Grifter said:
The very fact that KoF grabbed the stars of SNK's other rosters ensured a myriad of shoto clones and I don't see how you can argue that point.
You mean the nine or so characters from Fatal Fury and Art Of Fighting? Sure, that flies, but only back in....
'94 has entire teams of shoto formulas (AoF team, FF team). SNK tried to moved away from that by changing up several characters like punchy Kyo and I appreciate that (then controversial) approach but even today, you have a couple Guiles (Ash, Robert...) and countless fireball-DP dudes. Oh, did they remove Terry's rising tackle?
KOF '94 and the first few follow-ups. KOF NOW, which is what this thread is about, is quite different. There are those shoto-style characters, to be sure, but when you have 47 characters to choose from, there's plenty of variety to go around. You say "countless firebal-DP dudes," but they play differently than Ken and Ryu. And what about the likes of Kim, Mary, Ramon, Ralf, Clark, Malin, Duck, Oswald, Gato, Gai, Silber, and more?
If you don't know, then please don't assume
. I know KoF has conditioned you towards broken games but you can stop the bleeding. Go ahead and check the GG community if you must.
LIKEWISE HAW HAW HAW (kidding)
Dude, I play EVERYTHING. Obviously some games more than others, but I like having lots to play.
I'll bet GG has tiers, but they are vague enough that GGXX/ isn't completely decided and again, no gods, no garbage. From what I'm told about Gato/Duck/Oswald, SNK did one better than Duo Lon alone and no more. Maybe arranged fixes it all but based on their track record, I'm not holding my breath.
Nah. Those same guys were raving about how other characters like B. Jenet and Malin were at the top, too. It depends on where you're playing and against who, except in extreme cases like Duo Lon in 2003 and such. I see plenty of varied teams in KOF XI all time.
And no, not every game has a god tier of 1-3 characters. Consider MvC2, with about 10 usable characters. 3S has Chun and Yun, but nobody is outright garbage. I play for fun too but worthless characters are not fun for very long.
Yeah, "about 10 usable characters..."
OUT OF 56. That's crap. :/ It also boils down to the game engine. In asstastic MvC2, you likely do stand no chance against the top tiers, but in other games, it's a challenge to use the underpowered guys. I used to love using Dan against people in SFA2 and SFA3.
Do any 5 KoF characters match up to his play design?
You mean like say, Gai (NO ONE plays like he does in ANY 2D fighting game, period), Mary, Malin, Clark, Ralf, Whip, and Gato?
As for animation, I personally don't see any problem but I do enjoy 3S' style. I don't however, deem it a requirement to animate fireballs in like 30 frames, but I would take it. I
The "problem" with GG is that you have these awesome high-res sprites, and then medium-quality animation. If GG animated like SF3, it would be amazing, but the game's lack of animation at times (like all other fighters, so I'm not singling this out), is just more noticeable because of the sprite quality.
It's depressing for me to see Capcom revert from SF3 to CFJ too.
Yeah, but that's not even in regards to animation. That's like EVERYTHING with that game. :/ They just threw a bunch of stuff together and touched up a character's head or two. Then you look at NGBC, which is the same formula of inter-company crossover fighting, and they took the time to redraw sprites and make brand new ones for older returning characters. What Capcom did was the epitomy of laziness, and it really sucks that they seem to have lost all drive to make a brand-new fighter. I would much rather have preferred the 3D Capcom Fighting All-Stars to CFJ. At least it was something somewhat new...
From what I've seen of HnK, the sprite quality looks similar to GGXX but drawn really close to the manga style, tho I suppose that is an upgrade in detail so you're right.
Yes, it's more akin to the anime style, but it's quite detailed and chocked full of fanservice relating to HnK. It's got its problems with character balance too, but I find it a hell of a lot more fun to play than GG, mainly because I just prefer the characters over the GG ones.
...I think you're talking about GGXX here?
I somehow seemed to have unquoted what you wrote there! :lol
Yuri was completely redrawn, or sprite tweaks? I wasn't comparing her to her entrance in KoF94, but even comparing CvS' sprites to KoFXI is a sad drop in quality.
Completely redrawn for the most part IIRC. She's been changed in '96, '99, and 2003 IIRC.
The current version is a more "anime" style look compared to a lot of the other characters.
Completely agree, and I am not telling you what to play. Incidentally, I have my most fun in competition and you do in the cosplay and fanfiction scene. Joking, I'm sure you're having the time of your life with the comp at Japanese arcades. Hell, I played the hell out of some KoFs in NYC and was facing and using broken characters because they were fun. The striker system and its infinites did scared me off for a good while.
Yeah, don't confuse me with someone else. I don't do that cosplay and fanfic stuff, nor do I even care about storyline. I just like to play these games.
You replied to a comparison that I whimsically threw out and I enjoyed the idea of connecting the dots. I'm not saying GG is as good as VF, but running with the concept that GG is to KoF as VF is to Tekken.
...And I'm not. I wouldn't compare GG to KOF like Tekken gets compared to VF. IMO it's a LOT easier to compare 3D fighters to each other than 2D games. I would place KOF and SF closer to each other, but GG to me is more along the lines of a far more playable and fleshed out Vs. game.