man these trial combos are rough lol.
How do I trigger a fireball move off of a f+A attack without activating dp by mistake?
Most characters can tigerknee the fireball motion as most dps will not come out on up-foward.
Also, you could press f+a, quickly return to neutral, then qcf.
Bumped. Back on gaming side for a month due to the Steam release.
Have you ranked up yet on PC so I never play you? D:
Anyway how the hell do you drive cancel Kyo's tutorial drive cancel? Any time I do the command I'm not breaking the shoryuken action into the next move.
I'm a total newb at this game, but I DO know the answer to this one.Have you ranked up yet on PC so I never play you? D:
Anyway how the hell do you drive cancel Kyo's tutorial drive cancel? Any time I do the command I'm not breaking the shoryuken action into the next move.
Bumped. Back on gaming side for a month due to the Steam release.
After playing a few games, this is definitely the best version of the netcode by far, and I'd even say it's a whole lot better than SF4's netcode at this point. Played a lot of matches with a 2 bar in Mexico and it was as smooth as butter. That would never happen in AE.
So I bought this. Always watch it at majors and always enjoyed it but never bought cause I primarily play online.
It's tough going to this game from Skullgirls since that was very forgiving and this is more execution heavy. What button layout are people using? I have a Hori stick.
Beta testers got the full version for free? HHNNNGGG So jelly I wasn't able to get beta access when I applied nor quick enough to snag one code from their FB. Is it true that the game has offline input delay when played on fullscreen, though? Is SNKP aware of the issue and will they be able to fix it?
After playing a few games, this is definitely the best version of the netcode by far, and I'd even say it's a whole lot better than SF4's netcode at this point. Played a lot of matches with a 2 bar in Mexico and it was as smooth as butter. That would never happen in AE.
McNum said:KoFXIII doesn't clear the movement buffer when you execute a move. So, when you've done the dragonpunch move, you're just one forward from having completed the motion you need for the next move. Do that as fast as you can and you should cancel it.
Oh... and good luck with the MAX Cancel tutorial.
I dunno. Trying two bars had lag spikes. It was playable but not really recommended. 1 bar was complete trash. This was a week back when it was still "beta," though.
It's remarkably better than console releases though.
:
Anyway how the hell do you drive cancel Kyo's tutorial drive cancel?
I don't get that. In non-technical terms: You buffer both commands at once and the game recognizes it?
Only for certain edit teams (such as that one), with full endings reserved for official teams, the only other illustrations for clearing arcade mode being for teams with an unlockable/DLC character illustrated individually (those requiring you to win against the final boss with that specific character).Also... I unlocked a hand-drawn illustration of Yuri, Athena, and Kula when I beat Arcade mode. That's my exact team. Are there illustrations for all of them possible teams, or am I just not as original as i thought?
So I basically stumbled into a hard to guess unlockable? Cool. It's a cute drawing, anyway. Kula has a lollipop.Only for certain edit teams (such as that one), with full endings reserved for official teams, the only other illustrations being for teams with an unlockable/DLC character illustrated individually (those requiring you to win against the final boss with that specific character).
A different, additional illustration can be unlocked by substituting Athena for Ash (Kula, Yuri, Ash). But yeah, a good deal of them are less obvious than others, while one is just a throwback to an official team in a previous game (Ash, Shen, Duo Lon).So I basically stumbled into a hard to guess unlockable? Cool. It's a cute drawing, anyway. Kula has a lollipop.
Really? I was thinking of trying out Ash as a fourth man to sub in at times. Although I was thinking of having him take Kula's place.A different, additional illustration can be unlocked by substituting Athena for Ash (Kula, Yuri, Ash). But yeah, a good deal of them are less obvious than others, while one is just a throwback to an official team in a previous game (Ash, Shen, Duo Lon).
The kick in the QCF+K needs to be pressed the moment the DP connects. The easiest way to do this is:
6236 + P, K --- F, D, DF, F + P, K
6236 buffers both specials at once. The majority of the game's drive and super cancels can be done in one motion by combining motions like this, especially when using longcuts, such as 632146+P giving a DP.
Most people either use
AC
BD
or
BCD
A
I use the latter since that's what I'm used to playing NEOGEO machines during arcade days.
The
BCD
A
...setup is the one Raiden players use for dropkick right?
That Max Cancel is pretty bullshit. I'd enter the 41236 and think I'd buffered the 236 with a punch to where I'd faceroll 236+LPHP as quick as I could with no dice into the super max.
I never played the recent King of Fighters but I liked Guilty Gear, is it anything like that?
For Kyo's max cancel from his 2141236+P into 236236+PP, the delay is too long and you need to input the full 236236+PP.
The game only remembers for a certain amount of time. We call this length of time the "input buffer". It sometimes varies for certain specials.
I'm really curious about it, but not enough to buy it right now, I'll just wait for a sale.No, but it's still good.
So then how are you supposed to consistently do that? I'd start the HD with PP+KK, enter the 2141236+LP->Super/whatever it's called here start-up, as it's starting to play quickly smashout 236+PP/L1 to try to get it to "MAX CANCEL" into the Max Super and fail it like 5-6 times. Even with inputing it as 236236+PP the game would play out the super before doing the cancel each and everytime, even if I sped up to try to "cancel" before Kyo throws out any fireballs at the start of the first super.
I never played the recent King of Fighters but I liked Guilty Gear, is it anything like that?