I expected Iori's NM to be either a big-ass slash or a ranbu, as he has no powers to make a big explosion like most character's.
It looks pretty, but yeah, compared to most, it's a whimper.
I still think Mai's is far worse, though.
krakov said:
You know they propably just figured it would be to much work to go full 720p, seeing as how bare bones XII was. The new sprites is still a big step compared to the older ones, and as far I'm concerned the best spritework in any game atm. I'm not completely satisfied with everything seen in XII/XIII, but sprite resolution is propably one of the smaller problems imho.
Oh, i agree.
I am fine with huge-ass pixelated sprites like XII. I'm saying it more on the perspective of making the game
sell. If they tried to make 720p sprites at this level of detail,
KOF XII would be still half-way into production.
They went with the alternative that allowed then more detailed, shaded sprites. But i wonder if they expected it to be such a
massive turn off to audiences. There was a LOT of complaining about pixelation everywhere when XII came out. XBoxyde, Gametrailers, TeamXbox... basically every site that wasn't fighting game based. People saying they were "
SNES graphics" and so on.
Truth is, they would probably would've turned a better profit with cheap BB-style sprites.
Dark Machine said:
We went over this a while back in the thread. Doing the sprites in 720p would mean they'd bankrupt themselves because it'd take twice as long to draw all the characters.
That's my point. Making them 720p with this level of detail = never finish the game, lose money. Making them at 480p = outdated, lose money. Make them 720p with little detail = dissapoint all the fans, make some money.
Either way, they lose (lost).
XIII seems to have a soft enough filter that people in the arcade aren't noticing it on-screen, only on screenshots. I just hope console players are as kind (they're usually not).
I'm really curious about how americans (both critics and consumers) will respond to KOF XIII.
-DarKaoZ- said:
What? That doesn't make sense, making a bigger sprite doesn't take "double the time", specially when they started from scratch.
I may be remembering wrong, but IIRC, it doesn't take twice. It takes
four times.
Sprites are not made on Photoshop or Flash at high-res then shrinked. They're not drawn by hand. They're
dotted. Pixel by pixel. More pixels = more dotting. SAB knows a lot more about this, so hopefully he'll show up.
But the short version = the bigger the resolution, the more time it takes.
And on something unrelated... I was thinking about how information passed about games, fighting games in particular, back in the arcade days. You would either read a note (or if you're lucky, feature) in a magazine then see the game later in your local arcade, or wait even further until the home version. I remember getting a call from a friend screaming about a "Fatal Fury versus Art of Fighting" game back in 1994, and all the characters and moves were discovered as we played.
Nowadays, the Neomaxes, Mai's boobs, secret characters, endings... They're all discovered months before the game is released, on youtube. I bet sales would be higher if things were like back then.