Vyse The Legend
Member
I'm going to chat with a rep later. I'm going to cry if so.
Let me know what they say. Our fates are intertwined here!
I'm going to chat with a rep later. I'm going to cry if so.
Let me know what they say. Our fates are intertwined here!
Nothing is more immersive than true 1:1 movment. Roomscale hybrid (aritificial and natural locomotion combined) with the ability to jump in and out of those movement modes at will, will be the way forward imo.Something tells me that we'll have moved beyond room-scale in that time frame. It's a step along the way to where we want to go. At least I'd hope we don't have the same needed space and in game traversal limitations in twenty years that current room scale has.
Let me know what they say. Our fates are intertwined here!
I just tried the HTC vive. I am a believer.
VR is the future not just for video games but also for user interfaces, much like touch screens.
I only tried Tilt Brush, Office simulator and Space pirate.
Tilt brush is genuinely an amazing creativity tool. In the hands of talented individual with some practice, it can be a brand new way to create digital 3D art. Additionally it is so intuitive. Within minutes I was able to grasp the basics and draw a half decent 3D doodle.
Office Simulator was meh but I enjoyed it more than I though I would. I totally detest the comedy simulator genre but solely because I played it using VR I ended up enjoying it a little.
Space Pirate is about the most standard lack luster shooter I ever played. However, once again because of the VR interface I was having a blast. Being able to look one way and shoot the other way is so damn cool. I felt like Christian Bale in Equilibrium doing gun katas. It gave me that overwhelming joy I experienced when I played a light gun shooter for first time in arcades. A Virtua cop, House of the Dead or Time Crisis game in VR would be amazing. That fact that VR was able elevate, what is otherwise a dull game, into a brilliant game is what sold me on this tech.
Second half of April
I guess I should consider myself lucky it's in April but still poo poo.
How did you find the resolution?
When did you order? I'm waiting for a response, I was 8 minutes.
30 minutes. A 13 minute person was in second half also. Give them a call only takes a few minutes.
I was minute 3, I assume that got me into the first run.
30 minutes. A 13 minute person was in second half also. Give them a call only takes a few minutes.
Horror fans get hype!
Horror fans get hype!
Horror fans get hype!
Second half of April
I guess I should consider myself lucky it's in April but still poo poo.
when did you order? i have an order confirmation email at 15:04 UK time
when did you order? i have an order confirmation email at 15:04 UK time
my wife was entirely disinterested about my demo of the vive. she was immediately suspicious i was going to waste money on 'more stupid tech'.
I just tried the HTC vive. I am a believer.
VR is the future not just for video games but also for user interfaces, much like touch screens.
I only tried Tilt Brush, Office simulator and Space pirate.
Tilt brush is genuinely an amazing creativity tool. In the hands of talented individual with some practice, it can be a brand new way to create digital 3D art. Additionally it is so intuitive. Within minutes I was able to grasp the basics and draw a half decent 3D doodle.
Office Simulator was meh but I enjoyed it more than I though I would. I totally detest the comedy simulator genre but solely because I played it using VR I ended up enjoying it a little.
Space Pirate is about the most standard lack luster shooter I ever played. However, once again because of the VR interface I was having a blast. Being able to look one way and shoot the other way is so damn cool. I felt like Christian Bale in Equilibrium doing gun katas. It gave me that overwhelming joy I experienced when I played a light gun shooter for first time in arcades. A Virtua cop, House of the Dead or Time Crisis game in VR would be amazing. That fact that VR was able elevate, what is otherwise a dull game, into a brilliant game is what sold me on this tech.
How did you find the resolution?
in space pirate trainer, did you dodge incoming fire like neo? that was so cool.
I wonder how front loaded the Vive orders were. Seems like compared to the Rift, it would be far more. People ordering shortly after it started are in a second ship wave, yet going to preorder now still only brings up a may ship estimate - like it did over a week ago. On the other hand, my order status is blank on the shipment month. Perhaps I should give a call when I get home to see what's going on there.
Fireproof needs to put The Room in room scale VR. Seems like so many unknown devs are going to beat bigger names to the punch when it comes to some of these obviously great VR adaptations of games and ideas.Polygon hands-on with Thunderbird: http://www.polygon.com/2016/3/17/11252842/thunderbird-room-escape-vr
Tilt Brush: https://www.youtube.com/watch?v=aocLCCvJTBU&feature=youtu.be
Just put my Rift DK2 on ebay. I hope I won't regret it.
Just put my Rift DK2 on ebay. I hope I won't regret it.
Just put my Rift DK2 on ebay. I hope I won't regret it.
Horror fans get hype!
Hanging onto mine to play the Oculus launch stuff and other exclusives (until the inevitable Vive wrapper).
I'm thinking about putting my DK2 on eBay, except that my lenses have some scratches and it's not *quite* the best condition, so I wouldn't feel good about it.
The fact that Rift delivery dates have held steady as "July" since the day preorders became available indicates that either their orders were also frontloaded.
Using made up numbers, if oculus can make 10k rifts per month they would only need 50k preorders to put the expected delivery date into July.
If HTC can make 30k vives a month, they would need to sell far more to push their date out that many months.
I believe rift will outsell vive by a good margin due to brand recognition and price, but we have too little info to make even ballpark sales predictions.
Just put my Rift DK2 on ebay. I hope I won't regret it.
I sold mine for $600 a month ago and basically paid for my video card upgrade. Crazy how much people are willing to pay for them.Mark it used and bam. Used are going for up to $650.
I sold mine for $600 a month ago and basically paid for my video card upgrade. Crazy how much people are willing to pay for them.
Oh well I know what i'm doing now. Didn't even bother looking to sell mine as I figured it would be $200 at most.
What are the chances that the psvr will work on PCs? I have a decent enough pc for vr, but I want to experience it across both platforms.
What are the chances that the psvr will work on PCs? I have a decent enough pc for vr, but I want to experience it across both platforms.
My best buy card has 5x points this month and I'm seriously considering just ordering the $1500 asus oculus bundle. I've been back and forth for weeks because it's the minimum spec system, but Luckey keeps insisting that the life of CV1 will work with that rig. I wonder if I'd be able to easily throw a 980ti in there when they come down in price or if I have to upgrade other stuff as well. And I'm afraid if I wait for impressions and reviews in late March, they'll sell out of the bundle stock and then I'll truly be SOL
Anything that has a full size desktop graphics card in it should be able to be upgraded without trouble. Pop out the old one, insert the new one, and done. Nothing else should need to be changed for a pure GPU upgrade. The only thing you need to be careful about is power. In this case the power supply, as far as I understand, has 280W dedicated to the GPU, so you should be just barely OK on that end with the 980ti (250W).
So the room where my PC is is in a "box room" which is quite small.
Which VR set would be best for me? I was wanting the Vive but reading it needs quite a bit of space to work with.
So the room where my PC is is in a "box room" which is quite small.
Which VR set would be best for me? I was wanting the Vive but reading it needs quite a bit of space to work with.
If you're not planning on doing roomscale, probably the Rift. Vive can do sitdown just fine, but roomscale is its real selling point.
Published on Dec 3, 2015
Many people are overestimating how much space you need for room-space VR. In reality you probably have enough room already, and if you don't then a few small tweaks might have you living in the virtual world ASAP!