^ Haha at reactions to Billy. He's like an annoying Dhalsim with a jerk's grin! I find getting beat by Bao to be much more soul-crushing, though...
gundamkyoukai said:
While you add it fix my yuri ,she is just shell of here former self cries .
Ehhh, how so? This a design or a moveset issue? I rarely hear anything said about her by those who get to play her, she's one of the most well-rounded characters in the game, and was well "refreshed" compared to many others.
About the only things I miss for her are "DOUBLE!" after a Chou Uppa, jumping Raihoken's exploding into little power burst (since it was a unique fireball trait) and her riff offa Ryu's Donkey Kick (hella useful). But all in all, I look forward to playing this Yuri as much as I did CvS2 Yuri (she just really worked for me back in the day...)
Never cared about her Chou-Knuckle (was fun, but seemed meh) or her Tatsumaki sepukyaku ripoff (Kula does it better!), sooo...
Now, see, I wish they'd do something to Clark. He needs moves derived out of his hop! The old terror of his run throws grabbing one out of things doesn't exist at ALL, in any gameplay style of his, anymore. I'd even settle with them just giving him a "RUNNING THREEEA!" DM that looks like a normal dash until he gets within range, lol.
Failing that, I'd settle with a return of Frankensteiner, or Shining Wizard. He's missing too much of his mixup. (Though I'll still play him even if he stays the same!)
Fersis said:
I asked him about the no blur option.. his answer: 'I cant answer ask Atlus' >8(
Heh, that's... unexpected. But maybe it's a hint? -blank-
So does the time between SNKP's announcement, and Atlus reciporacle one for western markets, mean we'll have some new content when Atlus FINALLY updates? Hopefully they bring Vids + Billy's theme with their press release.