Combos and Loli's! Why, we have crazy combos, and Kula! And she even has a facination with Loli(pop)s! Yeah, yeah, I think this'll work out VERY nicely... :lol
Oh, I know there are heavy hitters in BB... I've been demolished by good Tagers "back in the day" (even tried doing it myself!), I just find it funny, that anyone would like to do combos THAT long for such little reward. Style wise, it makes your character look weak and insignificant, if that's ALL they do with SO many blows.
I remember playing Taokaka, and having this nice aerial combo that began with crouching weak into her f+A uppercut... it was prorated to do almost NOTHING when she finally was coming down with her nice little "Slashy SLASHY!"... and it felt so... stupid. I know she had much better Aerial combos using her drive properly, but for some reason, I never fell into those... my hands always wanted to do the jab-born strings XD
(Which sounds good for me now, since Bang's jabs are apparently USEFUL now. They felt so SLOW in CT... I often hated how my NINJA could be outjabbed by Iron
POWEROFMAGNETISM Tager...)
But it's all making me appreciate KoF's pacing more and more. The slow descents after getting smashed into the air off certain moves, the time given to big impacts (which I've always loved in SNK games)... They seemed to have slowed down some things in this TR vid compared to before, and I find myself really liking that. The game does look stupid-fast at times (Kula B attack rushes look blazing) but then you see something like Elisabeth's command throw, and elegant floats are re-introduced.
Oh, and I find it a nice little detail, that when characters land from BIG AIR hits, they make a groaning sounds, as they fall on thair faces.
gundamkyoukai said:
Yep at first i knew what team i wanted to play now after seeing videos i already have 4 or 5 teams in my head ,even my all female team i not certain who to go with.
It's a great, yet, very confusing feeling! I keep seeing the BB camp being so proud of how DEEP their single characters are... but I love the depth of KoF. It's enough to make characters very unique, but at the same time there's plenty of uniform systems (rolls, hops, emergency evasion) to make playing a large amount of characters not seem like chasing too many different goals / styles at once.
SephirothRK said:
so they're going to have technical videos for every character?
Yes, exactly. For those just tuning in:
Video Release schedule:
6/25 - Ash Crimson Technical Reference
6/28 - Elisabeth Team Technical Reference
6/29 - Japan Team Technical Reference
6/30 - Fatal Fury Team Technical Reference
7/01 - Psycho Soldier Team Technical Reference
7/02 - Ikari Team Technical Reference
7/05 - Women Fighters Team Technical Reference
7/05 - KOF XIII Special Episode 1
7/06 - Yagami Team Technical Reference
7/06 - KOF XIII Special Episode 2
7/07 - Art of Fighting Team Technical Reference
7/07 - KOF XIII Special Episode 3
7/08 - Kim Team Technical Reference
7/08 - KOF XIII Special Episode 4
7/09 - K' Team Technical Reference
7/09 - KOF XIII Special Episode 5