bigwinnerx
Member
I'm 99% sure I'm canceling my Oculus but might end up keeping it to sell locally at cost around DC. Dunno yet.
This post is about screen quality (which is debatable). The original quote was just about "visuals". The PSVR is cool, but it cannot compete with a PC as far as graphics go.
Not seen one person say the PSVR has the best looking display.Lol. I hope this is not the way Sony PR calculates the 4k resolution for the new PS4k.
I'm 99% sure I'm canceling my Oculus but might end up keeping it to sell locally at cost around DC. Dunno yet.
Context? Getting a Vive? PSVR? Gear? Nothing? Why?
Seriously?? I'm snapping one up at that price.The Logitech G29 is going to be on sale on 28th March at Currys for £99.
It doesn't have the gearstick but you can get that for like £40 seperate. The G29 has all three pedals too, whereas the T150 only has two.
Ha. Right. Context is I should be in Wave 1 of Vive. Also I'm a 27er for Rift.
Subpixels are not the measure of visual information conveyed. It's far more complicated than that, but essentially resolution is more important, regardless of subpixels (because of how PenTile actually works).
Seriously?? I'm snapping one up at that price.
Valve wants to use reprojection on 45fps content for 'good enough' experiences (via GTX 680 and such). So.
Right. So then why did you even post that calculation?
Because there is more to picture quality than resolution. The sub-pixel in a full RGB display will provide better color accuracy.
The degree of the screen door effect on the Vive:
https://www.youtube.com/watch?v=eS-Ii-4NHEk
http://imgur.com/a/5gPLC
The degree of the screen door effect on the Vive:
https://www.youtube.com/watch?v=eS-Ii-4NHEk
http://imgur.com/a/5gPLC
This one seems to show it the most:
Which is surprisingly less. I was expecting more. And if the Rift is better than this, then I think I can stop worrying about it altogether.
The degree of the screen door effect on the Vive:
https://www.youtube.com/watch?v=eS-Ii-4NHEk
http://imgur.com/a/5gPLC
For all the discussion around here about it I thought it will be much worse.
This one seems to show it the most:
Which is surprisingly less. I was expecting more. And if the Rift is better than this, then I think I can stop worrying about it altogether.
But I thought the Rift and Vive were using the same screens.
This one seems to show it the most:
Which is surprisingly less. I was expecting more. And if the Rift is better than this, then I think I can stop worrying about it altogether.
They actually said it's good enough? Got a source for that?
Don't worry, they don't. In fact, they very explicitly state that you should not do that in the same presentation where they introduced it as a fallback option. In all caps even.I sincerely hope that they don't!
I was able to change my payment with HTC by contacting the E-Commerce department and asking for Fernando.
Also, he said I was in the earliest shipment and today would've been my last day to change my credit card without needing to move to a later shipping wave.
So FYI, if you know you need to change payment info and you're early, do it today! Call 866-449-8358, ask for E-Commerce and Fernando and he'll help.
Entirely fair and well-reasoned.
I went in for the higher priced set because I grew up on X-Wing, Tie Fighter, Wing Commander Armada, Descent: Freespace, Forsaken, Descent, etc. They were among my favorite games ever. I've been waiting for the space shooter genre to return for damn near 15 years. So for me, I knew I was going to like E, Star Citizen, No Man's Sky, and whatever else that might follow (like EVE:V) no matter what.
And about 1,500 hours later, I'm still playing ED almost daily so the investment was a wise one. It's almost the exclusive reason why I bought into VR at this stage of its existence (though I'm pleased to have found more reasons).
Awesome man! Are you a kickstarter backer?I have a tracking number for my Rift as of about four hours ago. Doesn't seem to be in UPS's system though, so I don't think I'll be getting anything on Monday, but I'm good with Tuesday or Wednesday anyways. Fingers still crossed though.
Edit: Literally just showed up in UPS. Next day air saver, so fingers crossed for Monday after all! If so, I'm taking that day off work to be here to receive it and to start getting familiar with it.
Awesome man! Are you a kickstarter backer?
Cool cool, hopefully earliest orders get tracking tomorrow so that the 28th is actually when lots of people get it.Yes sirree! I was going to buy one anyways though.
Anybody know if we'll be able to watch 3D Blu-Ray movies on PSVR, in 3D?
I have no idea where RadicalVelocity got that from.
I'm replying to my own post to say that I saw in the following video that Oculus Cinema DOES support 3D movies (in actual 3D).
https://www.youtube.com/watch?v=7PVJpuNGIXM
So, I hope Sony does the same with PSVR. If anyone learns that it will, please let me know. Thanks.
I got one and returned it in a day. Felt like cheap garbage.So how bad is something like the Thrustmaster T-Flight for ED if you want to see if you even like using one? It has a surprisingly high review score on Amazon.
I used to love space shooters but haven't played one in years. I'd hate to add another expensive peripheral to the graveyard of unused purchases. That's cheap enough though that I wouldn't care.
So Oculus is almost here, I am wondering is there a huge beginners guide to VR. What programs should be downloaded. Where do I find all the non gaming VR stuff like virtual tours and rollercoasters. Where do I get my old games to become VR versions?
Basically I want all the stuff the DK guys have been seeing for years now. What should be the first VR experience us new guys have?
If there is a lot of info maybe we can put it into a new thread.
No and yesQuestion about exclusivity stuff:
Are you going to be able to play the Aperture Science demo with an Oculus? Specifically the one where you need to reassemble that robot.
If you can't play that demo with an Oculus, why? Does it need room scale and/or those motion controllers?
No and yes
Basically just go to the Oculus Home/Store for all Of that. It'll come with the Oculus app that should be available Monday.
For the older demos, Oculus Share, but there will also be a section on the store called Concepts that replaces Share. We don't know yet how much of the stuff on Share will end up on Concepts, some of it is running an older unsupported runtime.
No and yes
I wonder if Touch will be supported by Valve with OpenVR. If it does I don't see why it wouldn't be supported. Fantastic Contraption devs confirmed Touch can do room scale with opposing view points (but is more of a pain with needing USB extenders) and they are supporting that when they release the Oculus version.
You are telling me the official oculus store is going to have everything, I doubt that.