The degree of the screen door effect on the Vive:
https://www.youtube.com/watch?v=eS-Ii-4NHEk
http://imgur.com/a/5gPLC
I wish someone would do this for all VR displays.
The degree of the screen door effect on the Vive:
https://www.youtube.com/watch?v=eS-Ii-4NHEk
http://imgur.com/a/5gPLC
I wish someone would do this for all VR displays.
IM SUPPOSED TO BE IN SECOND VIVE WAVE BUT GOT A PROCESSING EMAIL OMFG!!!
.Well I guess that's that..
IM SUPPOSED TO BE IN SECOND VIVE WAVE BUT GOT A PROCESSING EMAIL OMFG!!!
Wtf does processing even mean?
ohhh I thought this was about people seeing April on preorder page. Dammit.
Oh, that might be the case. I may have lost some of the context for this tweet.
It will be supported. https://youtu.be/4Gs5k2Fti1U?t=1561 Even with Steam itself.
Anyone got one of these racing seats?
Any good alternative?
I wish someone would do this for all VR displays.
What opinion do you have on this, GAF?
RPS dude has a Vive unlike most of you, but he is too lazy to use it
https://www.rockpapershotgun.com/2016/03/25/vive-cables/
What's your budget? Do you need the chair to have a mount or can you mount to the desk? Is it important that it can fold up (aka, are you short on space)?
So Oculus is almost here, I am wondering is there a huge beginners guide to VR. What programs should be downloaded. Where do I find all the non gaming VR stuff like virtual tours and rollercoasters. Where do I get my old games to become VR versions?
Basically I want all the stuff the DK guys have been seeing for years now. What should be the first VR experience us new guys have?
If there is a lot of info maybe we can put it into a new thread.
It seems fine. Unlike us, they have actual experience of using this in the real world, so if it turns out they've found there's some hassle that goes along with it then maybe that's just because there is.What opinion do you have on this, GAF?
RPS dude has a Vive unlike most of you, but he is too lazy to use it
https://www.rockpapershotgun.com/2016/03/25/vive-cables/
It seems fine. Unlike us, they have actual experience of using this in the real world, so if it turns out they've found there's some hassle that goes along with it then maybe that's just because there is.
It's a first gen product, which is going to be far from the slickest device we'll eventually be getting. That certainly applies to the PC headsets, I expect PSVR to be a lot more consumer friendly.
I think some good stuff to get you going will first be the Oculus test scene (I'm sure it will be really cool), then Apollo 11, then Sightline and Surge if they work. Then whatever game you most want to play and go from there.
Got a PS4 and VR ready PC, I'd take a $600 Oculus with much high quality VR over a $500 PSVR (w/move and camera) any day.
So Oculus is almost here, I am wondering is there a huge beginners guide to VR. What programs should be downloaded. Where do I find all the non gaming VR stuff like virtual tours and rollercoasters. Where do I get my old games to become VR versions?
Basically I want all the stuff the DK guys have been seeing for years now. What should be the first VR experience us new guys have?
If there is a lot of info maybe we can put it into a new thread.
Giantbomb said that the games still appear as tech demos really. Almost everything has been created as a showpiece and less like a full game.Can anyone please tell me why on GAF, a gaming enthusiast forum, people still think that games for VR are just minigames?
I see that in every thread about the success/fad of VR as a medium that people spout things like "Its just minigames"...
It really seems those people dont even know whats coming out on VR devices.
Giantbomb said that the games still appear as tech demos really. Almost everything has been created as a showpiece and less like a full game.
Only place this wasn't true was PSVR.
So comments like this are not that far fetched.
So why would full fledged games like Project Cars, Elite: Dangerous or even Vanishing of Ethan Carter feel like tech demos?
These are games that you can already play on a 2d screen, but have special VR versions that seem to work pretty well in VR.
Giantbomb said that the games still appear as tech demos really. Almost everything has been created as a showpiece and less like a full game.
Only place this wasn't true was PSVR.
Got a PS4 and VR ready PC, I'd take a $600 Oculus with much high quality VR over a $500 PSVR (w/move and camera) any day.
And Oculus. Jeff said of the Oculus launch line-up "Most of those read like 'Hey this is a video game' for sure". It seemed to be the room-scale stuff they thought was very tech demo-like.
Can anyone please tell me why on GAF, a gaming enthusiast forum, people still think that games for VR are just minigames?
I see that in every thread about the success/fad of VR as a medium that people spout things like "Its just minigames"...
It really seems those people dont even know whats coming out on VR devices.
And Oculus. Jeff said of the Oculus launch line-up "Most of those read like 'Hey this is a video game' for sure". It seemed to be the room-scale stuff they thought was very tech demo-like.
I sold my Rift DK2 on Ebay. The buyer is from Hong Kong even though I said I only ship to US. Is this the Chinese company that is buying up devkits?
Giantbomb said that the games still appear as tech demos really. Almost everything has been created as a showpiece and less like a full game.
Only place this wasn't true was PSVR.
So comments like this are not that far fetched.
And Oculus. Jeff said of the Oculus launch line-up "Most of those read like 'Hey this is a video game' for sure". It seemed to be the room-scale stuff they thought was very tech demo-like.
Room-scale VR has been around... maybe a year? Probably less.
Seated VR has been a known quantity for almost 3 years now.
Exactly. Also, people are sometimes liable to not consider anything which doesn't fit into a pre-existing genre a "real game", and since room-scale VR games are by definition so different from everything which we know this hits them disproportionately.Indeed Roomscale has only been around for such a short period - but importantly, the standard controller based VR is mostly taking the same old experience that people already now and love with a VR twist, with the genres that work.
Roomscale VR can not work like this, it is utterly different.
Something that must be stressed, is that the experience of playing them is massively different and often skill driven since it is entirely based on your own movements, which takes so much longer to master as they would in reality in a lot of cases. The mechanics for what games prove entertaining is still only in its infancy, so many of the games that are the most entertaining and have the most longevity are skill based, sports, physics based stuff - which people seem happy to call "tech demos" because by their nature they are concepts more than your standard gaming fare of story, action and alike.
You won't see long games for a year or so more at the least, but the value you can get from these "tech demos" is entirely dependant on the concept of the game. Many of them have a ton of longevity specifically because of their freedom to develop your own skill rather than through predefined buttons. The "mini-games" in the lab have a shit load of longevity considering many of them a skill based (archery, shmup via hand control). Same for Budget Cuts, Space Pirate Trainer etc, even though these are "tech demo" concepts
Beyond that, Steam Desktop Theater is also in alpha.Enthusiasm doesn't entail well-informed.
Rock Paper Shotgyn's coverage on Steam Desktop Theater (out-of-the-gate beta release) with no mention of the vastly superior Virtual Desktop is rubbish. It's simply misinforming by presenting a review that's going to be out of date by the time people get their hands on these.
For those that don't know, Steam Desktop Theater is built on top of Unity, hence the overhead lag. Virtual Desktop has no such lag.
Good journalists so their background research before publishing a piece.
https://www.youtube.com/watch?v=O9U...8zMLtbYps&annotation_id=annotation_4006302571
I take it you guys have already seen this, but it's too insane not to repost. Holy. Shit. I can't wait.
That may have just sold me on Vive.https://www.youtube.com/watch?v=O9U...8zMLtbYps&annotation_id=annotation_4006302571
I take it you guys have already seen this, but it's too insane not to repost. Holy. Shit. I can't wait.
Co-op room-scale VR will be amazing.https://www.youtube.com/watch?v=O9U...8zMLtbYps&annotation_id=annotation_4006302571
I take it you guys have already seen this, but it's too insane not to repost. Holy. Shit. I can't wait.
That may have just sold me on Vive.
Sorry if this has been answered already, but if I had a Vive and wanted to play Oculus store exclusives like Eve Valkyrie, would I be able to?
https://www.youtube.com/watch?v=O9U...8zMLtbYps&annotation_id=annotation_4006302571
I take it you guys have already seen this, but it's too insane not to repost. Holy. Shit. I can't wait.
Which Giant Bomb episode/podcast discusses hands-on experiences with VR games?
That may have just sold me on Vive.
Sorry if this has been answered already, but if I had a Vive and wanted to play Oculus store exclusives like Eve Valkyrie, would I be able to?
Probably like £150-200
Not that important that it can fold up.
Prefer to mount it to the seat. Including the gearstick.
It also sounded like GB didn't go back to the Valve booth which was all 3rd parties after the first day.
Yeah they didn't go to the Steam VR Showcase either so their Vive experiences have been briefly last week at GDC and at PAX a year ago. Had they even used the Rift CV1 until getting it in the past couple days? I think the vast majority of their time with VR has been with PSVR so naturally the most positives they have to say are with that.