A tip is to press multiple buttons. Now I'm not sure how many times you have to press a button to activate a mash attack, but let's say that it's three times; for Clark's A-version vulcan punch (mash punch) you could do: A, C, A. If you get the EX version it might help to do: C, A, A, just make sure to do the last button press with the strength you want.Ugh. Moves that require rapid pressing of a button shouldn't be allowed in fighting games. Between Super-Skrull's Tenderizer in Mahvel and Joe's Bakuretsuken, I'm completely unable to do combos I'd otherwise be able to do. I just can't press a button that quickly without choking up on the controller, which renders me unable to do anything BUT rapidly press a button. I cheesed my way through Joe's Trial 3 using turbo, but Trial 4 is just impossible for me. =/
A tip is to press multiple buttons. Now I'm not sure how many times you have to press a button to activate a mash attack, but let's say that it's three times; for Clark's A-version vulcan punch (mash punch) you could do: A, C, A. If you get the EX version it might help to do: C, A, A, just make sure to do the last button press with the strength you want.
I agree with you though. I don't like them either.
For Leona I think it's db (charge), then ub + P (so you don't lose the back charge), quickly into f+P.
- Doing Ash's D+LK, B+LK, B, F+LK without doing QCB+LK. Argh, this game and charge characters
OK am i going to be the first one to ask? Name of Mai actress for possible downloading purposes?
The links are hard, but mostly only a minor bonus to combo damage, unlike SF4.
That said, inputs in this game aren't well-designed in comparison to the other good KOF games. 98 and 02 had well-designed inputs and I never had problems doing stuff except for normal to DM combos, which should be hard.
XIII is a different story-this game reminds me of 96 in terms of difficulty of some inputs.
The Input buffer is not cleared when a command move is recognized, im sure thats the root of many of our issues.
ie: Do Yuri's DP+K and 'hastly' press K.
Been playing the demo and kicking ass online. I'm having fun but every match so far has had very noticable lag. This makes me nervous about picking it up for online play.
How's the online community in Europe?
Currently living in Germany
Would you just be able to build enough meter to do so? Unless you have zero.
I really could have done without the family guy references.Go watch this and laugh for a bit. http://youtu.be/3Eba4Ywf06g
I'm a long time KOF player but losing to scrubs online with like 6 wins. I know how to drive/super cancel, hop, roll, neomax, etc... It's like I'm just steadily getting worse at competitive video games as I age. Oh well~
And o.o at that Mai! O.O
I'm a long time KOF player but losing to scrubs online with like 6 wins. I know how to drive/super cancel, hop, roll, neomax, etc... It's like I'm just steadily getting worse at competitive video games as I age. Oh well~
elisabeth's trials are a bitch. any tips for trial 2? i'm too slow for the last grab.
I'm not sure if this is a requirement, but it works for me. When I cancel from her command dash, my input goes to neutral before inputting the next move. As for the timing, well... You kinda get used to it after a while, not sure what else to say.elisabeth's trials are a bitch. any tips for trial 2? i'm too slow for the last grab.
Just gotta be really fast. I just did it a few minutes ago.
On the other hand, does any one have any tips on how to land links? I absolutely loath linking low normals to other normals. Specifically, D LK into D HP for Shen. Any tips?
I know that this wasn't directed at me, but what he described are links as in waiting for a move's animation to end before executing another.Just to make sure, do you mean "links" in the street fighter sense, as in waiting for a move animation to finish and then hitting the button for the next move? I've heard a few KOF players use "links" to describe what I would normally call "cancels" or "chains" and it gets confusing.
I know that this wasn't directed at me, but what he described are links as in waiting for a move's animation to end before executing another.
I'm not sure to be honest. I think that it is the same across the board in fighting games.Is that the normal definition of links among KOF players?
I'm not sure to be honest. I think that it is the same across the board in fighting games.
I say it because I pretty much learned the TE stick using Marvel 3. I don't play Street Fighter. Going to KOF13 requires a lot of skill using the stick that I never had to develop playing only Marvel.I don't know why people say this so much. This game has the most lenient buffer window in any game I've ever played. I get so many accidental moves that would never happen to me in other games. With Leona, it's almost impossible to just walk up after a charge. I can go almost 3 character lengths and still get a side slash after pressing B or D. Not to mention going back to capcom games means you'll have to completely relearn how to do links again since this game's hold button buffer holds your hand through all that.
If anything, I've had to do extra shit just to NOT get stupid shortcuts/buffers messing me up.
But isn't that a link, as you're not really cancelling the jump normal into the heavy?What a link is should be same across the board. I think some people are mistaking chains with wierd timing for links, i.e. chaining jumping normals to heavy attacks.
But isn't that a link, as you're not really cancelling the jump normal into the heavy?
-Edited
Ah, ok. I might have understood links incorrectly myself, though. What you wrote actually got me thinking, heh.Well, I guess that can be considered a link now, huh. I just don't like associating it with links because they are usually considered to be difficult. I don't think comboing from jumps is hard, just different.
Well, I guess that can be considered a link now, huh. I just don't like associating it with links because they are usually considered to be difficult. I don't think comboing from jumps is hard, just different.
I'm not sure if this is a requirement, but it works for me. When I cancel from her command dash, my input goes to neutral before inputting the next move. As for the timing, well... You kinda get used to it after a while, not sure what else to say.
EDIT: Oh, you mentioned that you're not fast enough. What goes wrong? Does the command throw whiff or does it simply not come out?
Link should be something like Mai's dB, dA into dC.
How the heck are you supposed to do this link?
I'm playing Mai & 99% of the time it doesn't link (in training mode even mind you)
How the heck are you supposed to do this link?
I'm playing Mai & 99% of the time it doesn't link (in training mode even mind you)
I say it because I pretty much learned the TE stick using Marvel 3. I don't play Street Fighter. Going to KOF13 requires a lot of skill using the stick that I never had to develop playing only Marvel.
You'll find the same thing playing any new fighting game series, sf4, tekken, soul calibur, etc. etc.
Once you're over getting acquainted with the mechanics, playing the game at a functional level is extremely easy. The introductory level is just so rough cuz it's awkward and different from everything else.
I play storm/wolves/sent in marvel and moving/flying/mixing up with storm and sent is harder than anything I have to do in KoF.