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The King Of Fighters XIII + Steam Edition |OT| Now on Steam with Improved Netcode!

Dandy J

Member
To me, playable means zero input delay. Anything above zero input delay is unplayable for me.
Then you literally can't play anything, even offline! It takes time for the light from your display to refract off your eyes, and then your brain needs to process the information, etc. SO MUCH TIME WASTED!!!!!!!!
 

shaowebb

Member
LOL. My inputs are ass after playing Injustice the past few months. Time to start working out in the lab on my DP motions and cancel timing again. I'll start on basic mode for cancels and use Kyo for the qcf D shiki kia double kick into reverse dp B stuff then work into adding a dp A after , then go into Hwa Jai for the whole rapid fire dp canceling stuff to get them clean in rapid succession.
Kyo has some pretty easy cancels since folks get so much hang time on them that they dont have to be hit as fast as some combos so he's a good start to grind back in my execution. Hwa Jai is just fun for the exercises where you pick one motion and repeat it.

Currently my Reverse DP execution has fallen shamefully low considering I was using some Kyo before. Course it was EX Kyo but hey its good to be back even if I got to grind up again till Im decent enough to go for what Im after again.

God I missed this game. Think I'll throw in the whole low B into standing B on random block training to practice being able to convert off of a hit confirm reflex too since Juice mentioned it this week and it seemed the best way to train for reaction times. May as well train this right and go all in now that I can enjoy a match online.
 

Onemic

Member
LOL. My inputs are ass after playing Injustice the past few months. Time to start working out in the lab on my DP motions and cancel timing again. I'll start on basic mode for cancels and use Kyo for the qcf D shiki kia double kick into reverse dp B stuff then work into adding a dp A after , then go into Hwa Jai for the whole rapid fire dp canceling stuff to get them clean in rapid succession.
Kyo has some pretty easy cancels since folks get so much hang time on them that they dont have to be hit as fast as some combos so he's a good start to grind back in my execution. Hwa Jai is just fun for the exercises where you pick one motion and repeat it.

Currently my Reverse DP execution has fallen shamefully low considering I was using some Kyo before. Course it was EX Kyo but hey its good to be back even if I got to grind up again till Im decent enough to go for what Im after again.

God I missed this game. Think I'll throw in the whole low B into standing B on random block training to practice being able to convert off of a hit confirm reflex too since Juice mentioned it this week and it seemed the best way to train for reaction times. May as well train this right and go all in now that I can enjoy a match online.

What's your steam id? I need more gaffers to test connections!
 

Onemic

Member
Where are you from?

Toronto, ON

Updated impressions: Played a gaffer from Michigan for a 3/4 bar conenction and it felt near lagless. Really great matches. Later on I played a 2/3 bar player match with someone else it felt almost perfect as well. Not as good as the 3/4 bar but the difference was almost negligible. I got my ass handed to me though, the guy was able to land all his combos including HD's :(

Netcode seems even better compared to last night where I did feel some lag here and there on 3 bars. I know the v6 update didn't do anything to the netcode, but matches feel a whole lot smoother now. If I were to compare to SFIV both sessions I played felt similar to a 3 bar match in SFIV. No complaints here.
 
got your request Kar. I'm at work right now, but we can try to get some games later tonight. I just remembered that it's Thursday, though. Gotta make sure to catch The Runback!
 
Hm, 4 bars is near perfect but 3 could use some improvement. My opponent and I could pull off everything we wanted to including reaction anti-airs and two cr.B confirms into HD, but there was this heavy feel overall that shouldn't be there.
 

Onemic

Member
Hm, 4 bars is near perfect but 3 could use some improvement. My opponent and I could pull off everything we wanted to including reaction anti-airs and two cr.B confirms into HD, but there was this heavy feel overall that shouldn't be there.

This is how 3 feels for me. It's not quite there yet.
 
This is how 3 feels for me. It's not quite there yet.

Karsius, are you Onemic on steam?

I played some 2 bar matches earlier, and though it wasn't great, it was better than I expected. 4 bar matches must feel great.

Been trying to get my ps3 TE to work on my laptop, but so far no success :(
 

shaowebb

Member
What's your steam id? I need more gaffers to test connections!

My Steam ID is Shaowebb, but I got bad news for you dude. I haven't got it on steam yet. I'm playing 360 console still training up so that when I get paid again after rent I can pick this up and enjoy it online. College, rent, bills...it adds up. I gotta reign it in, but by God it has not been easy. Though from what I'm seeing in the lab Injustice has not been kind to me at all. Far too much instant gratification flowcharting and now I'm having to back and get better at confirms and execution sp I can get my wins for real again. Aint no flowcharts in KoF...folks can change there entire style of movement from moment to moment in a match.

I'll have it soon, but I might not make beta sadly. I am however hyping the shit out of this and I'm pushing TYM players who had it to come back in as well. For now...lab time on console till I got the money to spare on comforts.
 

Edgeward

Member
I'm glad I can finally go into training mode now for a reason. Knowing that these combos I'm practicing will have come to of use online against real people. Viva La KOF


I also think I want o pick up Kyo and drop Claw Iori. Kyo's moves just make more sense to me. Plus his running grab is such a cool combo ender. <3
 

shaowebb

Member
I'm glad I can finally go into training mode now for a reason. Knowing that these combos I'm practicing will have come to of use online against real people. Viva La KOF


I also think I want o pick up Kyo and drop Claw Iori. Kyo's moves just make more sense to me. Plus his running grab is such a cool combo ender. <3

Aw yiss. Dat Shiki Kai sandbox of combos. I'm trying to use EX Kyo myself. Kyo is likely better, but I just dig EX Kyo a lot from my memories of doing rekkas with him and I dig how he feels more aggressive.

Also on a side note I think I've gotten some folks on TYM back into this game now. Mikemetroid is playing now and I'm giving him links to the character wiki, juicybits explanations on the button hold trick and input shortcuts, and I'm explaining his guard cancel options to deal with a low masher he faced.

Gonna grow this thing.
 
Yeah. I'm halfway through with the Leona video. It's pretty well made. Also been using the orochinagi, dream cancel, and srk wikis for character basics.

OH GOD IT WAS THAT EASY?! just move to UF afterwards? let me headdesk for awhile.
 

Edgeward

Member
I don't know how to consistently hit dp+c [DC] qcb+b

Looks to be a staple of Kula's combos. Just means more training mode, I guess. Haven't figured out any trick inputs yet.
 
Had a pretty decent set with a guy in NY. It showed one bar, but it felt like a 3 bar in the last few matches. I think the bar system is pretty inaccurate. My execution is terrible online though, and my muscle memory went blank. Been trying other chars so maybe that's why, probably just need to practice up.
 

shaowebb

Member
Had a pretty decent set with a guy in NY. It showed one bar, but it felt like a 3 bar in the last few matches. I think the bar system is pretty inaccurate. My execution is terrible online though, and my muscle memory went blank. Been trying other chars so maybe that's why, probably just need to practice up.

Try Hwa Jai. He's not too execution crazy if you can do DP motions well. His specials link into juggles and overall he's an easy character to combo with and use. Claw Iori or Andy also seemed pretty easy to use for me and that was in 360's online.
 

BadWolf

Member
I don't know how to consistently hit dp+c [DC] qcb+b

Looks to be a staple of Kula's combos. Just means more training mode, I guess. Haven't figured out any trick inputs yet.

Do the dp+C and then immediately do qcb+K and hold K.

Holding the button has the game remember the motion for a few frames so the dc will happen as soon as it can.
 
Try Hwa Jai. He's not too execution crazy if you can do DP motions well. His specials link into juggles and overall he's an easy character to combo with and use. Claw Iori or Andy also seemed pretty easy to use for me and that was in 360's online.

I have messed around with Hwa before, and I'm not too big on the character. My current team is EX Kyo/Claw Iori/Shen. I'm thinking about replacing EX Kyo though, I can be very inconsistent with him. Also had matches with Edgeward and Karsius. The matches were legit and very playable, even though we are a good bit away from each other. I'm quite impressed with the netcode.
 

BadWolf

Member
I have messed around with Hwa before, and I'm not too big on the character. My current team is EX Kyo/Claw Iori/Shen. I'm thinking about replacing EX Kyo though, I can be very inconsistent with him. Also had matches with Edgeward and Karsius. The matches were legit and very playable, even though we are a good bit away from each other. I'm quite impressed with the netcode.

All three of your characters are close quarters based and can have a hard time against zoners and grapplers.

Imo you should mix it up and go with a style of character that can add variation to your team.
 

shaowebb

Member
All three of your characters are close quarters based and can have a hard time against zoners and grapplers.

Imo you should mix it up and go with a style of character that can add variation to your team.

Good idea...King maybe? Or Athena?
 

Hyun Sai

Member
I don't know about Athéna, but you can't really go wrong with King. Pretty effective AND easy to use.

I would like to test some connections of the US East coast, especially Florida. Steam ID : Hyunsai972
 
Leona so awesome. I might swap out elisabeth for someone more rtsd. I main freebuki in ae and already have kyo and leona as deadset mains. Any good choices?
 

shaowebb

Member
Leona so awesome. I might swap out elisabeth for someone more rtsd. I main freebuki in ae and already have kyo and leona as deadset mains. Any good choices?

Duo Lon? I've seen him work as both point or anchor and I know Leona has that HD damage alongside of Kyo. Give you some dirty mixups and nice pokes if you face a marathon of rushdown. It'd be a team you could rotate around any way you like.
 
I like the idea of claw iori but i have no idea how to play him versus rekka iori

he was super weird to me at first, but his style isn't really far removed from Flame Iori; ultimately it'll just teach you to how to use his normals, reset, and respect zoners. You lose the fireball for that full screen pressure and also the rekkas for the up close pressure (kinda), and that's it really. Mid-range, use that j.D to stuff the hell out of late jumpers or mistimed ground normals. Once you close the distance, Iori's game is a lot like it's been. Pressure with cr.B -> st.B (when confirmed, go into fwd+A xx qcb+C -> sweep or dp+A or super). qcb+C is only -2 on block, and with cl.C having a startup of 3 you have an OK to use occasionally frame trap. Train your opponents to crouch block, then mix it up with hop C or hyper hop taco (back+B). His command grab adds to his mixup versatility, can start additional resets, and will connect from the st.B -> fwd+A string up close, but it's not the fastest command grab so use it wisely. A neat thing to do from a qcb+C that hits in the corner is to follow up with cl.C xx qcb+B. When you recover you will be right in their face at an advantage, so mashers will eat a cl.C clean or are susceptible to a command grab if scared, etc. Having said all this, Claw is extremely fun to play and does not require crazy execution IMO, so try him out.
 
Duo Lon? I've seen him work as both point or anchor and I know Leona has that HD damage alongside of Kyo. Give you some dirty mixups and nice pokes if you face a marathon of rushdown. It'd be a team you could rotate around any way you like.

alternatively i'd probably pick a character that's a ninja. if there's any ninjas in kof. I don't want to be called out for not respecting the lore.
 
Ok, I remember I came back here a long time ago for character suggestions for when I wanted to get into this game. So for a little while I ran Kim/Shen/Yuri (in no real particular order, this was also at Evo where I got bodied because I don't really know the game yet, lol), and then for a small while after that when I wanted to get back into it, I ran EX Kyo/Shen/Kim

But now I decided to try Terry/EX Kyo/Shen, and I sort of liked it.

Thinking about dropping EX Kyo though, most likely, and maybe Shen (though I still sorta like Shen), but I'm going to stick with Terry.

Any characters that would be more similar to him that someone might think I would like playing?
 
if you like Terry and Shen it seems you're into the sorta weighty, heavy-hitting lockdown characters. You might like Ryo and Ralf. Frame traps for days.
 
if you like Terry and Shen it seems you're into the sorta weighty, heavy-hitting lockdown characters. You might like Ryo and Ralf. Frame traps for days.

I wouldn't necessarily say I'm into the heavy hitting characters as I am the more "basic" characters. I'll try out Ryo though. I think I saw him being used in Top 8 at Evo so I might give him a shot.
 

SamVimes

Member
Is the frame data for this game accurate? I don't understand how i can have more problems chaining crouch B than hitting the (supposedly) 1 frame link ex metal massacre - close C on Mature.
 

McNum

Member
Oh, there's an OT for KOF13 over here? Thanks weekly fighting game GAF thread!

So, I've been messing around with the Steam beta, and this is really my first experience with anything KOF. And, well, I like it. Quite a bit, actually. I'm still a total newbie who get jumps when I mean to hop and panic in the face of rushdown, but... I like the game even though I get thoroughly beaten online. Fear my 9% win rate! I'm looking forward to the full Steam version of the game and more people to fight. But enough introductions, let's talk characters, because hoo-boy do I need to work on my team.

I'm running a Kula-Athena-Yuri team at the moment, and I like both Kula and Athena. Yuri... is fun, but she is almost too fast for me to keep up. The point of a speedy character is to outrun the opponent's eye tracking, not my own. As you can probably tell already, I tend to favor zoning characters... because I'm not good at long combos.

But I was wondering if anyone here could give me the newbie breakdown of these characters? From the few matches I've played, this is what I got.

I see Kula as a character who favors midrange. Exact range being the outer edge of the Diamond Breath move. Poke, poke some more, poke with specials, and convert the eventual opening into a combo. I don't know any good combos to do that with, but I think I get her.

I see Athena as a far-range zoning character. Which in KOF is a really risky style as you have to earn your space. But when she gets going, she gets going. Not entirely sure why she has a command grab with that short range, but I am digging her teleport. Getting Athena cornered isn't hard. Keeping her there... is. Also just how powerful is Psycho Reflector? I bounced an EX projectile back at a Terry with a regular reflector. Can it bounce Supers?

I see Yuri as... well, I don't know. Cute? A rushdown combo specialist? Which is good to have after two zoners, but I'm not entirely sure I want to keep her there as a newbie. On the other hand, she is pretty fun to control. And I did win a Yuri mirror round, so I don't have the worst Yuri ever... I need to figure out if I should stick with her or find another anchor.

So, is this about right? I so need to find a few good newbie combos into Super for all of them. Getting just 70-100 damage off a footsie win while taking 300-400 back on a footsie loss is a great way to lose a fight. I do want to learn more KOF. It feels... right. If you know what I mean.
 
Is the frame data for this game accurate? I don't understand how i can have more problems chaining crouch B than hitting the (supposedly) 1 frame link ex metal massacre - close C on Mature.

Mature just has a slow cr.B chain.

I see Athena as a far-range zoning character. Which in KOF is a really risky style as you have to earn your space. But when she gets going, she gets going. Not entirely sure why she has a command grab with that short range, but I am digging her teleport.

You can use Athena's slow fireball to get blockstun to run behind it and start your own offense. Her command grab is invincible (both the regular and EX version).

JuiceBox wrote a nice guide to that kind of fireball character here: http://pastebin.com/RkwpWcNd

and here is his Yuri tutorial which should help you understand the character : http://www.youtube.com/watch?v=zKetH_laDh8
 
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