Slamtastic said:
Your motivation to play the single player should be that it's a good, full mode that warrants your play. No unlocks, yes story cutscenes.
It could be both. I enjoy the story and cutscenes, but I also appreciate a "gameplay" related reward for it, as well.
Skilletor said:
Mission mode will get me to do this.
For me, there is nothing fun about playing an AI character in a fighting game. If I'm playing a fightin game, I am in training or vs. mode. It has nothing at all to do with being jaded. I play these games to fight vs. people.
It's just part of the game, though. VS is a big part, but as a product, the CPU-based portions are important to the product, as well (especially when they spend so much time adding cutscenes and a novel's worth of text, and the like).
I always felt like single player in a fighter was kinda like boss rush in a platformer. Learn the patterns, learn how to take advantage of the CPU, and progress.
I have some good memories of "SNK Boss Syndrome" fights, as well, lol. Saving in front of Rugal, and beating him with different teams to see various endings, was fun back on the Saturn... (Was very odd to be able to save in front of the last boss in a fighitng game...)
TreIII said:
Wanting everybody to see your game's content is fine, but not at the cost of what should be "out of the box" fun. If they really want to throw a bone for the casual and "Trophy/Achievement" seeker crowd, there should be plenty in the way of content that can appeal for them, like avatars, stages, unlocking more colors in Edit Mode, etc. But characters, which are the focal point of a fighting game? Those should NEVER be sectioned off.
Just as a consumer, I can't agree. I see your point, especially from the tourney angle, but unlockable characters are like the premium reward in fighters. I prefer the majority of unlocks to be things like colors, avatars, etc, however, and for character unlocks to be limited. Wouldn't want to go through unlocking half the cast like in Tekken 1 or 2 again, that's a bit much.
I would prefer if unlockable were TRUE suprises, though. How cool would be be to unlock Adelheid in XIII, after seeing Ash's ending, or something of the sort? Locking already-revealed stuff is pretty meh, but having a true reveal as a reward makes much more sense.
...See, part of the problem is the whole "locked save" garbage this generation fostered. Back in the PS2 era, we didn't have to put up with this garbage, because one single memory card was enough to load up everything on multiple consoles.
Totally agreed here, though. The use of save files has become a bit too restrictive. I see why it's done, with DLC and stuff now, but that kind of stuff needs to develop further.
At least on 360, though, if my profile is on the system, I have access to all my content. I've done that to bring my entire XBLA collection rights to a friends Xbox, and we just redownloaded whatever he wanted to play onto the system as we played other stuff... if everything worked that easily, it'd be great.