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The High-end VR Discussion Thread (HTC Vive, Oculus Rift, Playstation VR)

UnrealEck

Member
Ordered my Vive from the htcvive.com, got my pre-order in couple of minutes after they went up, in the first batch.

I have it ordered from their site too but since it's a late order, I'm scheduled for May (probably late May too).
I'm thinking of getting a pre-order in at Currys. Maybe they will have them delivered in April.
 

b0bbyJ03

Member
I've only got enough money for one big gaming expense this year. Not sure what to do. I was thinking about either going with a super wide gsync monitor or a VR headset (either one would be fine with me). what to do?
 

Croatoan

They/Them A-10 Warthog
This seems like an interesting concept for a locomotion system. Some nice touches to help with reducing cable tangle, which I haven't seen a lot of folks put much thought into. Might have to try and mock up a similar system to see how it feels - my concern would be even with the chaperone bounds as a frame of reference and blurring it'd still feel weird to freeze the world.

https://www.youtube.com/watch?v=pW6nlLV88Zk

Nothing is ever going to beat an Omni-treadmill unless you have a giant space for true redirected walking.

That idea will be great for slow exploration games though.
 

Cartman86

Banned
I've only got enough money for one big gaming expense this year. Not sure what to do. I was thinking about either going with a super wide gsync monitor or a VR headset (either one would be fine with me). what to do?

VR no question. Like seriously though. No question. Believe me. If you have the money you will regret not doing it. A lot of people who are going to be really annoyed at watching other people have fun in VR this year. Obviously I would say that though. My preference is Vive, but wait for a couple weeks before you order to see people going real in depth so you can get a better sense of the differences between seated and room scale and the quality of the games.
 

Dodecagon

works for a research lab making 6 figures
I've only got enough money for one big gaming expense this year. Not sure what to do. I was thinking about either going with a super wide gsync monitor or a VR headset (either one would be fine with me). what to do?

Gsync monitor in my opinion, not really a lot of quality content this year.
 

Evo X

Member
I've only got enough money for one big gaming expense this year. Not sure what to do. I was thinking about either going with a super wide gsync monitor or a VR headset (either one would be fine with me). what to do?

Ask me again in a week. I have a big GSYNC monitor and am getting both the Rift and Vive at launch.

Will be able to give you a solid recommendation based on experience with everything.
 

Seth

Member
So I got a google cardboard thing today. Using it with my iphone 6s plus. I got the vrse app, couple of the videos were kind of cool. some other apps i used were just alright. To me it just feels like im looking at a 3d image with the ability to look around. I don't really get any sense of immersion at all, no feeling like im actually there. I didn't use it long enough to get sick, but i could feel it coming. Although I understand that the cardboard experience isn't meant to do much more than demo.

Should PSVR be a completley different experience? Or if google cardboard does nothing for me, will that basically be my VR experience?
 

Evo X

Member
So I got a google cardboard thing today. Using it with my iphone 6s plus. I got the vrse app, couple of the videos were kind of cool. some other apps i used were just alright. To me it just feels like im looking at a 3d image with the ability to look around. I don't really get any sense of immersion at all, no feeling like im actually there. I didn't use it long enough to get sick, but i could feel it coming. Although I understand that the cardboard experience isn't meant to do much more than demo.

Should PSVR be a completley different experience? Or if google cardboard does nothing for me, will that basically be my VR experience?

Google cardboard is a shit tier experience compared to Rift, Vive, and PSVR.

That's like riding a tricycle and then ruling out cars as a mode of transport. Yes, they both have wheels, but that's where the similarities end.
 

Wallach

Member
Cardboard is pretty basic. It's a closer approximation when it comes to stereoscopic video, but even then the image quality sucks. For anything else like games it might as well be the difference between a Magic Eye picture and a pop-up book.
 
A coworker brought in his Gear VR today to work. It was my first time using VR, and im completely blown away. To the point where I preordered Playstation VR right after I used it. I was on the fence about how it would be, but after today Im sold. Other coworkers used it as well, and their reactions were great. Mostly everyone just kept saying "Holy shit" over and over again.
 

Kevin

Member
Someone with a lot of time on their hands should create a VR megathread of games and tech demos to try that are freely available or on sale right now.

Examples would include neat Unreal Engine 4 VR tech demos, neat indie releases, full games, etc.

I have my VR stuff on preorder and it would be cool to have a one-stop place to find some of the best stuff to check out that is worth the time while skipping some of the lesser impressive crap.
 
A coworker brought in his Gear VR today to work. It was my first time using VR, and im completely blown away. To the point where I preordered Playstation VR right after I used it. I was on the fence about how it would be, but after today Im sold. Other coworkers used it as well, and their reactions were great. Mostly everyone just kept saying "Holy shit" over and over again.

Yeah, the Gear VR is a fantastic way of getting people hooked since it's so easy to travel with.
 

Wallach

Member
Yeah, the Gear VR is a fantastic way of getting people hooked since it's so easy to travel with.

It's a pretty understated advantage that it is an untethered experience too. Once mobile finds a way to have better positional tracking, natural performance increases that are still advancing really quickly in that space are probably going to make it one of the dominant areas of VR development.
 
It's a pretty understated advantage that it is an untethered experience too. Once mobile finds a way to have better positional tracking, natural performance increases that are still advancing really quickly in that space are probably going to make it one of the dominant areas of VR development.

Absolutely. I did notice how grainy everything looked, as well as motion blur. Im sure with the more high-end models this wont be a problem. We had a great time with it though.
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
To the people who have used the final hardware, does this Chronos video give a good estimation of the kind of resolution you get in games?

The first part is the trailer and the gameplay section seems to be showing a single eye based on the square aspect ratio.
 

Bsigg12

Member
I ended up preordering the Rift today. Expected ship date is July.

I wouldn't be surprised if you get pushed up to late May/early June. I'm pretty sure they have added more production as well as some cancellations should move you forward.

StudioTan I can let you know next week when I get mine since Chronos is a game I was looking to pickup.
 

Bunta

Fujiwara Tofu Shop
I wouldn't be surprised if you get pushed up to late May/early June. I'm pretty sure they have added more production as well as some cancellations should move you forward
Yeah, that would be nice if that ends up being the case.
 

Wallach

Member
According to the developer, Technolust will not be available right away for purchase at launch on the 28th, so if you want to play it right away I guess you do need to pre-order. Think pre-orders close at midnight PDT, otherwise it'll be available for purchase "sometime in April."
 

Zalusithix

Member
Just got to thinking about VR while reading the recent LP thread... VR games are inherently immune to that phenomenon aren't they? I mean, it's not like anything is stopping somebody from streaming an entire playthrough of a VR game. It's just that watching it, assuming it wasn't incredibly boring, wouldn't be a substitute for playing at all. This applies to story heavy games as much as it does action packed ones.

VR relies on a feeling of presence that simply can't be reproduced by watching somebody else. Even if you directly streamed the original stereoscopic images the player is seeing to a person watching with a VR headset, the experience wouldn't be the same. Rather, it'd probably just make the other person sick.

So the very thing that makes VR hard to advertise, also makes it so it can't really fall prey to the "I'll just watch somebody else play through the game." mentality.
 

Zalusithix

Member
It's the every-other-frame reprojection Vlachos talked about at GDC. It works in cases where asynchronous reprojection isn't supported by the hardware, but it's only rotational reprojection used on a fixed timing.

AFAIK nobody does translational reprojection, so the rotational distinction isn't really important.
 
What opinion do you have on this, GAF?

RPS dude has a Vive unlike most of you, but he is too lazy to use it :p
https://www.rockpapershotgun.com/2016/03/25/vive-cables/

They make your workspace unavoidably look messy, but worse still it’s never a simple matter of sticking a headset on and getting going. There’s all this tiny stuff to be done first: turn on each controller, plugin the motion sensors, load up the SteamVR application, clear the floor…

It’s a first-generation problem, and it won’t even be a problem for the most committed, but think about the number of people who have never once loaded up the settings menu on their TV or just hit ‘play’ when confronted with a game’s title screen. Sure, PC gaming is a rarefied land of the technically savving, but that’s not an all-encompassing truth. Until VR is as simple as putting the goggles on, it can’t break out of its niche.

...

The relative hassle creates another problem: laziness. Last night I spent so long sitting on the sofa and trying to summon up the energy to turn on all the various Vive components, clear old pairs of socks and bits of recently-shattered-while-wildly-flailing-in-a-headset LEGO AT-AT off the floor and go dick around in a virtual grand canyon, which I had been looking forwards to for most of the day, that it got too late and I had to go to bed. First world first generation problems.
 
D

Deleted member 10571

Unconfirmed Member
I got some cheap Move controllers from a second hand store, but don't have a PS4 at hand (visiting the parents for the weekend). Is there any way to check if they work properly? The tiny red led is blinking when i hold the ps button, if that's any indicator
 
Can anyone offer a little advice please.

I can get the following PC for £1200 http://store.hp.com/UKStore/Merch/Product.aspx?id=N8X66EA&opt=ABU&sel=DTP

And whilst looking through various sources such as Reddit and tomshardware I see the usual advice that custom made should offer better value than premade however I can't seem to beat that price for those specs through pcspecialist or other sites I've tried.

I've seen comments that reference the quality of the mother board or the memory but I'll admit I'm a wee bit lost on that level of detail in comparison to the 980ti and the I7 processor which as far as I can see should run VR at high fidelity levels.

Does that machine look as good a deal as I think it does?
 

mrklaw

MrArseFace
Can anyone offer a little advice please.

I can get the following PC for £1200 http://store.hp.com/UKStore/Merch/Product.aspx?id=N8X66EA&opt=ABU&sel=DTP

And whilst looking through various sources such as Reddit and tomshardware I see the usual advice that custom made should offer better value than premade however I can't seem to beat that price for those specs through pcspecialist or other sites I've tried.

I've seen comments that reference the quality of the mother board or the memory but I'll admit I'm a wee bit lost on that level of detail in comparison to the 980ti and the I7 processor which as far as I can see should run VR at high fidelity levels.

Does that machine look as good a deal as I think it does?

For £1200 that's good. I would think you'd get something similar for about £1300 from PC specialist or other system builders though and they'd probably be easier to update down the line if you care
 

Durante

Member
AFAIK nobody does translational reprojection, so the rotational distinction isn't really important.
Yeah, too many potential disocclusion issues with translational reprojection, I don't think it's used anywhere.

What opinion do you have on this, GAF?

RPS dude has a Vive unlike most of you, but he is too lazy to use it :p
https://www.rockpapershotgun.com/2016/03/25/vive-cables/
I haven't read RPS in years because they people there simply have wholly different priorities and tastes from me when it comes to games, genres, gameplay, and what they consider important in those. So that this disconnect extends beyond traditional games to VR doesn't surprise me.
 

dity

Member
I don't really get VR, but at the same time I am very interested in VR. It's like a weird thing I probably won't understand until I own one myself.

I got no idea if my computer can handle something like a Vive though. What throws me off is how websites like System Requirements Lab will say I don't even have the specs to play Fallout 4 at the minimum specs required, but when I go to play it I can actually play it on Ultra at good framerates. The recommended processors I think are the same one on the HTC Vive website. I think they're Haswell processors though.

So, can anyone help me figure out if my PC IS VR capable?

CPU: Intel Core i3-6100 (Skylake)
GPU: Gigabyte GeForce GTX 950 OC 2GB
RAM: 8GB DDR4 @ 2133MHz
PSU: 600W
Storage: Like, 5.5TB

If I can't, I can't. But if I can run VR that'd be sweet. Maybe pick up a unit for Christmas.
 

Wallach

Member
Well, I put in an order for an X52 Pro HOTAS setup. I think that is all I had left to take care of.

Now back to waiting for an e-mail so I can continue to wait.
 

coughlanio

Member
I don't really get VR, but at the same time I am very interested in VR. It's like a weird thing I probably won't understand until I own one myself.

I got no idea if my computer can handle something like a Vive though. What throws me off is how websites like System Requirements Lab will say I don't even have the specs to play Fallout 4 at the minimum specs required, but when I go to play it I can actually play it on Ultra at good framerates. The recommended processors I think are the same one on the HTC Vive website. I think they're Haswell processors though.

So, can anyone help me figure out if my PC IS VR capable?

CPU: Intel Core i3-6100 (Skylake)
GPU: Gigabyte GeForce GTX 950 OC 2GB
RAM: 8GB DDR4 @ 2133MHz
PSU: 600W
Storage: Like, 5.5TB

If I can't, I can't. But if I can run VR that'd be sweet. Maybe pick up a unit for Christmas.

Yeah, you'd need to upgrade to at least an i5 and GTX 970 with those.

Another option is Razer's OSVR http://www.razerzone.com/osvr
 
Well, I put in an order for an X52 Pro HOTAS setup. I think that is all I had left to take care of.

Now back to waiting for an e-mail so I can continue to wait.

X52 should do but I hope you are aware of their well-chronicled QC issues going in. Don't expect that shit to last for a year under daily use. Ask Hylian7 in the ED thread about that.

If you decide you want to try something else, I'd recommend a CH Products setup. Been using it for a year (almost to the day) and it's been nothing but flawless. It's probably the most recommended setup, though slightly more expensive.
 

Wallach

Member
X52 should do but I hope you are aware of their well-chronicled QC issues going in. Don't expect that shit to last for a year under daily use. Ask Hylian7 in the ED thread about that.

If you decide you want to try something else, I'd recommend a CH Products setup. Been using it for a year (almost to the day) and it's been nothing but flawless. It's probably the most recommended setup, though slightly more expensive.

Yeah I did my research, but I'm also trying to be honest about the value proposition. It's possible I don't wind up using it for anything besides ED, and I may not even be playing that a year from now. If I find myself more interested I'll upgrade down the road, but it's too much of an unknown quantity to me to justify going higher like I did on my wheel setup.
 
Yeah I did my research, but I'm also trying to be honest about the value proposition. It's possible I don't wind up using it for anything besides ED, and I may not even be playing that a year from now. If I find myself more interested I'll upgrade down the road, but it's too much of an unknown quantity to me to justify going higher like I did on my wheel setup.

Entirely fair and well-reasoned.

I went in for the higher priced set because I grew up on X-Wing, Tie Fighter, Wing Commander Armada, Descent: Freespace, Forsaken, Descent, etc. They were among my favorite games ever. I've been waiting for the space shooter genre to return for damn near 15 years. So for me, I knew I was going to like E:D, Star Citizen, No Man's Sky, and whatever else that might follow (like EVE:V) no matter what.

And about 1,500 hours later, I'm still playing ED almost daily so the investment was a wise one. It's almost the exclusive reason why I bought into VR at this stage of its existence (though I'm pleased to have found more reasons).
 
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