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our friend from earlier is backatitagain with his Virtual Desktop Review. Or, preview as it was.
Being that he's used to 1440p monitors and he says it looks crisp, gives a resolution whore like me hope.
our friend from earlier is backatitagain with his Virtual Desktop Review. Or, preview as it was.
Entirely fair and well-reasoned.
I went in for the higher priced set because I grew up on X-Wing, Tie Fighter, Descent:Freespace, etc. I've been waiting for the space shooter genre to return for damn near 15 years. So for me, I knew I was going to like E, Star Citizen, No Man's Sky, and whatever else that might follow (like EVE:V).
And about 1,500 hours later, I'm still playing ED almost daily. It's almost the exclusive reason why I bought into VR at this stage of its existence (though I'm pleased to have found more reasons).
Well, I put in an order for an X52 Pro HOTAS setup. I think that is all I had left to take care of.
Now back to waiting for an e-mail so I can continue to wait.
Oh well then lol. They're really high minimum specs.Both the GPU and the CPU are below the minimum recommendations of both VR systems.
CH would be doing so much better with gaming/sim enthusiasts if they would just do a mild aesthetic update of their products. They should be much more popular than they are. Though I believe gaming products are kind of a "side" business for them and their main enterprise is manufacturing industrial/commercial control systems.
"I actually almost bought the CH set off Amazon instead, I kind of prefer the older asthetic and what I'm sure is like ten times better physical quality. If I wind up really getting into flight stuff that is probably what I'll upgrade to. Are their pedals worth using? It seems like they aren't as highly rated as the HOTAS setup."
I haven't used them myself but the consensus is that they're as good as everything else they make, but the foot placement is a bit narrow.
Oh well then lol. They're really high minimum specs.
I wonder if anyone with under those specs has tried using them yet.
"What do you use for yaw control instead?"
In Elite? I use the yaw on low roll setting. In every other space sim I have yaw on the flight stick and forgo roll or just have roll on a hat switch. I don't play flight sims at all.
I hope it will be. I need it to be!You think Valkyrie will be good on a HOTAS setup? Wasn't sure if that was going to be too controller-focused to work well or not (but I am not real familiar with them so that may not even matter I guess).
For £1200 that's good. I would think you'd get something similar for about £1300 from PC specialist or other system builders though and they'd probably be easier to update down the line if you care
I use the X55 and twist the stick for yaw, a friend of mine uses pedals because he is used to flight sims. It's really not a very important maneuver in Elite anyways, because it's very slow.
I have had the Amazon page for the thrustmaster t150 steering wheel open for the last couple of days. Only £100 but it has been an expensive month so I'm pausing. Will wait on Hotas and manage with a controller for now
Oh well then lol. They're really high minimum specs.
I wonder if anyone with under those specs has tried using them yet.
The Logitech G29 is going to be on sale on 28th March at Currys for £99.
It doesn't have the gearstick but you can get that for like £40 seperate. The G29 has all three pedals too, whereas the T150 only has two.
The Logitech G29 is going to be on sale on 28th March at Currys for £99.
It doesn't have the gearstick but you can get that for like £40 seperate. The G29 has all three pedals too, whereas the T150 only has two.
What opinion do you have on this, GAF?
RPS dude has a Vive unlike most of you, but he is too lazy to use it
https://www.rockpapershotgun.com/2016/03/25/vive-cables/
Guy doesn't even understand the tech behind them. Plug in the motion sensors? The sensors are in the damn headset/controllers. The lighthouses are merely beam emitters. Is it too much to expect a person on a PC enthusiast site understand what they're using? That and on the retail kit they'll turn on by themselves. One "problem" down with no effort required by the user.
Turning on controllers? I'm guessing if turning on wireless controllers hasn't killed consoles in the mass market, then it's not going to be a hindrance here. Also, I'm fairly certain - correct me if I'm wrong - but people have had to press a button (or more) to watch TV all these years. Go back far enough and they even had to get off their asses and press buttons on the TV itself! Hell, even those that have grown up with smart phones are used to pressing a button to turn them on. Another "problem" down.
Loading up SteamVR? Seriously? Are we trying to find the most stupidly small things to complain about? Clicking a mouse button, tough stuff. It's like complaining about having to click a button to view the channel guide on TV. Then again, this is a person that complains about having to power on the controllers in the first place.
Clearing the floor. OK, here's something other forms of entertainment don't have have to worry about. Lets look at it another way though. VR is making people that complain about things like this into better humans. They can no longer wallow in their filth and will actually have to pick up after themselves! This directly ties into the work space looking messy "problem". With proper management, it'll look no messier than a pair of headphones. The biggest issue is the cable, and there's a multitude of solutions for that.
VR isn't the problem here. The person is. Frankly, they should be ashamed of themselves for even thinking of these things as problems.
The real problems he mentioned like not being able to talk somebody through the use of VR remotely aren't even related to "problems" he brought up. You can tell somebody quite easily how to press a simple button to turn a controller on. What you're not going to be able to do is tell them how to adjust the headset's fit and IPD adjustment. Or to explain what every button on the controller does. The fit and IPD problems will be fixed in future generations. Fit will be refined, and once we get eye tracking, we can have the headset adjust the IPD automatically with a small motor. The controller complexity will always be an issue, but at least VR is an inherently more natural interface compared to virtually any other piece of electronics that we use on a day to day basis.
What opinion do you have on this, GAF?
RPS dude has a Vive unlike most of you, but he is too lazy to use it
https://www.rockpapershotgun.com/2016/03/25/vive-cables/
In the Box
- Base station x 2
- Sync cable
- Base station power adapter x2
- Mounting kit
- Link box
- Link box mounting pad
- Link box power adapter
- HDMI cable
- USB cable
- Earbuds
- Alternate face cushion (narrow)
- Cleaning cloth
- Documentation
- Headset with 3-in-1 cable and audio cable
- Controller (with lanyard) x 2
- Micro USB charger x 2
Wait, is my Vive order really being processed before my Oculus Rift? I wonder if this means I am in the first wave for the Vive. I always thought I would be in the second. I sure hope so. My Rift is supposed to ship in March, but we'll see.