sixteen-bit
Member
Atlus said its a technical mistake or something like that.
Probably SNKP/Atlus uploaded a wrong unlock key or whatever.
I just want mah colors!
Have they said anything about fixing controller support?
Atlus said its a technical mistake or something like that.
Probably SNKP/Atlus uploaded a wrong unlock key or whatever.
I just want mah colors!
I think it's time for SNKP to drop that color unlock key for free.
It was a preorder bonus but I've seen it at walmart. So it might be in the first editions.Whoa, I thought you had to buy a limited edition to get the soundtrack. That was a nice unexpected bonus.
Time to play this shit.
Whoa, I thought you had to buy a limited edition to get the soundtrack. That was a nice unexpected bonus.
Time to play this shit.
Can you taunt in this game?
It was a preorder bonus but I've seen it at walmart. So it might be in the first editions.
Have Atlus said anything about how this game has performed saleswise?
Perhaps sales are more sluggish than expected if this late in the season they still haven't sold out their first shipment.
Strange considering Atlus rarely overships.
Have Atlus said anything about how this game has performed saleswise?
Wasnt expecting this:
Atlus USA Mr. Karate Combo vid
Wasnt expecting this:
Atlus USA Mr. Karate Combo vid
I noticed that kinda weird isnt?Uploaded December 15th, no less? Perhaps accidentally they took it off private early?
Wasnt expecting this:
Atlus USA Mr. Karate Combo vid
Wasnt expecting this:
Atlus USA Mr. Karate Combo vid
Man, how could you? Can you imagine all the sleepless nights they had to endure to make this? All the blood, sweat and tears shed before RGB editor and, Jesus, how many mouse click had to be made?
Hard work can't be free.
Wasnt expecting this:
Atlus USA Mr. Karate Combo vid
It's personal preference. Usually I go for the "Mexican" style
ABC
D
I'm really liking that the DLC chars all get stages, and that they seem to be cream of the crop in detail and quality.
Got NESTS Kyo today, and geeked out over his remake stage, with its times of day, and craploads of animated details down to the pedestrians in the distance being fully animated.
That's one thing that has impressed me about XIII. A weakness of SNK/Playmore games has been, presumably due to nil budgets, really cheap backgrounds. Animated details are usually cheesy, with like 2 frames of animation. Poor colors, dithering, everything was pretty grim.
The XIII backgrounds, even the ones where animation is conservative, are like the glory days of SNK's finest artists and most elaborate stages, but made in native HD. Without sacrificing anything. Someone who watched KoF XIII being played here, who hadn't seen it before but was very familiar with NeoGeo games from before 2001, said "it's like the best Neo Geo game as if it'd been made today.)
Whoa, I never even heard of that style. It's been a while since I played a KOF game, but
BCD
A
is what I remember from US NeoGeo cabinets back in the day. I'm using a TE stick, but I have small hands so the buttons are a bit further apart than I'd like using "line layout" style.
It's personal preference. Usually I go for the "Mexican" style
ABC
D
But for XIII I use
AC
BD
since that's what I use in the arcade because I hate lp being in any other position no matter what game it is.
Does anyone just do one row straight across?
We dont know yet.Will there be actual DLCs that aren't unlock keys? Will there be other characters besides those three which just happen to be unlock keys.
We dont know yet.
I hope that SNKP is working in Adel as we speak. XD
My Kula is ... frankly I'm at a loss as to how to effectively use Kula. I'd like to think I make good use of her st.B pokes but the lack of a decent antiair and reversal without having to burn meter is really frustrating for me. I also seem to have trouble with comboing st.B into EX Ray spin consistently in a match. The angle on her DP overall is just really wonky too, often times I'll try to beat a jump and end up flying behind my opponent because of the odd trajectory of the move. The range on her actual reflect leaves a lot to be desired, the projectile has to basically be right on top of you to make decent use of it. I can combo with the girl fine but using her in any other situation is a no go for me at this point. I also need to get better at hit confirming LP Ray Spin into the correct followup for a combo.
So Takuma with a DP and more useful Neomax?
He has a DP that can be cancelled like Andy's kuhadan, a counter, zanretsuken, running knee grab, air hien shippu kyaku and 2002 fireball that can be cancelled into dash.
So, four moves regular Takuma doesn't have, plus the usual different propoerties on normals and the DMs.
His Neomax makes zero sense, tho. It's like 99% of Neomaxes - special effects hiding the lack of animation.
Doing some trial mode. What the fuck.
Which one did you start with? I hope it wasn't K
If you want the easiest ones for the achievement, I recommend either Vice or Maxima.
Did you do the Tutorial mode? It's actually helpful with teaching the systems in the game.
Yeah, I did the tutorial. I'd still like to get a little bit of a hang on how to do some combos.
or should i just spam fireballs and uppercuts and call it a day