(This post edited to sum up the impressions from the thread. More pics are further down in the thread.)
The King Of Fighters XI came out in Japan last thursday. The arcade version already rocked, but the home version is looking even better. This game now replaces Samurai Spirts Tenkaichi Kenkakuden (which is also still quite awesome, don't get me wrong!) as my pick for best 2D fighting game of 2006. I also think KOF XI is the best KOF game to date; the play mechanics are much improved over KOF 2003; the game is faster, more fluid, and has a much better roster, especially now that it's got seven more characters to choose from. This is a must-buy for any fighting game fan.
This game really makes me wonder what the deal with Neo-Geo Battle Coliseum was. It's got extremely quick load times, yet has to load up six characters into memory. NGBC has 13-18 seconds load times, and only has to load up four characters. I'm glad that KOF XI has turned out so damn well regardless.
Impressions:
-KOF XI is without a doubt the most polished and best Atomiswave-to-PS2 port from SNK yet.
-The load times are SHORTER THAN THE ARCADE VERSION. It only takes about five seconds to load up an entire match!
-The usual options are here; arranged music, six levels of sprite filtering, two screen types, etc.
-New 3D stages have been added. One of them is a concert stage for Athena, who also gets a new BGM with lyrics to go with it.
-More BGM themes have been added from previous SNK games, such as Duck King's FFS theme, B. Jenet's Garou theme, Terry's FF3/RBFF theme, Iori's KOF '95 theme, Shingo's KOF '97/'98 theme, and Yuri's AOF2 theme.
The PS2 roster has a total of 47 playable characters.
33 are available right from the start:
Ash Crimson
Oswald (new)
Shen Woo
Elisabeth Blanctorche (new)
Duo Lon
Benimaru Nikaido
Terry Bogard
Kim Kaphwan
Duck King (new to KOF)
Ryo Sakazaki
Yuri Sakazaki
King
Ralf Jones
Clark Steel
Whip
Athena Asamiya (new outfit)
Sie Kensou (redrawn)
Momoko (new)
Vanessa
Blue Mary
Ramon
Malin
Kasumi Todoh (returns!)
Eiji Kisaragi (not playable since KOF '95!)
B. Jenet (new to KOF)
Gato
Tizoc
K'
Kula Diamond
Maxima
Kyo Kusanagi (now has both his firefists and his fireball)
Iori Yagami
Shingo Yabuki
13 characters are hidden.
Arcade hidden/boss characters:
Adelheid Bernstein (from KOF 2003)
Gai Tendo (from Buriki One)
Silver (from Buriki One)
Sho Hayate (from Kizuna Encounter)
Jazu (from Kizuna Encounter)
Shion (new; the first boss)
Magaki (new; the end boss)
PS2 Exclusive characters, based off NGBC:
Mai Shiranui
Mr. Big
Geese Howard
Tung Fu Rue
Robert Garcia
Hotaru Futaba
EX Kyo Kusanagi
Game play has been improved over KOF 2003, too, as it's faster, easier to tag in and out (better button placement and you can virtually tag in and out whenever you want now) Also new to the game play in KOF XI:
-Judgment System: If a match ends in a time over, players are rated on how offensive they played, and how long/complicated their combos were, rather than life remaining.
-Skill Stocks: These are seperate from the usual power stocks (super meter). Basically, anything offensive you do takes away from the power stocks, and defensive moves, like guard evasion and instant tags take away from the skill stocks.
-Saving Shift Counters: Uses two skill stocks; you can switch another team member in while you are being hit!
-Dream Cancels: Uses two power stocks and one skill stock. A super cancel that allows you to cancel an SDM into an LDM!
You can also now change your team leader (the character who will be able to use an LDM) before every match.
The King Of Fighters XI came out in Japan last thursday. The arcade version already rocked, but the home version is looking even better. This game now replaces Samurai Spirts Tenkaichi Kenkakuden (which is also still quite awesome, don't get me wrong!) as my pick for best 2D fighting game of 2006. I also think KOF XI is the best KOF game to date; the play mechanics are much improved over KOF 2003; the game is faster, more fluid, and has a much better roster, especially now that it's got seven more characters to choose from. This is a must-buy for any fighting game fan.
This game really makes me wonder what the deal with Neo-Geo Battle Coliseum was. It's got extremely quick load times, yet has to load up six characters into memory. NGBC has 13-18 seconds load times, and only has to load up four characters. I'm glad that KOF XI has turned out so damn well regardless.
Impressions:
-KOF XI is without a doubt the most polished and best Atomiswave-to-PS2 port from SNK yet.
-The load times are SHORTER THAN THE ARCADE VERSION. It only takes about five seconds to load up an entire match!
-The usual options are here; arranged music, six levels of sprite filtering, two screen types, etc.
-New 3D stages have been added. One of them is a concert stage for Athena, who also gets a new BGM with lyrics to go with it.
-More BGM themes have been added from previous SNK games, such as Duck King's FFS theme, B. Jenet's Garou theme, Terry's FF3/RBFF theme, Iori's KOF '95 theme, Shingo's KOF '97/'98 theme, and Yuri's AOF2 theme.
The PS2 roster has a total of 47 playable characters.
33 are available right from the start:
Ash Crimson
Oswald (new)
Shen Woo
Elisabeth Blanctorche (new)
Duo Lon
Benimaru Nikaido
Terry Bogard
Kim Kaphwan
Duck King (new to KOF)
Ryo Sakazaki
Yuri Sakazaki
King
Ralf Jones
Clark Steel
Whip
Athena Asamiya (new outfit)
Sie Kensou (redrawn)
Momoko (new)
Vanessa
Blue Mary
Ramon
Malin
Kasumi Todoh (returns!)
Eiji Kisaragi (not playable since KOF '95!)
B. Jenet (new to KOF)
Gato
Tizoc
K'
Kula Diamond
Maxima
Kyo Kusanagi (now has both his firefists and his fireball)
Iori Yagami
Shingo Yabuki
13 characters are hidden.
Arcade hidden/boss characters:
Adelheid Bernstein (from KOF 2003)
Gai Tendo (from Buriki One)
Silver (from Buriki One)
Sho Hayate (from Kizuna Encounter)
Jazu (from Kizuna Encounter)
Shion (new; the first boss)
Magaki (new; the end boss)
PS2 Exclusive characters, based off NGBC:
Mai Shiranui
Mr. Big
Geese Howard
Tung Fu Rue
Robert Garcia
Hotaru Futaba
EX Kyo Kusanagi
Game play has been improved over KOF 2003, too, as it's faster, easier to tag in and out (better button placement and you can virtually tag in and out whenever you want now) Also new to the game play in KOF XI:
-Judgment System: If a match ends in a time over, players are rated on how offensive they played, and how long/complicated their combos were, rather than life remaining.
-Skill Stocks: These are seperate from the usual power stocks (super meter). Basically, anything offensive you do takes away from the power stocks, and defensive moves, like guard evasion and instant tags take away from the skill stocks.
-Saving Shift Counters: Uses two skill stocks; you can switch another team member in while you are being hit!
-Dream Cancels: Uses two power stocks and one skill stock. A super cancel that allows you to cancel an SDM into an LDM!
You can also now change your team leader (the character who will be able to use an LDM) before every match.