Like you said Dave, it's weird but the costs really do add up - if you bought every game that's even regarded as 'good' on iOS (as it's so easy to do) you're looking at potentially thousands (or even tens of thousands!) of pounds... it's not really like a console where the purchases are big and you maybe buy one game a week, one game a month or whatever, it's so accessible you can easily buy 10 in a day if you were so inclined - that's probably why people are growing more reluctant just to take a chance on a game now. Even today, three really big games were released.
Anyhow, finally got around to playing GrooveCoaster - meh, meh, meh and meh. The gameplay is uninspired, and the music is pretty much terrible. I'm only onto my 8th song I think, but really struggling to find the motivation to keep playing
Thousands? Hundreds of thousands? Exaggerate much?!? Aside from rich folk like the lovely SmokyDave, most of us dont sit at the appstore, nosing the buy button over and over again like labrats at some kind of digital entertainment feeder. Over the course of a couple of years, Ive certainly spent hundreds of pounds but I very much doubt it reaches into four figures.
When I think about it, the point I keep coming back to is there are only so many hours in a day, and days in your life. Yes, you could certainly buy every app that catches your fancy (although I posit that would be a much smaller number than you suggest), but you would never have enough time to play them, and certainly not to any depth. As some may be aware since Ive been posting updates, I have been working through my game backlog and really getting my moneys worth (and more so) out of the games. And if anything, this has convinced me that the OCD purchasing of games just because theyre there is just pointless. In doing so, I have ignored so many amazing experiences, burying them under freebies and cheapies. So no more, I will buy what I will play and thats it. I still have plenty of games on my wishlist and I will get to them as time dictates.
But my point in all this is that if you buy games in a healthy, controlled manner, then price is very rarely a factor. A few quid a week will not break the bank, whereas if I bought all the games out today then I would certainly be the poorer for it, and I may not even get to play some of these games for weeks. Its daft.
Anyway, I think I have beaten this point rather to death, so I better do some work

Btw, Groove Coaster rocks!
So what you're saying is that the worth of the word worth is worth worrying about as opposed to the worthiness of the game itself, notwithstanding the worth of the worthy few who can afford to fork their money to every seemingly worthy developer regardless of the aggragate recreational worth of their so-called worthy product?
Seriously though, what the fuck did you think I was asking for? A cost-benefit analysis?
I have no idea what you just said, apart from the general whiff of jerkiness emanating from the post. Let me try to break it down... no... no, I still don't get it.
But yes, a cost benefit analysis would be lovely, I expect it on my desk by close of play today. Ta.
Has anyone really been far even as decided to use even go want to do look more like?
Seriously though, it's 2am and WTF did I just read.
This made me lol really hard.