Dood my colors got locked 3 times! I need them!!lol can't contain your excitement?
Dood my colors got locked 3 times! I need them!!lol can't contain your excitement?
Dood my colors got locked 3 times! I need them!!
Its a known bug. Colors get locked again... ive unlocked Clark first color row 3 times nowThey can disappear after unlocking them? That's so weird.
Ok so if i buy this from usa or asia I'd have to have a psn account from the same region to get the dlc right? How many dlc characters are there? I'm thinking it might be easier if i pick it up on xbox...
No color unlock today
..
Maybe next week! GET HAIP!
Damn meter management metagame.
Have you been hanging out with gootecks?You mean awesome meter management metagame, right?
It is my opinion that meter management makes everything better.
Games
Life
Sex
Everything.
Have you been hanging out with gootecks?
I suck at execution in both games, but I suck at Marvel more, so I'd say Marvel is harder.
That said 13's controls aren't as good as 98 or XI's.
Have you been hanging out with gootecks?
I thought I had settled on my 3 but forgot how much I liked Leona. But then there's King & Vice too. I've got 2 down at least--Clark & Takuma.i thought i could stick with 3 characters. now i'm playing billy, robert, iori and a bit of clark on top of my original team. someone help me.
Oh yeah, new Mr. Karate Videos - http://iplaywinner.com/news/2011/12...-mr-karate-gameplay-tutorial-videos-from.html
2 Inquries
Are we done with DLC characters or does SNK have something else up their sleeves?
And is there going to be a pack with all 3 DLC characters at some point?
It's great to see how much info and detail and practical application they give us for these things. I continue to be impressed with how deep into the game they've figured their characters; I like it much better than the "throw into the wild, and be suprised at what happens!" approach certain other fighters give off, lol.
There's still enough depth so that "discovery" can happen, but at the same time, there's enough groundwork laid so that you can get excited for the character, and start planning how to put them into your game.
I'm really looking forward to Karate, I really enjoy characters that offer unique air control in this game (Robert being able to do his command crossup, and then JUMP BACK into the air with a hop C into EX Air Drive Kick is the latest fun), so jump-cancelable normals + Marco elements make Mr. Karate a pretty solid lock for me...
We don't know. I hope SNKP knows by now, but they're not letting US know!
As far as a collection pack... I wouldn't bet on it. Of course it's possible, but bundling DLC isn't really that likely for smaller corporations...
How is the netcode on the 360 version? I want to pick this up, but online is my only form of competition. how is it compared to SSF4AE?
Probably not worth it if all you have is online. You might want to wait and see if the patch changes anything(it doesn't seem likely at this point though).
ATLUS is sponsoring KOFXIII at Final Round 15 - http://iplaywinner.com/news/2011/12...-king-of-fighters-xiii-at-final-round-15.html
My cousin bought the game after we watched the SCR archive footage for top 16 before Skullgirls and he is loving the game way way more than XII. Now this game is a must buy.You should. It's a really fun game despite the netcode being ass most times online. Hopefully we'll see some tweaks with it in the future. Wish I had time for the game. Every little bit of time I get in to play is fantastic.
Well, to be fair... when I say bad I mean that it is just bad and not terrible. Vanilla Mahvel and KOF XII were terrible. This is just bad, but tolerable like Vanilla SF4. I hope they try harder next time though. This was SNK's chance to build a larger audience for the game and they probably missed it.Its not that bad. Just set it to search for player matches with 4 bars only and sit in training mode and goof around. Thats what I do and it works pretty well.
Without a doubt.Maybe we should be blaming Shitty-ass Time Warner and their monopolies as much as KOF.
Props to Atlus.ATLUS is sponsoring KOFXIII at Final Round 15 - http://iplaywinner.com/news/2011/12...-king-of-fighters-xiii-at-final-round-15.html
laggy online King is FUUUUUUUUUUUUUU, hurry up netcode patch.
There hasn't been a set date announced.
I hope it coincides with Mr. Karate. It'll be a way for them to save face for having DLC characters in the first place.
ATLUS is sponsoring KOFXIII at Final Round 15 - http://iplaywinner.com/news/2011/12...-king-of-fighters-xiii-at-final-round-15.html
If there's one game and developer who can be forgiven for wanting/needing to find a way to make some extra cash off a release, this is that case.
They also knocked $10 off the price of the game, so it really isn't that big of a cash grab compared to what Capcom did with MVC3 Shuma/Jill.
If you sell your game under $60, I'm more tolerant of DLC characters.
IndeedIf there's one game and developer who can be forgiven for wanting/needing to find a way to make some extra cash off a release, this is that case.
The prices were high, but that is pretty much my only problem with DLC in BBCS. The game was budget priced at launch and the rebalancing was free to boot.I don't think that's an excuse. BBCS debuted at $40 but they rightfully took a lot of flack for DLC characters.
Costumes and cosmetic things I don't take issue with, but when DLC affects competitive play, then that's just silly.
I don't think that's an excuse. BBCS debuted at $40 but they rightfully took a lot of flack for DLC characters.
Costumes and cosmetic things I don't take issue with, but when DLC affects competitive play, then that's just silly.