Hideous Snake
Gold Member
Like if that will actually change anything
They simply don't know how to display power and femininity at the same time. Look at the photo in the OP, they're just going for the classic strong chin and camera from below shoulders angled upwards trick, used to display dominance and power in art, movies, comics, and games.Fucking hell, if they had modeled the in-game Joanna to the actress..
![]()
![]()
Maybe the feedback metrics from the trailer would have kept the fucking game alive!
I mean... they did... but some genius hit the "enhance chin" button a million times and we got what we got.Fucking hell, if they had modeled the in-game Joanna to the actress..
![]()
![]()
Maybe the feedback metrics from the trailer would have kept the fucking game alive!
Pretty ridiculous run. Would be impossible to replicate in today's industry. Anyone know what the dev's in those days are doing now?
Goddamn wow.Fucking hell, if they had modeled the in-game Joanna to the actress..
![]()
![]()
Maybe the feedback metrics from the trailer would have kept the fucking game alive!
post from the funny pics thread , only the rock can save this franchise now
![]()
Blast Corps and Banjo-Tooie were pretty great too. Rare was legendary on the N64! It's depressing how their game output slowed to a trickle since then.This was in 4 years, 1997-2001.
- Goldeneye 007
- Diddy Kong Racing
- Banjo-Kazooie
- Jet Force Gemini
- Donkey Kong 64
- Perfect Dark
- Conker's Bad Fur Day
I'd personally prefer if they just started over and made a proper sequel to Perfect Dark 64 since the game is a fast paced espionage FPS and both Zero and the fake game were much slower paced. I don't think anything really tops it. One of a kind.
It's not the same company at all. Everyone from 90s Rare went on to Free Radical, Playtonic or elsewhereBlast Corps and Banjo-Tooie were pretty great too. Rare was legendary on the N64! It's depressing how their game output slowed to a trickle since then.
Strong jaw for sure."Resilient. Determined. Creative. Caring. Strong"
Yeah and what was the size of Rare at that time? Maybe 50/100? It's insane that games have 400 + teams and still take 5-7+ years to complete, if they even make it out.It's not gonna happen. As special as the game was to me it came out TWENTY-FIVE years ago and the only we got since was a very mediocre sequel.
I'm just glad we were able to get it included in NSO and I can play with my Switch N64 controller.
If I'm really honest, the IP itself wasn't even that special, the team at Rare was. Their N64 run was insane, and imo probably one of the greatest ever on a single system:
This was in 4 years, 1997-2001.
- Goldeneye 007
- Diddy Kong Racing
- Banjo-Kazooie
- Jet Force Gemini
- Donkey Kong 64
- Perfect Dark
- Conker's Bad Fur Day
True, it would have been better to make the game character more siimlar to this beautiful actress. Seeing the result in the game, I thought they were using one of these other actresses instead:Fucking hell, if they had modeled the in-game Joanna to the actress..
![]()
![]()
Maybe the feedback metrics from the trailer would have kept the fucking game alive!
The AAA teams now are in the thousands, not in the hundreds. Diablo IV has almost 9000 people on its game credits, and Starfield almost 4000.Yeah and what was the size of Rare at that time? Maybe 50/100? It's insane that games have 400 + teams and still take 5-7+ years to complete, if they even make it out.
This isn't the first or second round of layoffs. Redfall and its team got axed some rounds before, around a year ago. Meaning they were one of the weakest options they had back then. Back then they didn't shut down Perfect Dark and its team, which means they consider more promising Perfect Dark and its team than Redfall and its team.If Redfall was deemed "good enough" to release and Perfect Dark was not, I don't think we want it to be saved.
It's not gonna happen. As special as the game was to me it came out TWENTY-FIVE years ago and the only we got since was a very mediocre sequel.
I'm just glad we were able to get it included in NSO and I can play with my Switch N64 controller.
If I'm really honest, the IP itself wasn't even that special, the team at Rare was. Their N64 run was insane, and imo probably one of the greatest ever on a single system:
This was in 4 years, 1997-2001.
- Goldeneye 007
- Diddy Kong Racing
- Banjo-Kazooie
- Jet Force Gemini
- Donkey Kong 64
- Perfect Dark
- Conker's Bad Fur Day
Good Lord, I never actually considered this. That really may be the greatest run of any generation.
I will respond to Jaffe by suggesting that it has everything to do with the business model and there is a very strong example of that: Rare.
Look at Rares output between 1994 and 2001:
Banjo-Kazooie
Killer Instinct
Goldeneye
Donkey Kong Country
Perfect Dark
Conker
Diddy Kong Racing
Battletoads
In 7 years they made all that and I'm not even listing all the sequels or smaller games within those years.
Now look at what Rare has created for MS since 2015 to now. 7 years:
Sea of Thieves
Battletoads
Now you may be asking how does a studio with that kind of output go from one extreme to the other like that. Because their business model changed. They became about GaaS, they became about subs, microtransactions and season passes. It's what they were shaped to be by management and the business model. Just like how xbox 360 avatars were making them a shit load of money too.
people understand & accept this when it comes to sports teams. not sure why not with game studios...Rare isn't the rare of the n64 days like naughtydog isn't the people that made crash bandicoot. They both just a corporate entity with replaceable people.
Do they though? I have to listen to coworkers talk about sports all day and complain the same way people do about something like Bungie.people understand & accept this when it comes to sports teams. not sure why not with game studios...
well, while i'm sure that sports fans disagree with each other, people who follow sports usually know who's on which teams. people who follow video games usually do not, with the exception maybe being one or 2 'stars' (kojima, druckmann, etc). iow, while laker fans might disagree with each other, they all understand that the team now on the court isn't the same one as the one 25 years ago...Do they though? I have to listen to coworkers talk about sports all day and complain the same way people do about something like Bungie.
She could totally be Joanna Dark, too, if they gave her brown hair in the game. It would have worked brilliantly.The industry keeps pulling this bs. Did the same with the outlaws actress.
You know that there are, at least, five completely different developers being considered here, right?The only one that comes to mind that's close is Rockstar on PS2:
- GTA Trilogy
- Manhunt 1/2
- Bully
- Red Dead Revolver
- Midnight Club Trilogy
- GTA LC/VC Stories
"Resilient. Determined. Creative. Caring. Strong"
The 12 points of the Scout Law represent a Scout's purpose and guiding principles. Every Scout must memorize the Scout Law. It goes, "A Scout is:
- Trustworthy
- Loyal
- Helpful
- Friendly
- Courteous
- Kind
- Obedient
- Cheerful
- Thrifty
- Brave
- Clean
- Reverent
I'm gonna be hanged for this, but I think most normal men would never actually reject a woman with reboot Joanna's looks.
Like, she really isn't bad looking at all.
Can't be leaving out my boys like that!It's not gonna happen. As special as the game was to me it came out TWENTY-FIVE years ago and the only we got since was a very mediocre sequel.
I'm just glad we were able to get it included in NSO and I can play with my Switch N64 controller.
If I'm really honest, the IP itself wasn't even that special, the team at Rare was. Their N64 run was insane, and imo probably one of the greatest ever on a single system:
This was in 4 years, 1997-2001.
- Goldeneye 007
- Diddy Kong Racing
- Banjo-Kazooie
- Jet Force Gemini
- Donkey Kong 64
- Perfect Dark
- Conker's Bad Fur Day
Fallacious argument.I'm gonna be hanged for this, but I think most normal men would never actually reject a woman with reboot Joanna's looks.
Like, she really isn't bad looking at all.
But we are talking about female looks here, and how her chin is basically the second coming of Face Satan.Fallacious argument.
That's like if I said a certain NBA player sucked and you telling me that he would crush most people in a game of one and one.
? They're all proper Rockstar studios, like UbisoftYou know that there are, at least, five completely different developers being considered here, right?
The original Joanna Dark was hot, so should the new one, not be barely above the line of tolerable.But we are talking about female looks here, and how her chin is basically the second coming of Face Satan.
Which is simply not true.
The IP was NEVER popular enough to warrant opening a new studio to revive it in the first place.
Remember 25 years ago when we wondered how good graphics could get with next gen systems...
![]()
With perfect dark you have to bring up developer Rare.
Today a perfect dark game by like Dice (mirrors edge) or IOI (Hitman) or Kojima (Death Stranding) would be super interesting.