I see Athena as a far-range zoning character. Which in KOF is a really risky style as you have to earn your space. But when she gets going, she gets going. Not entirely sure why she has a command grab with that short range, but I am digging her teleport. Getting Athena cornered isn't hard. Keeping her there... is. Also just how powerful is Psycho Reflector? I bounced an EX projectile back at a Terry with a regular reflector. Can it bounce Supers?
Athena is actually a psuedo grappler imo. Her command grab is:
- 3 frames startup
- Completely invincible on startup
- Cancellable from her teleport
- Leads to full combos, including butt loops and HD combos
You can actually instill a fear into your opponent with the grab similar to that of Clark's (the one with the autoguard).
Her reflector is extremely useful since it can not only be used to bounce fireballs (and super fireballs) but can also act sort of like Yuri's Saifa where you can use it like a preemptive anti-air and shield like move. After reflecting something her recovering is extremely fast so you can easily follow the reflected fireball.
Here is Woo's Athena in action versus Mr. Kof (12:22):
http://www.youtube.com/watch?feature=player_detailpage&v=uwe9Z7K4A4c#t=741