Hahahha XDI'm happier for you than I was when I got the game!
Half hour to go... gonna buy a bunch of snacks and then: ITS KOF TIME!
Hahahha XDI'm happier for you than I was when I got the game!
[*]I've seen so few effective K', Kyo's, and Iori's online... And almost 100% no Raiden. The only Raiden I've seen has been ME playing him on occasion. I've seen more Goro! This is so different from the Japanese Arcade play that's been out and about over the past year...
[*]I've had a lot of fun with color edit mode, btw. Ragnarok Online Blacksmith Maxima, Sentinel Maxima (Now Retired), MegaMANxima, Everyone with Terry-inspired colors (Except Leona, who'se more Blue Mary!), The Joker Vice, Xiangfei Kim, and then just loads of original color combinations for the sake of having them... I've seen very few "goofy" color edits (I think the only one has been "Sans Pantsu" Yuri...), most people seem to actually try to make meaningful edits!
I haven't played any of the other fighters I own for a week... XIII really just has everything I currently want in one. Even a Capcom / Namco fan was telling me in a player match how much he'd rather be playing XIII
So the less hits causes less maximum damage scaling, eh? That's nice and efficient.So for Goro-
J. HP-->St. HP-HD activate->St./Cr. HP-->Lvl. 1 super-->NEOMAX
Does more damage than if you used Lvl. 2 super.
Also it seems that various characters can do
J. HP-->St. HP(-->Command attack)-HD activate->St./Cr. HP(-->Command attack)--->Lvl. 1 or 2 super-->NEOMAX
and get an easy 800 damage combo.
Finally, what's up with Maxima's St. HP being cancelable on either hit whereas Raiden and Clark's don't? @_@
Hey, I use Raiden and I'm certain I used him when I played you! LOL.
But yeah, no one ever seems to use him or know what to do against him. I have gotten way more OCVs using him than I should be able to online.
Sans-pants Yuri surprised the hell out of me...was going for white bottoms and noticed that it looked like she was nude, lol. I've been going for colors inspired from characters from other games, so Yuri is now Cammy, Mai is Kasumi from DOA, and Raiden (Big Bear) has become the Hulk and King from Tekken.
TBH if the online was better I'd completely drop the other games, but there's clearly less people playing XIII online and while I find it totally playable, it needs a lot of improvement.
Buffer breaking trick
This trick is used to cancel normals into super in an easier way. For example in KOF98 it is not that easy to cancel cl.C into 2xqcf+P, and if you try to buffer it as qcf+C qcf+P, qcf+C comes out instead of close C. In KOF (and this includes KOFXIII) you can break the special buffer by including a direction not part of a special motion. For example back.
So to do the above combo you can buffer it in the following way: down, down-forward, forward, back, press C, down, down-forward, forward, press Punch. This way close C into super comes out.
You can also use down, to do cr.C into super: down, down-forward, forward, down, press C down-forward, forward, press Punch.
This can also be used if you buffer a qcf, but make up your mind and decide you just want to do the normal, press back and then the normal. to simply get the normal. Or, of course, if you do qcb, you can press forward to get the normal.
Going to try this, good lookin' out!
Anything else like this I should know?
I would do it if your character(s) need something to that effect.Is this something a lot of people do?
Got dammit people why didnt you tell me that XIII is one of the best looking games ever?
Played just a little bit to unlock Saiki (Billy will be next).. but damn THOSE GRAPHICZ!
And the sound? Oh man you can almost feel the hit stun!
Tried 3 matches online with a guy from Argentina (Same province)
1) He made the room: Delay 3 short input delay but enough to ruin the experience
2) I made the room: Delay 4 playable!
3) I made the room: Delay 4 ... it was like playing underwater about 1 or 2 secs delay and the game looked like 15fps (Im sure it renders at 60fps but the time factor increases a lot)
So yeah i just scratched the surface: This is easily one of the best fighting games ever made.
Im still in awe at the depth of the combo/cancel system.
And the sound? Oh man you can almost feel the hit stun!
And the sound? Oh man you can almost feel the hit stun!
Is it really? I've always loved how visceral the characters can sound, but I thought it might be just because it was a certain different style of sound design. If they're just flat out BETTER that makes more sense I guess, haha.Has it been the same core group since the 1990s? S.N.K.'s sound design is so, so far beyond anyone else's.
To be perfectly honest, I fine the sound effects to be tinny and disappointing. They lack impact.
Vice makes beating Saiki and Dark Ash SO easy that I almost feel bad using her just to complete the story mode cutscenes. Almost.
Ugh sorry I wrote that when I was feeling sleepy:So the less hits causes less maximum damage scaling, eh? That's nice and efficient.
OK cool.Variety. They also have better overall grapple ranges than Maxima, and are more focused as grapplers, whereas Maxima's something of a hybrid. They both get extremly-damaging grapple DMs, while Maxima gets a "striking" DM.
Will try out that Raiden combo, thanks, but how good is Clark in getting in cuz ATM only good thing about hims is his HCF+B which can let you win laggy online matches more easly =VBesides, Raiden got that new "headrocker" Strong Mist, Close C, weak Mist HEAD-O-CRUSSSHA! combo, so he kinda doesn't need it. And Clark has a hop that lets him cancel out of normals into pressure, mixups, a delayed Guardpoint Grapple, etc...
Wait, what?Huh, I had no idea HD mode didn't let you build meter.
Tizoc has been in the lab for sure
So have I, but I have nothing but failed safe jump attempts to show for it.
It can't be all that bad: Maybe you found various situations one should NOT attempt a jump-in at =3
So how is the netcode on the 360 version holding up?
I want this game so bad, but I'm holding off due to the substandard netcode and my lack of extra cash at the moment
I'm thinking this will make a perfect Christmas present. There's probably little chance of SNK releases a netcode patch, right?
I bought every SNK game on 360 with the exception of Battle Coliseum and Samurai Shodown Sen and I can't remember any game where the netcode was patched.
It might happen for XIII but I wouldn't bet on it.
XII's got patched iirc.
XII's got patched iirc.
Didn't do it any good.
Dreamcancel just put out an open letter to Atlus and SNKP:
http://dreamcancel.com/2011/11/29/an-open-letter-regarding-kofxiii-online-play/
I bought every SNK game on 360 with the exception of Battle Coliseum and Samurai Shodown Sen
The two best netcodes in the history of SNK.
Also, every report says 4 bars netcode in XIII is smooth and 3 bars is ok. If you don't have people with the game in your city, then sure, it'll suck since you won't be getting 4 bars. But don't try to make this into some "unplayable OMG" deal, because games like SF4 and MVC3 had worse netcode that was considered fine and have people playing to this day.
The two best netcodes in the history of SNK.
Also, every report says 4 bars netcode in XIII is smooth and 3 bars is ok. If you don't have people with the game in your city, then sure, it'll suck since you won't be getting 4 bars. But don't try to make this into some "unplayable OMG" deal, because games like SF4 and MVC3 had worse netcode that was considered fine and have people playing to this day.
The Netcode is okay at best but it's certainly not as good as SSF4 or UMVC3 netcode, I am hoping a patch fixes it.The two best netcodes in the history of SNK.
Also, every report says 4 bars netcode in XIII is smooth and 3 bars is ok. If you don't have people with the game in your city, then sure, it'll suck since you won't be getting 4 bars. But don't try to make this into some "unplayable OMG" deal, because games like SF4 and MVC3 had worse netcode that was considered fine and have people playing to this day.
I'm gonna have to call bullshit on that one. SF4 and MvC3 have some of the best netcode in fighting games. Much better than all of the competition, at least.
The two best netcodes in the history of SNK.
Also, every report says 4 bars netcode in XIII is smooth and 3 bars is ok. If you don't have people with the game in your city, then sure, it'll suck since you won't be getting 4 bars. But don't try to make this into some "unplayable OMG" deal, because games like SF4 and MVC3 had worse netcode that was considered fine and have people playing to this day.
WHAT IS YOUR VICE SECRET?! Share man, I wanna get that 'beat arcade without continuing' trophy.
I bought every SNK game on 360 with the exception of Battle Coliseum and Samurai Shodown Sen and I can't remember any game where the netcode was patched.
It might happen for XIII but I wouldn't bet on it.