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The King Of Fighters XIII + Steam Edition |OT| Now on Steam with Improved Netcode!

I still play the game, just not online. I use Kensou, Takuma and either Clark or Maxima. If I ever get serious about playing this game again I want to pick up Ryo so I can have a solid battery up front.
 

shaowebb

Member
I play Vice, Chin, K'

I'm thinking of maybe dropping Chin because as much as I love his simple combos that do insane damge with a few drinks the guy has some trouble getting in at times (anyone with low projectiles). That and his normal ranges STILL mess with me at times. He's good once you can use him, his stances, and learn to avoid throwing that unsafe stuff and no one knows the matchup too well it seems, but I'm not so smooth on execution and this guy takes some work.

Thinking about either Mr. Karate, Kyo, Nests Kyo, or Andy.

BTW: Who the heck is that girl who keeps appearing in the dojo stage? I keep seeing her slide a panel out to look at me and I don't recognize her. Its driving me nuts.
 
I play Vice, Chin, K'

I'm thinking of maybe dropping Chin because as much as I love his simple combos that do insane damge with a few drinks the guy has some trouble getting in at times (anyone with low projectiles). That and his normal ranges STILL mess with me at times. He's good once you can use him, his stances, and learn to avoid throwing that unsafe stuff and no one knows the matchup too well it seems, but I'm not so smooth on execution and this guy takes some work.

Thinking about either Mr. Karate, Kyo, Nests Kyo, or Andy.

BTW: Who the heck is that girl who keeps appearing in the dojo stage? I keep seeing her slide a panel out to look at me and I don't recognize her. Its driving me nuts.

Malin, I think.
 

Edgeward

Member
I play Vice, Chin, K'

I'm thinking of maybe dropping Chin because as much as I love his simple combos that do insane damge with a few drinks the guy has some trouble getting in at times (anyone with low projectiles). That and his normal ranges STILL mess with me at times. He's good once you can use him, his stances, and learn to avoid throwing that unsafe stuff and no one knows the matchup too well it seems, but I'm not so smooth on execution and this guy takes some work.

Thinking about either Mr. Karate, Kyo, Nests Kyo, or Andy.

BTW: Who the heck is that girl who keeps appearing in the dojo stage? I keep seeing her slide a panel out to look at me and I don't recognize her. Its driving me nuts.

Where do you have Chin in your order? If on point replace with EX Kyo, 2nd or 3rd replace with Mr Karate.
 

shaowebb

Member
Where do you have Chin in your order? If on point replace with EX Kyo, 2nd or 3rd replace with Mr Karate.

My order is Vice/Chin/K'

I'm thinking of making a different team for Vice though and just running Andy/Mr. Karate/K' as my main team. Just pure pressure.

I LOVE using Vice for those throw setups, but I'd like to try a more pressure heavy team for awhile. I'm thinking I might run a team with Vice in the middle later on. Maybe one with Terry on point so I can get people into a groove against projectiles that makes them stay about mid distance from me and such and then start grappling with Vice once I lose Terry and that puts them riiiiiight in her grab range sweet spot. At least thats the mindset of the idea. Terry does good startup damage to teams anyhow so him first works even if they don't fall into footsy patterns with him that transfer poorly into the next character matchup.

Trouble is my internet is stank so online is pretty funky for me with a few characters (thus the dropping of Chin again). Plus I've played KOF for a long time casually and I love everyone in the cast to the point of wanting to play them all. I tend to have team loyalty issues. Vice/ Chin/ K' is probably the longest team I've ever kept, but Chin just isn't smooth enough yet to keep.
 

shaowebb

Member
Oh, Vice on point. I would think she would be 2nd or 3rd because her having meter is really important because of the juggle anywhere with ex sleeve

Another reason I'm thinking of making a seperate team for her with Terry on Point for her. I've been playing her simply because I like playing her. I'm still learning the meta of this game and its slow since streams are harder to come by and since I really spent most of my time on college or marvel till now. She's fun to use though so I don't want to ditch her. Just make a team setup for her that works better...Chin I'll drop though. Too much work for me to invest time into yet. God I miss Oswald, Shion, and Duck King. My old team misses me. Well them Lee Pai Long, Jhun Hoon, and Whip really...I played a ton of different folks over the years with KOF and miss a lot of their movesets.
 
Another reason I'm thinking of making a seperate team for her with Terry on Point for her. I've been playing her simply because I like playing her. I'm still learning the meta of this game and its slow since streams are harder to come by and since I really spent most of my time on college or marvel till now. She's fun to use though so I don't want to ditch her. Just make a team setup for her that works better...Chin I'll drop though. Too much work for me to invest time into yet. God I miss Oswald, Shion, and Duck King. My old team misses me. Well them Lee Pai Long, Jhun Hoon, and Whip really...I played a ton of different folks over the years with KOF and miss a lot of their movesets.

I think she can work on point since the sleeve into command grab builds meter for her and not the the opponent. It also does not build the opponent any meter on hit or block.
 

shaowebb

Member
I think she can work on point since the sleeve into command grab builds meter for her and not the the opponent. It also does not build the opponent any meter on hit or block.

Yeah I'm still figuring this game out since I hardly got to play it. It wasn't until MVC3 that I decided to stop playing fighters casually and that I'd try to learn them seriously. I'm going back and enjoying KOF 13 now though because I'm tired of grinding on Iron Fist teams and thought it'd be nice to finally learn KOF games seriously. Chin wasn't too hard to start because all his combos are pretty similar plus quarter circles/half circles aren't too rough to get strung together motion wise on a stick. Especially considering vanilla marvel I played Ryu and tatsu-ed all day and in UMVC3 I played Iron Fist religiously and quarter circle rekka canceled all day. Like I said though Chin just isn't clicking enough outside of point blank so I'd like to try some other dudes.

Andy is awesome in this from what I'm experiencing dorking around with him. Is he ever unsafe? I put him in first and no meter the guy is just holding his own with everyone's toolsets.

I'm also digging Claw Iori more and more as I start doing drive cancel and super cancel combos with him. He just reminds me so much of Freeman from Garou when he slashes around but with better normals.
 
Yeah I'm still figuring this game out since I hardly got to play it. It wasn't until MVC3 that I decided to stop playing fighters casually and that I'd try to learn them seriously. I'm going back and enjoying KOF 13 now though because I'm tired of grinding on Iron Fist teams and thought it'd be nice to finally learn KOF games seriously. Chin wasn't too hard to start because all his combos are pretty similar plus quarter circles/half circles aren't too rough to get strung together motion wise on a stick. Especially considering vanilla marvel I played Ryu and tatsu-ed all day and in UMVC3 I played Iron Fist religiously and quarter circle rekka canceled all day. Like I said though Chin just isn't clicking enough outside of point blank so I'd like to try some other dudes.

Andy is awesome in this from what I'm experiencing dorking around with him. Is he ever unsafe? I put him in first and no meter the guy is just holding his own with everyone's toolsets.

I'm also digging Claw Iori more and more as I start doing drive cancel and super cancel combos with him. He just reminds me so much of Freeman from Garou when he slashes around but with better normals.

Considering that you play a rekka character, why don't you try out Mature and Flame Iori.

Close heavy normals are usually negative on block. There is also a two part video that shows how to punish his dashing elbow on block (-8).

You can get an idea how unsafe/safe a character is just by picking them, and setting the CPU to "one-block jump", just execute what ever move you want while holding up to jump along with the CPU, and see how long it takes for both of you to recover. It is really helpful.
 

shaowebb

Member
Considering that you play a rekka character, why don't you try out Mature and Claw Iori.

Close heavy normals are usually negative on block. There is also a two part videothat shows how to punish his dashing elbow on block (-8).

You can get an idea how unsafe/safe a character is just by picking them, and setting the CPU to "one-block jump", just execute what ever move you want while holding up to jump along with the CPU, and see how long it takes for both of you to recover. It is really helpful.

Yeah I saw a video on the "one-block jump" training and it really gives you an idea of how large your frame window is on block with your moves. Also I really am digging Claw Iori so far. His cancels feel nice. I might try out Andy/Vice/Claw sometime for another Vice team setup, but I'm gonna check out Mature since both Claw and her came to mind for you when I mentioned my play history.

BTW who do you play?
 
Did I say Claw? I meant Flame, sorry.

Also...


Double post, yet again. But fuck Raiden.

Pointless attempt to stir some discussion, but what teams has everyone settled on, or what teams do you want to use in the future?

Currently I am using Mai/Mature/Liz.

Want to use Yagami team(with Ex Iori) in the future.
 

shaowebb

Member
Did I say Claw? I meant Flame, sorry.

Also...

Yeah Flame is definitely rekka based and has better zoning. I used to mash out his rekkas to chase folks on the older ones. I thought you were talking about the quarter circle motions on Claw being similar to rekka combos for Iron fist what with the QCF then QCB and such. To be honest the timing on super cancels feel like those rekkas to me at times. I like canceling claw into claw with new Iori for that reason.

I noticed you said you play Elizabeth. I haven't used her much if any. Whats she like for you?
 
Yeah Flame is definitely rekka based and has better zoning. I used to mash out his rekkas to chase folks on the older ones. I thought you were talking about the quarter circle motions on Claw being similar to rekka combos for Iron fist the QCF then QCB and such. To be honest the timing on super cancels feel like those rekkas to me at times. I like canceling claw into claw with new Iori for that reason.

I noticed you said you play Elizabeth. I haven't used her much if any. Whats she like for you?

She is very reliant on her jumping normals for offense and defense for me so she is in air a lot. If she isn't in air qcf+p does well in keeping out non-lows, while far d will go over a good number of low provided that she is far enough away.

j.d is a really good poke for her and a great antiair. j.b is pretty good for stopping grounded anti airs and hh.b will trade with some non-ex dps.
 

shaowebb

Member
She is very reliant on her jumping normals for offense and defense for me so she is in air a lot. If she isn't in air qcf+p does well in keeping out non-lows, while far d will go over a good number of low provided that she is far enough away.

j.d is a really good poke for her and a great antiair. j.b is pretty good for stopping grounded anti airs and hh.b will trade with some non-ex dps.

Cool. Right now I have no real idea on tiers in this game since I haven't kept up, haven't ever played it serious, and because online isn't something I use (got rid of xbox live to focus on college). I know KOF 13 has one of the closest tiers ever though given no one is really truly bad. I know most say Mr. Karate is near the top and that Leona is near the bottom even though no one is unusable or just too rough a ride to go in on for playing.

I played some more Andy and Claw today and I think Claw may actually be a better anchor than K', but I just can't bring myself to toss him. Right now I've put Andy on point/ Moved Vice back into Chin's slot at 2nd(which it turns out really did help her! Meter feels great and I'm watching tutorials now for her cool stuff)/ K' at anchor

If I decide to toss Vice it'd likely only be temporary since I love using her snatch and run style. I'd only toss her to play with other cast more. I think instead of tossing her I'll keep this as my main team and mess around with a team consisting of other cast I try out that I start to click with for a secondary team. I should probably try a more counterpick team though so I should figure out the bad matchups for my current team and make an alternate team concept for guys who can handle each character's issues.

That or honestly try NOT to screw up like every other fighter and become addicted to playing around with everyone constantly experiencing everything and getting good at nothing.
 
Nobody can really agree on which characters are the worst, just which are the best. After the top 3, top player's opinions wildly differ.

I don't think it is necessary to have an entirely new team to counterpick one annoying character, hell, I don't think it is good to counterpick in this game period. I have never seen it work in anyone's favor at tournaments.

Pick 3-5 characters you like the best and stick with them.
 

shaowebb

Member
Nobody can really agree on which characters are the worst, just which are the best. After the top 3, top player's opinions wildly differ.

I don't think it is necessary to have an entirely new team to counterpick one annoying character, hell, I don't think it is good to counterpick in this game period. I have never seen it work in anyone's favor at tournaments.

Pick 3-5 characters you like the best and stick with them.

In that case Vice, Andy is looking good, K' for sure, Possibly Claw and after that its whoever I can get offense going with. I'm pretty familiar with classic Iori and Nests Kyo from older games along with Terry Bogard from past games too so I may learn them to pop in and out depending on matchups.

Chin is in there somewhere, but it can get uphill against strong footsy guys and against well timed counters. Guy's normals are rough. Thank God almost anything he throws can start a combo though. Makes it more forgiving since once he starts one they don't really vary too much. Hard to get in, but easy to finish stuff he starts really simple is Chin for me. I just feel like taking a break with him.
 
Thinking about switching my main team to Terry, EX Kyo, and Shen in that order. I just feel like these characters will be easy for me to use and do combos with. Another big thing is also having fun with the characters I play, but I feel like I can enjoy multiple characters in this game.
 

BadWolf

Member

Can't think of a more balanced 2D fighting game than XIII.

Funny thing is barely anyone was using my main team (from pretty much day 1) but slowly all three characters seem to have reached high tier status (as per various recent tier lists).

Thinking about switching my main team to Terry, EX Kyo, and Shen in that order. I just feel like these characters will be easy for me to use and do combos with. Another big thing is also having fun with the characters I play, but I feel like I can enjoy multiple characters in this game.

EX Kyo, Terry, Shen would be a better order I think.

EX Kyo builds meter like its no one's business and is less reliant on it than Terry.
 
Some match videos from japan, Tokido vs Oogosho


http://www.nicozon.net/watch/sm18688987
http://www.nicozon.net/watch/sm18689047


Thinking about switching my main team to Terry, EX Kyo, and Shen in that order. I just feel like these characters will be easy for me to use and do combos with. Another big thing is also having fun with the characters I play, but I feel like I can enjoy multiple characters in this game.

No real harm in picking characters because they are fun (it is the reason I play my team), I think you will have the most success in playing characters you enjoy rather going the top tier route.
 
EX Kyo, Terry, Shen would be a better order I think.

EX Kyo builds meter like its no one's business and is less reliant on it than Terry.

The reason I want to put EX Kyo second is because I want to have enough meter to do his hd combos. I love comboing his QCFx2 super and canceling into NeoMax. I have an easy hd combo down with both EX Kyo and Shen and think it would help if I have them in second and third respectively.

No real harm in picking characters because they are fun (it is the reason I play my team), I think you will have the most success in playing characters you enjoy rather going the top tier route.

I can agree with this. There seem to be a lot of fun characters in this game. I used to have Iori on my team but I feel like I can't use him well. EX Kyo just seems better to me so now I want to put him on my team. Even though EX Kyo and Shen are up there on most lists, I'm picking them for their ease of use, potential output, and personal appeal or fun factor. For example I put Shen on my team because I love watching people get hype over his hd combos. That made me want to learn his combos, and the fact that he's a good anchor gave him the third spot on my team.
 

Onemic

Member
What are you having trouble with?

Nothing really, I can do the combo, it's just getting it down consistently. As it is right now I still could never pull it off in an actual match. (J.C, st.C(1), qcf+A, f+D, qcb+D, qcb+D (whiff), dp+A )

Usually if I mess up it'll be because I do a cr.C instead of a standing C, or I time the link from the J.B off causing it not to combo into the st.C
 

Onemic

Member
I see you in like every fighting game thread haha if you don't mind me asking what's your best game?

I just started playing fighting games in April, so I'm a newbie in everything, but so far my best games would be SF4AE and P4A. I have yet to play more than 3 matches in KOF, because I'm still learning how to apply the basic combos. Being a newbie sucks because you have to start out being absolute shit for a pretty long time, but the plus is that literally every fighting game is new to me, even the ones I played when I was younger because I always mashed.
 
I just started playing fighting games in April, so I'm a newbie in everything, but so far my best games would be SF4AE and P4A. I have yet to play more than 3 matches in KOF, because I'm still learning how to apply the basic combos. Being a newbie sucks because you have to start out being absolute shit for a pretty long time, but the plus is that literally every fighting game is new to me, even the ones I played when I was younger because I always mashed.

I don't think you should focus so much on combos, focus on anti airing, and learning how to mount an offense.
 
But if I dont know a combo how can I do anything once ive gotten in?

You can throw, poke with normals and jumps, keep people out of the air since you are anti airing, trap them with your fireball, etc.

A lot of people get by without combos. Look at Jwong, he doesn't know combos either, but he gets far in the tournaments he enters anyways due to the fact that he can keep people out of the air.


If you really need something, cr.b into his fireball string will work just fine.

Yang Yao Ren( tied for 7th at Evo 2012) is streaming.
http://zh-tw.twitch.tv/ryo_ren0624
 

Onemic

Member
You can throw, poke with normals and jumps, keep people out of the air since you are anti airing, trap them with your fireball, etc.

A lot of people get by without combos. Look at Jwong, he doesn't know combos either, but he gets far in the tournaments he enters anyways due to the fact that he can keep people out of the air.


If you really need something, cr.b into his fireball string will work just fine.

Yang Yao Ren( tied for 7th at Evo 2012) is streaming.
http://zh-tw.twitch.tv/ryo_ren0624

Ah, I was just following Combofiends advice on the game which was to learn your characters highest dmg meterless combo, learn their combo into super, learn their HD combo, then once you have those 3 down learn about proper movement like hops etc.
 
Ah, I was just following Combofiends advice on the game which was to learn your characters highest dmg meterless combo, learn their combo into super, learn their HD combo, then once you have those 3 down learn about proper movement like hops etc.

I don't like that advice. What's the point in learning HD combos when you never get the chance to do them because you don't know how to play KOF yet?

As said, if you really need combos, just learn an easy meterless BnB, and an easy BnB that can combo into a super.
 

Shadow780

Member
Ah, I was just following Combofiends advice on the game which was to learn your characters highest dmg meterless combo, learn their combo into super, learn their HD combo, then once you have those 3 down learn about proper movement like hops etc.

All due respect to Combofiend but I don't agree with that advice. You'll have to familiar with KOF's nooks and crannies first before getting into higher-tier combos. Stick with easy BnB combo first and learn the flow of the game.

When you get more comfortable at the game and the characters you're playing with then start learning those high tier combos.
 

BadWolf

Member
Yeah that's pretty bad advice to follow, especially for someone new to fighting games.

Learn a basic combo or two and that's about all for now, then concentrate on learning how to move and evade. Also put time into learning you're characters' normals and move properties (what can be used to anti-air, what can be used against lows, fast reversals etc.). These will take you quite far, not only in KOF but the genre in general.

Heck, even at high level knowing the most damaging combos isn't everything. Look at the Bala VS MadKof evo match, Bala came with the execution and damage whereas MadKof brought the smarts.

The reason I want to put EX Kyo second is because I want to have enough meter to do his hd combos. I love comboing his QCFx2 super and canceling into NeoMax. I have an easy hd combo down with both EX Kyo and Shen and think it would help if I have them in second and third respectively.

Oh, that makes sense then.
 

Onemic

Member
Yeah that's pretty bad advice to follow, especially for someone new to fighting games.

Learn a basic combo or two and that's about all for now, then concentrate on learning how to move and evade. Also put time into learning you're characters' normals and move properties (what can be used to anti-air, what can be used against lows, fast reversals etc.). These will take you quite far, not only in KOF but the genre in general.

Heck, even at high level knowing the most damaging combos isn't everything. Look at the Bala VS MadKof evo match, Bala came with the execution and damage whereas MadKof brought the smarts.



Oh, that makes sense then.

Well I already have Iori and Andy down then as I know both of their meterless BnB's and BnB's to super pretty well. K' will just take a few more training sessions to get his BnB at around the same level, then I'll just work on movement and fundamentals.
 

shaowebb

Member
I don't know much about this game, but I'm gonna go with everyone else purely because KOF is traditionally a severely footsie reliant game. If you can't figure out when to roll, run, or hop you won't be able to get in on stuff properly to punish folks or mix them up high/low with pressure. He sounds like he's trying to apply his marvel tactic of learning severe combos to get it done off the first hit, but thats a lot harder to do in KOF and the technical precision to do it consistently is rough at times.

I guess I'm the opposite right now since all I've been doing is footsie play and a few basic BnB combos with only a couple drive cancels in them.

Speaking of which I messed around with Mature and her rekka pressure really does feel familiar to me after all the Iron Fist play in UMVC3. She doesn't look like she'd be too hard to learn once I get a bit better at my own team to kind of keep in the wings as a reserve character to build meter with. Chin will probably be a reserve anchor since he really needs that meter to help him get in off those ex-rolling wrist shot thingies (the move names kill me in this game). So far I'm still rocking Andy/Vice/K' with K' occasionally popping out for Claw. Andy keeps getting better and better and I got my first Neo Max cancel out of his AA windmill thingy last night. The input on that always screws with me since its a DP motion into a QCBHCF+2punch motion. That QCBHCF motion is my achilles heel as I keep superhopping when I go for it most times because I'm messing up the motion. Pulling off a Neomax cancel into it felt like Christmas. Loving Andy more and more. Guy builds great meter for Vice who is slowly going from "fun" to serious since I moved her off point after hearing it suggested. She now goes from getting maybe something big to maybe a couple somethings. Just gotta learn better combos and get more consistent with everyone...

Also screw Yuri's corner pressure. :C Jump fireball outta nowhere always eats me alive. Need to roll more or use blowback better...
 
I don't know much about this game, but I'm gonna go with everyone else purely because KOF is traditionally a severely footsie reliant game. If you can't figure out when to roll, run, or hop you won't be able to get in on stuff properly to punish folks or mix them up high/low with pressure. He sounds like he's trying to apply his marvel tactic of learning severe combos to get it done off the first hit, but thats a lot harder to do in KOF and the technical precision to do it consistently is rough at times.

I guess I'm the opposite right now since all I've been doing is footsie play and a few basic BnB combos with only a couple drive cancels in them.

Speaking of which I messed around with Mature and her rekka pressure really does feel familiar to me after all the Iron Fist play in UMVC3. She doesn't look like she'd be too hard to learn once I get a bit better at my own team to kind of keep in the wings as a reserve character to build meter with. Chin will probably be a reserve anchor since he really needs that meter to help him get in off those ex-rolling wrist shot thingies (the move names kill me in this game). So far I'm still rocking Andy/Vice/K' with K' occasionally popping out for Claw. Andy keeps getting better and better and I got my first Neo Max cancel out of his AA windmill thingy last night. The input on that always screws with me since its a DP motion into a QCBHCF+2punch motion. That QCBHCF motion is my achilles heel as I keep superhopping when I go for it most times because I'm messing up the motion. Pulling off a Neomax cancel into it felt like Christmas. Loving Andy more and more. Guy builds great meter for Vice who is slowly going from "fun" to serious since I moved her off point after hearing it suggested. She now goes from getting maybe something big to maybe a couple somethings. Just gotta learn better combos and get more consistent with everyone...

Also screw Yuri's corner pressure. :C Jump fireball outta nowhere always eats me alive. Need to roll more or use blowback better...

Yep, rolling the jump fireball at that distance gives you enough time to punish it for a full combo.
 

shaowebb

Member
Yep, rolling the jump fireball at that distance gives you enough time to punish it for a full combo.

Hurray! Good to know I'm starting to understand things better. I always just herp derped this series till now. Loved playing them all and messing around with all the cool looking cast, but I never tried getting serious with a KoF game till now. Maybe I can reach the point where I can start begging for cast by X-mas lol

Too late. :) I'd love Duck King, Shion, Oswald, Bob Wilson, Freeman (with claw Iori move additions), Lee Pai Long, Whip, and Jhun Hoon. All my past mains that didn't make it.
 
Hurray! Good to know I'm starting to understand things better. I always just herp derped this series till now. Loved playing them all and messing around with all the cool looking cast, but I never tried getting serious with a KoF game till now. Maybe I can reach the point where I can start begging for cast by X-mas lol

Too late. :) I'd love Duck King, Shion, Oswald, Bob Wilson, Freeman (with claw Iori move additions), Lee Pai Long, Whip, and Jhun Hoon. All my past mains that didn't make it.
I wanted Whip and Chizuru back, still pissed that Kula is in XIII instead of Whip.
 

shaowebb

Member
I wanted Whip and Chizuru back, still pissed that Kula is in XIII instead of Whip.

Kula is good though, but yeah I gotta agree with you that Whip was incredibly unique in her moveset and would have added a lot to the cast. I mean UMVC3 pretty much ripped off her schtick with Super Skrull (poorly) just because it was such a cool strategy for a character to be built around. I miss using her. In 02 ultimate match I use her and Jhun Hoon a lot and I miss them both. I'd actually like to see Whip come back on a team with Oswald and Shion. Team "You're going to hate this set".

EDIT: Also team orochi. I miss Chris a ton and Shermie was great too. Mainly I want Chris though. He was my buddy long before Justin Bieber stole his image.
 

_dazed

Member
My team right now is King / Shen / Yuri . I've been playing Yuri and King forever but both Shermie and Blue Mary didn't make it so I am stuck searching for a third. Shen does work but he's definetly under performing for me.
 
My team right now is King / Shen / Yuri . I've been playing Yuri and King forever but both Shermie and Blue Mary didn't make it so I am stuck searching for a third. Shen does work but he's definetly under performing for me.

It comes with learning a new character, just keep at it and it will get better.

I am starting to see a pattern with new players, they play the game just like SF and get rushed down and safe jumped. Others play way too offensive for their own good often forgetting that they playing another human and throw out DPs over and over only to get punished.

I don't really have a problem with it( free wins), but it kinda irks me considering that it really isn't that hard to be somewhat decent at the game.
 
Good stuff there, I am liking the Mature representation and success this weekend from Bigfool and Ryry. Really reinforces my opinion that she is far from bottom 5 as Karou and UUU like to think.

While I am at it, I'll pimp some archives as well. Tokido and Mago money match ET, a famous Taiwanese KOF player. Starts at 1:23. Mago vs ET starts at 2:06.

http://zh-tw.twitch.tv/twfighter/b/330028108
 
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