I have now ordered both. RIP me
RIP Indeed. Was thinking about both but its just way too much money and too many wires for both especially since Vive Room tracks. I guess I made my choice.
I have now ordered both. RIP me
Actually someone did notice, post about it on Reddit, and got banned from the Oculus reddit. That does tell me something in retrospect.
Generally, I'm not someone to care much what people say or notice when objective measurements are available
If I was only getting one, I would get the vive. It just has so much more of an experience to it. I do expect quite a bit of sony pushed exclusives for PSVR though, and those will have a larger budget than a lot of the vive exclusives will. Still, I think the more advanced tech would win out for me for sure.Makes the choice very hard. Leaning towards the HTC VTC.
Thanks. Watching now.
Getting really annoyed here trying to install the Oculus software. Always bombs out with this and none of the workarounds I've tried have worked. Seems to be a permissions issue of some sort but I'm not sure why.
It seems like most of the "fud" turned out to be information.That particular user was not banned due to that comment, they had an extensive history of trolling the sub with anti-Oculus fud and generally being a combative git.
I've just watched this video because it was linked from a brightness discussion, and now I'm sad we can't get illegally bright HMDs already
(Great presentation though)
It seems like most of the "fud" turned out to be information.
What's most surprising though is the brightness difference, since at least we heard a bit about the FoV difference in advance. But 390 vs 130 lux? Wow.
Someone measured 390 lux for Vive, 140 for DK2 and 130 for CV1.Oof, any word on the brightness in the Vive?
Tried it. No go.Assume you have already tried this registry hack mentioned at the Oculus forums?
It seems like most of the "fud" turned out to be information.
I have an important question, perhaps THE most important question of all.
What kind of stands are people planning to use to store their headsets?
Admittedly I hardly studied his entire history. I'm generally not much into reddit. I just found it amusing that all his information about FoV and brightness was called "fud" too initially, and now we have actual measurements that confirm it.a good number of his posts were out and out lies, however.
Someone measured 390 lux for Vive, 140 for DK2 and 130 for CV1.
I was talking about brightness. I didn't hear anyone complaining about the brightness or saying the Vive seemed brighter. Some people had said Vive had a better fov, but I heard nothing about brightness.DK2 FoV in the corners is pretty useless though, due to optical distortion. I'd argue it's more important to have more directly horizontal and vertical FoV -- at least those are the boundaries I commonly notice actively with my DK2.
Actually someone did notice, post about it on Reddit, and got banned from the Oculus reddit. That does tell me something in retrospect.
Generally, I'm not someone to care much what people say or notice when objective measurements are available
Someone measured 390 lux for Vive, 140 for DK2 and 130 for CV1.
I was talking about brightness. I didn't hear anyone complaining about the brightness or saying the Vive seemed brighter. Some people had said Vive had a better fov, but I heard nothing about brightness.
The DK2 (and the king..(good god..); the DK1) has a wider FOV and brighter display..?
Someone had the theory that the lower brightness is to mitigate the Fresnel lens glare, but since the Vive is also using Fresnel lenses that doesn't seem to make a whole lot of sense either.I'm becoming more and more puzzled..Considering history combined with common logical sense, this makes no..sense. The DK2 (and the king..(good god..); the DK1) has a wider FOV and brighter display..? If this turns out absolute fact valid all the way through then this is officially clusterfuck-time big time. Oculus' target is after-all high end enthusiasts, so how is this happening backwards.
..Wait, am I nerd-raging now..? Fuuck..
Yeah, I also noticed that.The thing that interested me the most about the FoV images wasn't the actual FoV but how well the projected image of the Vive matches the stencil mesh from Alex Vlachos 2015 GDC presentation.
Admittedly I hardly studied his entire history. I'm generally not much into reddit. I just found it amusing that all his information about FoV and brightness was called "fud" too initially, and now we have actual measurements that confirm it.
I think the fervor about those posts is much lower than the stuff that got him banned. He had some ridiculous posts in between the ones that were right.
Although, tbh, I dont think he should have been banned period, I think best thing to do is just deal with the fud and let the facts speak for themselves.
Could it be a similarity in the default calibration? People crank it up for brightness tests.
The perception of image quality between the Vive and Cv1 is getting murkier every day. More and more people are saying the Vive has the highest image quality of all the HMD's. The GB crew is now another group to add to this list. It's getting confusing as hell.
Anyone know of a really good VR demonstrations/videos without someone screaming? I really liked that video of the old woman using Oculus for the first time.
/r/ oculus is a goddamn shit show, my god...
ZeroInformation said:FOV doesn't work how you think it does. In reality your eye doesn't touch the lense and your eye's cornea doesn't rotate around the eye's perfect center. There is a reason Brandon isn't showing you a comparison of the stereo overlap and the combined FOV of both viewports. It doesn't fit his biased narrative.
In reality you don't get a 110° FOV with a DK1 or a 100° FOV with a DK2. The rendered FOV is not representative of the perceived one. None of the headsets give you a perfect 1:1 translation from rendered to perceived FOV and in my case and from what my co-workers say the perceived FOV of CV1 is higher than that of DK2.
The Rift uses hybrid lenses. The Vive does have circular flare-like artefacts but they are not too bad and the Rift doesn't have them at all.
I stand by that. I don't see artefacts with CV1 and barely with the Vive.
Everything on Reddit eventually turns to shit.
Does GB have both on hand? Memory is a horrible thing to run on. Humans absolutely suck at that sort of thing.
I have now ordered both. RIP me
Well, that's (that is, the fact that FoV is a function of eye distance) obvious. It has been the case since DK1, and it's why I always say that using any of these HMDs with glasses is far from ideal (since it reduces your FoV).Speaking about reddit.. Here's another perspective on the FOV-drama-clusterfuck-thingy from the claimed developer who broke the NDA with his comparison last week
The perception of image quality between the Vive and Cv1 is getting murkier every day. More and more people are saying the Vive has the highest image quality of all the HMD's. The GB crew is now another group to add to this list. It's getting confusing as hell.
/r/ oculus is a goddamn shit show, my god...
Yuuuuuuup. After all the fov drama to start the day, I shouldn't be shocked it turned out to be not nearly as much of an issue as it was made out to be.
Outside of creepy decapitated mannequin heads, how do people plan on storing VR headsets? I'm wary about just leaving it out in the open. That and my SO would never allow it. Hell she puts my headphone (banana) hanger away and hidden the closet.
I'll buy everything which is halfway decent and focused on room-scale VR. I assume it will need all the support it can get.So where do your buying habits turn turn now since VR is out. Will you look at getting more VR games and less traditional? More games in general? Any thoughts?
Well, that's (that is, the fact that FoV is a function of eye distance) obvious. It has been the case since DK1, and it's why I always say that using any of these HMDs with glasses is far from ideal (since it reduces your FoV).
Still, at the end of the day this will apply to all the FoV measurements. Maybe not exactly linearly, but that the Vive FoV is significantly larger in both the horizontal and especially vertical extent seems beyond doubt now.
Ya it's strange. 2 weeks ago it was almost consensus among speculators that Rift would be superior on optics and displayThe perception of image quality between the Vive and Cv1 is getting murkier every day. More and more people are saying the Vive has the highest image quality of all the HMD's. The GB crew is now another group to add to this list. It's getting confusing as hell.
Ya it's strange. 2 weeks ago it was almost consensus among speculators that Rift would be superior on optics and display
What's most surprising though is the brightness difference, since at least we heard a bit about the FoV difference in advance. But 390 vs 130 lux? Wow.
Still catching up on all the new information since yesterday.
It's pretty disappointing to me that CV1 seems to be a step back (or at the very least, not an improvement) over DK2 FoV, which was in turn a clear step back from DK1 FoV. Also, that perfectly round 105°+ Vive FoV is a beauty.
What's most surprising though is the brightness difference, since at least we heard a bit about the FoV difference in advance. But 390 vs 130 lux? Wow.