Guess what I just went out and bought? I'll give you a hint.
Mine still has the 4-cd soundtrack too! Last nights stream with Chin, Clark and Steve's announcing sold me.
Haha, welcome to the party. I figured you'd fancy Chin, when I saw you mention liking Brad Wong in the DOA 5 thread. Chin's a favorite of mine too, though I haven't got back into him as much as I was in XII... I still lack solidarity with his combos
It all makes sense now! This game has the largest freakin buffer window in any fg i've ever played. That's why I'm gettin all these random ass supers/dp's that I'm NOT doing. This is not honest :/
MK9's buffer window annoyed me a LOT more. In KoF, I feel like it's telling me to relax. WHen I do, moves flow like I want. If I'm a bit too hype, it's time for getting DMs rather than DPs, and Haoshokoken's rather than walking Kou'ken...
In an odd twist, the buffers trip me up alot more in training than they do in actual fights.
@Sab Ca - How often do you use hwa's A grab super? I've been using a lot of ticks into it and they've been really successful. Usually I'll do a run up st. B, and during the B buffer the qcf, then dash up hcb +A to land the super. I'll do the same buffer technique, but tacked on to the end of blocked hit confirm strings as well (like cr. b, cr. a, cr. b) I don't do it often, but people get really scared about run up grab supers and it helps me open them up.
It's rate that I tick with Hwa, I do it more with Clark and Maxima (and the rare Yuri play, or Duo's NM...). Normally, It's either C Breaker, or only in dash in -> Normal -> Breaker confirms for punishing fiers DMs and such. I use it as a last ditch suprise, more than a training tool.
The sad thing about the people I do Tick / abuse with BREKAAA, is that they're the types that never learn. "Oh Hwa, would you like another Strong Phoenix Arrow?" "Hey, is it safe for me to try and sweep EVERY semi-open block strring?"
Oh, and that makes me remember... I love the fact that his console CD hops over lows. Love even more that it hops over Kyo's fireball, haha. A Blatantly easy way to land Dragon Dance off a counter hit.
why can i set latency as requirement for joining when sometimes a red guy joins anyway? this is weird. it works most of the time, but still.....
i rather stay in practice than kicking useless connections out.
Because the setting is a suggestion, not a requirement. Quick match users always have the chance to be thrown into whatever it finds *open*, too, so that doesn't help either.
Haha, SolarKnight said about the same exact thing while I was posting this...