Just finished Ico.
I thought at first it was going to be a game I wanted to play in one sitting but it's been something I've ended up playing for half an hour every night or so. More of a bite size game.
First of all, I think it has to be noted that in an industry that has 95% awful endings, this game has to be recognised for having a great final cutscene/credits/post-game segment. Lovely wrap up to the story, beautiful song and great visuals.
Like I said on the last page or two, the best thing about the game for me was the design of the prison and the sense of scale. Everywhere felt huge and I always knew exactly where I was in relation to the other areas I had visited. Despite it being quite a fantastical building, it had clear logic to the design, which isn't very common in video games I find.
I still feel the combat was a bit too frequent and annoying. It wasn't that much of an issue, especially when you got more than the stick, but yeah. I also felt that Yorda moved way too slow at times. I appreciate they wanted her to seem vulnerable and "normal" but it wasn't that fun waiting 30 seconds for her to climb down a ladder and then up a ledge when I just sat there twiddling my thumbs.
Visually I thought it stood up very well. A few rough edges, as one would expect, but for the most part it was still really great to look at.
I still don't think it's the "OMG BEST GAME EVER HIGH ART!!!" that lots of people seem to say it is, but it is a wonderful game. I tried to keep my expectations in check and because of that I really enjoyed it a helluva lot.
I'm going to play Dark Souls before I move on to SOTC but what little I played of SOTC on my PS2 (up to the 5th enemy I think) tells me I won't like it nearly as much as I liked Ico. Some of the issues I expect to be fixed (UNPLAYABLE framerate) but others I'm skeptical about (shit controls) so I guess we'll have to see.
Even if I walk away from SOTC not liking it that much, it was worth £27 just for Ico. It's made me very excited for Last Guardian, which looks very Ico-esque.