Fersis said:So whats the deal with NGBC net code? Its SFIV quality ?
Around 90% of SRK likes the netcode.
US-to-Japan is not good, US-to-US is good supposedly
Fersis said:So whats the deal with NGBC net code? Its SFIV quality ?
Yup.panda21 said:will this be at E3?
arstal said:Around 90% of SRK likes the netcode.
US-to-Japan is not good, US-to-US is good supposedly
Fersis said:KOF XIII Soundtrack will have two CD's
So i guess there will be some returning classic themes.
The Take Out Bandit said:sub-contracting to competent developers
Translating the key points of the blog entry:
- Ralf has regained Kyuukouka Bakudan Punch (air qcf .P ), Gatling Attack ( sonicboom .P ) and Umanori Vulcan Punch ( QCBHCF .P ). Generally has more combo possibilities, with quite a few tricky combos.
- EX Burning Hammer ( qcf .P ) causes the opponent to collapse slowly, and allows for followup attacks.
- EX Galactica Phantom ( qcf qcf .P ) has faster startup than the normal version
- His NeoMAX is Jet Vulcan Punch ( HCB HCB .A .C ), which as you've seen in the videos is a rapid multiple punch super.
- Clark has regained Gatling Attack ( sonicboom .P ) and a followup, Death Rake Drive (? no idea what the command is), which is a jumping grab.
- His EX command grab moves have more range (omg). Makes opponents play much more carefully when Clark has gauge.
- His EX UAB has a special animation where the screen zooms in as he catches the opponent.
- His NeoMAX is a charging move called 'Ultra Clark Buster' ( HCB HCB .B .D ). You can MAX Cancel it from his UAB.
- Leona has gained a new DM 'Slash Saber', which is a powered up version of her Grand Saber ( sonicboom .K ).
- EX X-Caliber (air QCB .P ) creates a slash that persists in mid air and does multiple hits. Use it to lock the opponent in blockstun while you try and overcome their guard.
- Any attack that uses 2 stocks or more causes Leona's hair to change colour.
- EX V-Slasher has a more dramatic animation where the power builds up and explodes as she hits the top of the 'V'
- Her NeoMAX is 'Leona Blade' ( QCBHCF .A .C ), where she spears the opponent with a blade of energy coming from her arm.
Next week's blog update is about the Woman Fighters Team, and will take place on Friday instead of Thursday. Apparently it'll contain very 'deep' information about something - my guess is it's about Mai.
Frankfurt said:Basara X?
No thanks.
Even Arc's Hokuto no Ken was mediocre at best.
-DarKaoZ- said:Apparently it'll contain very 'deep' information about something - my guess is it's about Mai.
The Take Out Bandit said:HnK fighter is the best representation of the hilariously over powered warriors of the post apocalyptic wastes of 199X! No balance only domination!
The Take Out Bandit said:Shit source material, shit game.
Oh you!
HnK fighter is the best representation of the hilariously over powered warriors of the post apocalyptic wastes of 199X! No balance only domination!
Frankfurt said:ArcS' HnK was garbage in art, animation, gameplay and faithfulness. Capcom doing Jojo = how it's done.
And a shitty source material can still make an amazing game. Stop trolling.
Frankfurt said:ArcS' HnK was garbage in art, animation, gameplay and faithfulness. Capcom doing Jojo = how it's done.
And a shitty source material can still make an amazing game. Stop trolling.
Frankfurt said:I love HnK since the days of the tv series. Doesn't mean i have to like ArcS' uglier, more boring, more broken, choppier version of GG (a game i already don't like much).
Anyway...
iPhone game TRACES Falcoon artwork:
http://www.slidetoplay.com/story/arena-9-hands-on-preview#comment10416
http://orochinagi.com/wpg2?g2_itemId=12932
http://orochinagi.com/wpg2?g2_itemId=12911
http://orochinagi.com/wpg2?g2_itemId=12902
http://orochinagi.com/wpg2?g2_itemId=12923
here's the dev's site:
http://www.jefflyndon.com/game/
and his twitter:
http://twitter.com/jefflyndon
Frankfurt said:I love HnK since the days of the tv series. Doesn't mean i have to like ArcS' uglier, more boring, more broken, choppier version of GG (a game i already don't like much).
Anyway...
iPhone game TRACES Falcoon artwork:
http://www.slidetoplay.com/story/arena-9-hands-on-preview#comment10416
http://orochinagi.com/wpg2?g2_itemId=12932
http://orochinagi.com/wpg2?g2_itemId=12911
http://orochinagi.com/wpg2?g2_itemId=12902
http://orochinagi.com/wpg2?g2_itemId=12923
here's the dev's site:
http://www.jefflyndon.com/game/
and his twitter:
http://twitter.com/jefflyndon
i mistakenly took this for Goro for about 2 secsSAB CA said:
Onemise said:also was the boss(es) already revealed? i stop watching this thread eons ago.
I should be doing hw said:Sorry in advance for being ignorant:
I've never played KoF before, but the high-res 2D art looks glorious to me. What was wrong with XII, and does it look like XIII will fix those problems (whatever they may be)?
It looks awesome, but will it be worth buying is my question I guess.
I should be doing hw said:Thanks for the quick response. Cool, I'm very interested now, is there a release date yet or just speculation so far?
SAB CA said:So SNKP seemed to be a no-show at E3. Meh. ANYWHO, here's today's videos:
King - Combo+ Neomax: http://www.youtube.com/watch?v=BwVLcNrqsO0
King - DM and EXDM comparison: http://www.youtube.com/watch?v=yvDL0Aarx4w
Yuri - Combo + Neomax: http://www.youtube.com/watch?v=UlvWM9diOhU
Mai - Combo + NeoMax: http://www.youtube.com/watch?v=bnVGniej59Y
Notice how each lady is destroying the man she has obvious / hinted romantic ties with. Awww!
Fersis said:E3 over... no KOFXIII. =/
Gonna guess that they dont want to hurt KOFXIII arcade performance by announcing the console version so early... but come on!
I feel offended by your post.Phoenix Fang said:They didn't announce it because there will be no console version, just like there will be no console version of VF 5 Final Showdown :/
Fersis said:E3 over... no KOFXIII. =/
Gonna guess that they dont want to hurt KOFXIII arcade performance by announcing the console version so early... but come on!
The Take Out Bandit said:I wasn't expecting it at E3.
SNK seemingly pissed Ignition off, and that's understandable because they busted their humps promoting KoF12 only to have it blow up in their faces.
So I get the impression Ignition will not be handling any more SNK licenses, but am hopeful we'll see a console release at some point. I hope.
arstal said:Wait until TGS.
Today's blog entry talks a lot about Mai before going into mechanical changes for the three characters of the Women Fighters Team.
MAI SHIRANUI:
- KOF XIII Mai was designed to feel more like the Garou Densetsu/Fatal Fury version rather than the KOF version, specifically how in the FF version she's portrayed as more of a serious martial artist compared to the KOF version where she has a lot of moves that emphasize her, uh, attributes. Because of this she doesn't have too many 'sexy' animations, except for one animation in particular (which they didn't specify )
- This also extends to her movelist and in-game properties, where she was designed using her Fatal Fury Special version as the base, with strong pokes and a good Ryuuenbu (qcb+P).
- EX Ryuuenbu knocks the opponent up high and has very little lag on finish, making followup attacks possible.
- EX Kachousen (qcf+P) has piercing properties and travels fast, helping address the fact that Mai isn't too good at projectile wars since her fireball is slow and her high jump makes it easy to hit her out of the air if she tries to jump over the opponent's fireballs.
- Her NeoMAX is a move called 'Shiranuiryuu: Kunoichi no Mai' (qcf,hcb+AC). She jumps off the wall and dives diagonally downwards. If the dive connects she'll proceed with the rest of the attack where she tackles the opponent in mid-air repeatedly, spelling the characters 'ku - no - ichi'.
- You can use her air (down+B) to confuse the opponent as to which direction they have to block as she comes down.
- Mai and Andy's 10th alt colors are based off Hokutomaru's color scheme.
KING:
- King is based off her Ryuuko no Ken/Art of Fighting version. For instance her Tornado Kick (hcb+K) is based off the AOF2/KOF'95 version where she spins once and kicks twice. The influence extends to her outfit as well.
- However, the ability to do her Venom Strike (qcf+K) in midair is new to this game. It has low lag, and because it travels at a relatively high distance above the ground it's hard to jump over.
- The air version of EX Venom Strike is especially good. She lands much faster than she does with the regular version, which allows her to follow up with Tornado Kick or Trap Shot (dp+K). It also travels faster than the regular Venom Strike.
- The regular version of Surprise Rose (qcf(x2)+p) is the KOF2002UM version, but the EX version is the original AOF2 version. It's a very important move for King whose anti-air capabilities are otherwise poor.
- Her NeoMAX is 'Venom Shot' (qcb (x2)+BD) where she fires a giant Venom Strike like a shotgun. It's the fastest fireball in the game, but since it scatters into multiple fireballs while travelling, it's a little tricky to get all of the particles to hit. The piercing properties of the move are very similar to the Haohshoukouken, so it will probably beat out most other fireballs in the game.
YURI SAKAZAKI:
- Yuri always 'borrows' someone's moves with every new KOF (lol). This time her new move is Yuri Raijin Kyaku (down+b in mid-air). This is the dive kick move that you've seen in a bunch of match videos already. It's a very important part of her offense. You can use it to avoid uppercuts by diving right before they hit you, or to confuse the opponent's guard by doing it right above them.
- Another new move is 'Houyoku' (don't know the command). When you do this move, she jumps forward. If you press (punch) she does a striking attack. If you press (kick) she does Yuri Raijin Kyaku, and if you press (A+C) she does a throw (ST: wtf, stealing more moves from Akuma?)
- She used to have a move called Yuri Gen'ei Kyaku, that was like Robert's move of the same name. However it was removed because the strong point of that move is its reach, which didn't really fit with Yuri's generally short range on her moves. It was replaced with Kuuga/Yuri Chou Upper (dp+P).
- EX Hyakuretsu Binta (hcb+K) is a striking move instead of a running grab. It also has more invincibility so you can use it to go through fireballs.
- EX Raiouken (qcf+K in mid-air) fires off two projectiles at slightly different angles, allowing Yuri to control a bit more space.
- The final hit of her EX Hien Hou'ou Kyaku (QCF,HCB + K) has a special animation to it.
- Her NeoMAX is 'Haoh Raiouken' (qcb (x2)+AC), where she jumps up and throws a projectile that causes a multi-hit explosion when it lands. Good for chipping, and pretty hard for the opponent to avoid.
Next week's update is about the Yagami team.
-DarKaoZ- said:Thanks for the post, it seems Yuri is the only character that is not going "back" to her roots. :lol
I'm surprise they didn't talk about their clothe ripping off when they lose, I thought they would talk about it a bit.
SAB CA said:Music + Clothes ripping + all 10 colors + different KOs showing off cool EX moves = Great Trailer! XD
Maybe they'll make such a thing RIGHT before the game comes out, haha. Would be a great promotion! :lol
arstal said:Really happy at the Mai info. FFSP-style Mai with the poking and positioning is how I like to play Mai, and I loved down+B shenanigans in 2K2. I can see myself giving the locals fits with Mai again.
She'll definitely be on my team. Just wish she had a 2nd DM though.
Yuri's "roots" in KOF has been ripping off shotos for years, it's part of her character.
-DarKaoZ- said:Doesn't she have the flip to fire DM and the several fans DM?
Toxico said:the story update covered K''s team, which basically is:
They tell you that the team is marked as "wanted" by "normal authorities" (Only Heidern's "office" thinks of them as possible work force).
The team usually has bratty arguments over leaving the fridge door open or not, drinking "specially cooled" drinks or normal temperature ones, and "where is that candy that I was saving".
Lastly, they are bossed around by Diana.