SAB CA said:I still think they should try other games with such styles. I might not want a KoF with Blazblue-like shading and the like... but a new series, or something downloadable, or something in another Genre? sure, I'd be game.
Wish I could form a 10 / 20 man studio, and start working on some SNKP downloadable sequels/remakes/NEW GAMES. They just have so much they could work with!
Pixel Doubling Ugly! Pixel Doubling on HD- EXTRA UGLY! Whatever filtering they're doing, it probably makes the sprite appear to scale, without pixel doubling, so it stays nice and consistent throughout any style of zoom. (This is speculation, lol. Hard to tell without actual first hand playing)
I'm sure we'll have options in the home port, but really... given the publics reaction, even I'm happy with the look for now. I think they found a very nice compromise, and it looks better than what they used in XII.
Should. Even Arcade version of XII seemed to have different variety of filters that could be set by the arcade operator.
I think your name makes you partial to Neowave... :lol I just played it the other day myself, however. Without 2002UM, it was the closest I'd get to the game style. (especially with 2002/2003 not being well emulated on 360.. bah.) I had hundreds of matches on it online, so yeah... I rather like it too. It gave me the highest number of "tourney-level" KoF beatings over the net; I fought play beyond what I've see on 98UM online. It was rather inspiring, and humbling. I like the addition of Just-defend and guard break attacks too; super cancel also seems quite like HyperDrive, so I find it all quite appealing.
Was also fun to use your color edits online. Actually saw a few decent ones, as well as contributed to that pool myself ^_^
Yup i know.Frankfurt said:Pachinko is what keeps SNK afloat, if you don't want pachinko, you're saying you want the company to close. And pachislots are no different from any arcade machine.
Fersis said:Yup i know.
But i dont like what they did to Rose and Momoko.
Yup i know that theres a market for that.SAB CA said:Then take solace... that equally pervy things probably happen to a majority of the girls, throughout the cellphone games. XD But hey, that's Japan for ya! (-_-
Looks like his Art of Fighting 2 sprite in HD, but I prefer SNKP's one by a mile, its more bold.SAB CA said:But through the power of fan creations, we can see Takuma lose his shirt, too!
(Link for oversized gif here)
(Credits for finding fanwork to fiol on SRK)
As cool as heading in that direction woulda been... I love what SNKP has done with Takuma. They've made a much more unique, closer-to-the-inspiration version of him, and I think what they did takes more guts.
Note that Takuma could beat the absolute hell out of Ryu. :lol
SAB CA said:Note that Takuma could beat the absolute hell out of Ryu. :lol
TreIII said:Well, I think that much goes without question. Takuma/Mr. Karate is the man. :lol
Eiji said:Of course! He single-handedly deflected the Zero Cannon in KOF2000:
http://www.youtube.com/watch?v=VAzlVHVov1E
SephirothRK said:after all these years I played KOF 2000, I never did watch the endings. That was good.:lol
SAB CA said:Oh, and Little Akari of Last Blade has grown up... for the sake of Pachislot!: http://www.youtube.com/watch?v=RZr06LDAO1M
Juzo, you better watch over her! (This is so very odd.)
Choppasmith said:Neat! Akari was always my favorite character in LB, so it's kinda cool to see her grown up, but damn it just makes me wish we could see a new LB. Maybe we'll see this grown up Akari in a new NGBC though, I wish.
SAB CA said:I wish the logic was always "SNKP revives properties, in order to make multiple types of media for them", but... yeah. An aged-up Akari is so cool; she's also my fav. from LB 1. I'll also be happy to kick people around in NGBC with her... -cackle- 100 Demon Sabbath > all challengers!!
I find it funny, to think of what a Last Blade 3 HD in the trailers style would look like... Like Blazblue, except probably even more simple shading, but probably much better animated... it would also be so very weird...
Choppasmith said:Actually that's not a bad idea. Outsource it to Arc as they were the original devs.
Eiji said:Of course! He single-handedly deflected the Zero Cannon in KOF2000:
http://www.youtube.com/watch?v=VAzlVHVov1E
Choppasmith said:Actually that's not a bad idea. Outsource it to Arc as they were the original devs.
Wait, your are sure of it ?Choppasmith said:Actually that's not a bad idea. Outsource it to Arc as they were the original devs.
Fersis said:Please keep Arc System Works away from my SNKP franchises.
Thank you very much.
arstal said:Has anyone heard much about NGBC netcode? If it's decent, then I will get hype for XIII, as it will be likely the biggest issue will have been solved.
Mockingbird said:
Dont care.The Take Out Bandit said:Come on man, ignore their character designs; they're a solid development house that also keeps the 2D torch burning. Plus they're ex-SNK staffers.
I would play an ASW developed Samurai Shodown game.
i hope it is ,as most XBL gamers are from USSAB CA said:Check SRK's NGBC thread. Short answer: Yeah, it seems quite good!
Fersis said:Dont care.
I dont want anyone to touch my SNK characters !!! >8(
Shame on you Capcom SHAME ON YOU!!
Im cool if its something like SFIV: Dimps doing the work and Capcom doing all the design.The Take Out Bandit said:You're not being rational here.
I can agree with the sentiment that sub-contracting can result in crap, just see my opinion on certain 3D abortions.
However sub-contracting to competent developers is one way to keep the franchises and series relevant; and it seems to be a growing trend amongst Japanese developers.
Better SNK make the money and stay in business, then end up going out of business and we no longer get new SNK games or worsehaving some lesser developer buy up their properties and crap out even worse versions, or just use the female characters in shitty hentai PC games like what happened to poor Yuko from Valis.
Fersis said:Im cool if its something like SFIV: Dimps doing the work and Capcom doing all the design.
So yeah, SNKP doing all the characters and game design and ASW doing the code its cool to me.
Fersis said:Dont care.
I dont want anyone to touch my SNK characters !!! >8(
Shame on you Capcom SHAME ON YOU!!
Lyte Edge said:K2 (who like Arc is also comprised of former SNK staff) developed the last putrid, piece of shit Samurai Shodown game. PLEASE give it to Arc.
It seems like almost all (if not all?) these various developers are comprised of ex-Capcom or SNK staff, so what difference does it make? You act as if Arc System Works making an SNK game automatically means it will be the same character designer(s) that worked on BlazBlue.
-DarKaoZ- said:Clark DM, EX DM to NEOMAX combo: http://www.youtube.com/watch?v=NFZkXuSqjwg[/url]
I have only 1 thing to say... HOLY SHIT! :lol
CadetMahoney said:hmmm. . . so basically do the cancel combo then you have an eternity to get ready to input the command for the max2 as long as u see you have the stocks. Looks good, but isn't really "impressive" when someone does it in a match tbh.
CadetMahoney said:Looks good, but. . .
-DarKaoZ- said:I'm talking about the Damage and how awesome they look, nothing to do with skill and/or timing. :lol
CadetMahoney said:Yea I already accounted for that if you read the post. :lol
CadetMahoney said:hmmm. . . so basically do the cancel combo then you have an eternity to get ready to input the command for the max cancel as long as u see you have the stocks. Looks good, but isn't really "impressive" when someone does it in a match tbh.
Dood read my posts, im saying that im cool if they just code it.Lyte Edge said:K2 (who like Arc is also comprised of former SNK staff) developed the last putrid, piece of shit Samurai Shodown game. PLEASE give it to Arc.
It seems like almost all (if not all?) these various developers are comprised of ex-Capcom or SNK staff, so what difference does it make? You act as if Arc System Works making an SNK game automatically means it will be the same character designer(s) that worked on BlazBlue.
Yup, they polished the hell out of the NeoMAX since the loketests.-DarKaoZ- said:Leona NEW DM and NEOMAX combo: http://www.youtube.com/watch?v=VtATBcqEMRo
Clark DM, EX DM to NEOMAX combo: http://www.youtube.com/watch?v=NFZkXuSqjwg
Ralf insane 99 hit NEOMAX combo: http://www.youtube.com/watch?v=GxNAlSeaolk
I have only 1 thing to say... HOLY SHIT! :lol
-DarKaoZ- said:Leona NEW DM and NEOMAX combo: http://www.youtube.com/watch?v=VtATBcqEMRo
Clark DM, EX DM to NEOMAX combo: http://www.youtube.com/watch?v=NFZkXuSqjwg
Ralf insane 99 hit NEOMAX combo: http://www.youtube.com/watch?v=GxNAlSeaolk
I have only 1 thing to say... HOLY SHIT! :lol
SAB CA said:It makes a lot of sense, when making a game to be played online, to have generous windows for skills and combos. This is one reason I think Blazblue feels so good online; the timing to do many combos and skills feels much looser than SFIV.
I also believe it makes sense, as it works towards making a fighter appealing to a larger audience. Convoluted execution is an unnecessary barrier that really makes games less appealing to play as time goes on...Do I have to put a "IMHO" here? XD
Anywho, Love the fact Leona's stuff is so subtle and to the point. It fits her personality well, and I'll always think it's a better way to show off raw power, than excessive beatdowns. (However, I love some excessive beatdowns too, lol. They each have their place.)
She looks a bit more "emo" here than she did in XII's art, and probably a bit less mature too, but I can support this artwork
Clark Neomax buff GET! Amazing what a few good effects + better pacing can do. Zoom on UAB = Best Zoom Yet!
Fersis said:So whats the deal with NGBC net code? Its SFIV quality ?