with PS4 controllers ends up being the default target (versus the moves/camera bundle for $100 more) Based on pricing and easy requirements (PS4 vs high end PC).
Fantastic contraption developer said
Despite what endless online comparisons may suggest, the two platforms have more in common than they have differences. "The hardware is almost identical. The software and APIs [application program interface] are almost identical. The specs are almost identical," Moore continued. "The Vive can do seated and standing and the Vive you can mount both your lighthouses on one wall. And on the Oculus you can move one of the cameras to the back corner and get room scale."
In terms of comfort, its incredibly important. The longer a session went the more I wanted to not just be seated but not move my head at all (despite all games supporting head tracking). Its just not comfortable for long periods of time. I set up Dragon Age with vorpx so I could minimize head tracking to just battles (where you need to see the health etc at edge of screen). That way I could play for hours without nausea. Environment immersion is improved dramatically.