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The Joanna Dark Collection

Mrbob said:
I'm nearly convinced right now that all the screenshots that have been leaked are from Xbox and not 360 with MS offering us a big surprise at E3.

I am (nervously) in the same camp.

EDIT: Next person to type in all caps is made nervous by these new PD0 threads.
 
771_0003.jpg


?!

THIS DOES NOT LOOK GOOD FOR A NEXT GEN SYSTEM!

I mean, I want pd0, I'm most likely getting 360 (yeah, yeah. just like every other sony/nin fanboy says, right?), but this and that new joannna pic dont look good. What am I missing? Is this something xbox 1 could never do? Because to me it looks just like doom 3 running on xbox.

I dont eat eggs. I'm all about tofu.
 
Bob White said:
771_0003.jpg


?!

THIS DOES NOT LOOK GOOD FOR A NEXT GEN SYSTEM!

I mean, I want pd0, I'm most likely getting 360 (yeah, yeah. just like every other sony/nin fanboy says, right?), but this and that new joannna pic dont look good. What am I missing? Is this something xbox 1 could never do? Because to me it looks just like doom 3 running on xbox.

I dont eat eggs. I'm all about tofu.

Doom 3 on Xbox? I don't recall ever seeing more than two or three models onscreen at once.

Take this pic, add shadows and you've got a pretty good looking game. Not mind-blowing good, but good enough for a launch game.
 
Doom 3 on Xbox? I don't recall ever seeing more than two or three models onscreen at once.

Oh, didnt know xbox couldnt do a lot of doom 3 characters on screen at once. I suck at system power and stuff.
 
If those Perfect Dark Zero screens are indicative of teh final product, VINDICATION!

I will be first in line to buy an X360, the game looks hot (as does Joanna, mmmm).
 
Bob White said:
Oh, didnt know xbox couldnt do a lot of doom 3 characters on screen at once. I suck at system power and stuff.

It would chug, look at Riddick it's a fine looking game, but having like 30 characters of the same quality on screen would kill the system. Next gen is going to be like late-gen Xbox1 stuff with a lot more scope (tons more enemies, huge worlds, etc).
 
" I suck at system power and stuff."

It is a pretty engine but that thing really knows how to chug on even high end PC's (at least after AA, AF). From what I played of Doom 3 (PC), enemies of average size came around three at a time.
 
APF said:
If they have stuff this good-looking, why would they screw themselves over with objectively awful first-impressions? I don't know /what/ to think.

/fetal position


it worked for halo, now didn't it :D
 
Mrbob said:
I'm nearly convinced right now that all the screenshots that have been leaked are from Xbox and not 360 with MS offering us a big surprise at E3.
But what I find puzzling is that the pics of EGM/1up were not leaked, they come directly from Rare and they knew when and how were going to be released.
 
That looks a lot better. Faith restored a bit. I want it to play and look like Perfect Dark though. Hopefully it will.
 
AniHawk said:
That looks a lot better. Faith restored a bit. I want it to play and look like Perfect Dark though. Hopefully it will.

Me too. I doubt that there will be any alien weapons since it's a prequel, but I hope something from the first, like the laptop gun, is included. Hope it plays similar to the first too.
 
Mrbob said:
I'm nearly convinced right now that all the screenshots that have been leaked are from Xbox and not 360 with MS offering us a big surprise at E3.

they played the game from the screenshot we saw and ridiculed @ the MTV special.
 
Beezy said:
Me too. I doubt that there will be any alien weapons since it's a prequel, but I hope something from the first, like the laptop gun, is included. Hope it plays similar to the first too.

The laptop gun fucking ROCKS. I love the two function weapon aspect of the game, as well as the cool gadgets. They better be in Zero.
 
These pics are more like it. If PD0 delivers as much content as the N64 original with these visuals, I'll be content.
 
Redbeard said:
Doom 3 on Xbox? I don't recall ever seeing more than two or three models onscreen at once.

Take this pic, add shadows and you've got a pretty good looking game. Not mind-blowing good, but good enough for a launch game.
That's a cut scene. No hand w/gun. Not in-game.
 
I truly hope everyone remembers these "not ingame" comments when Sony rolls out the PS3 tech demos...

Gahiggidy said:
That's a cut scene. No hand w/gun. Not in-game.

Those are clearly ingame assets running on the game engine, gun or no.
 
Gahiggidy said:
That's a cut scene. No hand w/gun. Not in-game.

Oh Christ. Enough already. It's not prerendered, it's using the PD0 engine. Enough already. Please..I'm begging of you, you can't all be this rediculous
 
Yusaku said:
I'm almost postive those pictures first appeared shortly after MS bought Rare.


Yeah, they were released on the day of the announcement so Rare must have been going in that direction well before MS bought 'em. That was probably the style they were shooting for on the 'Cube.
 
Pedigree Chum said:
You guys aren't going to like this one I found...but it's not THAT bad (yes it is).

http://www.1up.com/media?id=1882569&type=lg
What we are talking here is a very early engine ( "wallguy gen") and the newer engine ( XY ). I don't care if a new pic of the old engine is released from here to launch, the fact will still be old engine :) I'll prepare to eat crow when the time is right though.

DCX
 
gohepcat said:
Oh Christ. Enough already. It's not prerendered, it's using the PD0 engine. Enough already. Please..I'm begging of you, you can't all be this rediculous
A. Doesn't mean that the game can display that many characters at once. I think that shot of the soldiers is a cut scene from PD0 for XboxOne.
Redbeard said:
....


Those are clearly ingame assets running on the game engine, gun or no.

B. The first shot of her standing in front of the business park?? You can not say one way or the other if that's in game or a painting.

C. Aside form the the "Business Park" shot, none of these are impressive for a next gen game.

D. Unless Microsoft twists Rare's arm in to releasing this game before its ready, the final product will look 200x better than its Xbox1 counterpart. But, you have to be patient.
 
Gahiggidy said:
D. Unless Microsoft twists Rare's arm in to releasing this game before its ready, the final product will look 200x better than its Xbox1 counterpart. But, you have to be patient.

I think thats what they are doing. they need some games for launch and at least one "killer app"
 
Gahiggidy said:
A. Doesn't mean that the game can display that many characters at once. I think that shot of the soldiers is a cut scene from PD0 for XboxOne.
.


Kameo pushes over 3000 characters on screen at once. Let me type that again for you: over three-thousand. I've heard the actual number is something around 3500.

Meanwhile, that screenshot has twenty guards in it. Twenty.

Goodnight.
 
"Doesn't mean that the game can display that many characters at once. I think that shot of the soldiers is a cut scene from PD0 for XboxOne."

Which Xbox games have you seen that can push graphics like that?
 
Care to expain your point, then? Because from what I quoted, it looks like you're saying that it's from a cutscene, form PDZ running on the Xbox, because the game can't push that many characters on screen. Meanwhile, Kameo completely thrashes that, by having 175 times as many characters on screen at once.

Or, was your point that, since it's a PDZ shot from the Xbox (which it isn't) then it's a rendered cut scene because the first Xbox (which this isn't running on) can't have that many characters on screen at once?
 
Well, at least some of these other PD0 shots are up to Xbox quality, at least. It's a start. But yeah, these are pretty disappointing, especially when compared to, say, Gears of War.

I'm hoping that what is shown at E3 blows everyone away, but I have my doubts. And I have my doubts about the game making launch, too. Mostly because it's Rare we're talking about.
 
WordAssassin said:
Care to expain your point, then? Because from what I quoted, it looks like you're saying that it's from a cutscene, form PDZ running on the Xbox, because the game can't push that many characters on screen. Meanwhile, Kameo completely thrashes that, by having 175 times as many characters on screen at once.

Or, was your point that, since it's a PDZ shot from the Xbox (which it isn't) then it's a rendered cut scene because the first Xbox (which this isn't running on) can't have that many characters on screen at once?

You seem to have some inside knowledge on Rare stuff so could you please do me a favor and explain WTF the previous 1up shots were? And if the new shots are more indacative of where PD0 is at the moment?
 
The only thing I can say with absolute certainty about the 1up shots is that they are form the multiplayer part of the game. I don't know what build, becaue I've heard two or three conflicting reports on it.

With that said, though, I can offer this opinion with absolute certainly as well: Microsoft really fucked up here. Really, really badly. They gave out [apparently] very old, [or] unfinished, low quality, incorrect aspect ratio, multiplayer shots of their flagship launch title. Then they gave out more pictures from the single player build, but it's a totaly different build, and it seems that every fucking shot they put out is form a different version of the game running on different X360 devkits. (NONE of the shots they've released have been running on Xbox dev kits, save for the blatant Kameo comparison shots, but that's different)

Luckly their press confrence is in like a day and a half. There will be lots of very nice, high-res media starting Monday. How they handeled it so far, though, is just fucking embarrassing. I feel sorry for Rare because of the shitstorm they're getting thanks to how badly the ball was dropped on the media for their games.
 
There obviously must be a law of dimishing returns at work, because people are happy with a lot of the obviously alpha screenshots of 360 games as representatives of a new generation of graphics. Prepare to be floored by finished next gen games, then, maybe even tech demos at E3. Most 360 shots I've seen on GAF are barely above current gen if at all. Of course, some of the games are still pretty, but beauty does not a generational leap make. Wall Guy set a bar so low that everything next to it is a new generation.

The first pic of Joanna outside is the first shot of PD0 that didn't have any serious current gen problems in technical terms. It's not a very revealing angle, either, but it doesn't have the problems I'm about to get into. (btw, that character design does not fit the series, IMO, and her posture is seriously wrong, it's like her chest was awkwardly pasted over her body... a failed attempt to be stylish with a runway model posture)

The soldiers in the hall shot is a serious offender of current gen graphics issues. Look at the awkward bump-mapping on the clothes made to look like wrinkles (especially the shadowy parts), the wall texture, the floor texture... almost all detail is done in textures (not great ones, either, maybe even placeholders). Those soldiers could definitely be done on X-box and probably GameCube... I'm reminded of the F-Zero cup endings that show all the characters on screen which is a lot more than that shot (the characters might have less effects, I realize, but it's arguably similar and certainly not a generational leap). RE4 also has scads of enemies at times with lots of nice effects. Nothing about that shot is remotely next gen. We're talking early alpha here. Do they even project shadows?

[edit] Given another look, the lighting (besides the seeming lack of shadows) does seem pretty impressive for current gen. That's perhaps an issue that would be difficult for current hardware.
 
It's a start. But yeah, these are pretty disappointing, especially when compared to, say, Gears of War.

I am so tired of this. Showing some demo build on an existing engine with the game probably being released late 2006 is different from a game released in half a year. The new Unreal engine probably doesnt even run on x360 hardware.
 
I shall try to put in simple terms, what the deelio with PD0 seems to be:

The MTV unveiling had PD0 as center piece of the show, with a death match showdown with the B-Celebs. This version was running on Alpha (dual G5 with 9800XT or 800XT) Mac dev kits. The build for this demo had to run at playable frame rates for the purpose of the death match. Thus the "wall man" gen build, which had alot of complex shaders turned off to run acceptably on current PC cards @1280x720 with 2X AA. 1UP ran screen shots from this build as exclusives and then GAF went up in flames.

Here are the pics from this build

http://www.1up.com/media?id=1879119&type=lg
http://www.1up.com/media?id=1879118&type=lg
http://www.1up.com/media?id=1879117&type=lg
http://www.1up.com/media?id=1879116&type=lg


Then we have these new shots, with no vids, that some are calling renders. They are likely from new build that is aimed for the R500's capabilities with more complex shaders. Running this build on the alpha kits will result probably in single frame rate slide show, so it was not an option for the MTV special.

Here are the pics from this build

http://media.xboxyde.com/gallery/public/1095/771_0002.jpg
http://media.xboxyde.com/gallery/public/1095/771_0001.jpg
http://media.xboxyde.com/gallery/public/1095/771_0003.jpg

Now, according to the Rare guys interviewed in the the MTV special, they mention that the characters are going to have around 5000 polygons (50 players max in LIVE! multiplayer). These chaps doesn't quite look 5000 polys to me, but these chaps do. And I don't see anything in the new shots that look CG beyond realtime. It just looks like the older build is void of any good lighting and the new shots have good lighting. I think in November, we'll be playing multiplayer and single player PD0 that look like the second shot.
 
Shogmaster said:
I shall try to put in simple terms, what the deelio with PD0 seems to be:

The MTV unveiling had PD0 as center piece of the show, with a death match showdown with the B-Celebs. This version was running on Alpha (dual G5 with 9800XT or 800XT) Mac dev kits. The build for this demo had to run at playable frame rates for the purpose of the death match. Thus the "wall man" gen build, which had alot of complex shaders turned off to run acceptably on current PC cards @1280x720 with 2X AA. 1UP ran screen shots from this build as exclusives and then GAF went up in flames.

Here are the pics from this build

http://www.1up.com/media?id=1879119&type=lg
http://www.1up.com/media?id=1879118&type=lg
http://www.1up.com/media?id=1879117&type=lg
http://www.1up.com/media?id=1879116&type=lg


Then we have these new shots, with no vids, that some are calling renders. They are likely from new build that is aimed for the R500's capabilities with more complex shaders. Running this build on the alpha kits will result probably in single frame rate slide show, so it was not an option for the MTV special.

Here are the pics from this build

http://media.xboxyde.com/gallery/public/1095/771_0002.jpg
http://media.xboxyde.com/gallery/public/1095/771_0001.jpg
http://media.xboxyde.com/gallery/public/1095/771_0003.jpg

Now, according to the Rare guys interviewed in the the MTV special, they mention that the characters are going to have around 5000 polygons (50 players max in LIVE! multiplayer). These chaps doesn't quite look 5000 polys to me, but these chaps do. And I don't see anything in the new shots that look CG beyond realtime. It just looks like the older build is void of any good lighting and the new shots have good lighting. I think in November, we'll be playing multiplayer and single player PD0 that look like the second shot.


Thanks for the clarification. While all the regular sony and nintendo whores are hating on rare and PD0, they fail to understand its running on a system that cant even run doom 3 at playable frame rates.
 
Shogmaster said:
Then we have these new shots, with no vids, that some are calling renders. They are likely from new build that is aimed for the R500's capabilities with more complex shaders. Running this build on the alpha kits will result probably in single frame rate slide show, so it was not an option for the MTV special.

http://www.xboxyde.com/news_1506_en.html

Enjoy these four new Pefect Dark Zero screenies. They've been take on an old build of the game, but it's still interesting (and not ugly at all).
 
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