Is KOF eSports now?
It doesnt seem so:
MrMLGAdam said:we're releasing a statement soon, this has nothing to do with any actions from MLG, automated Youtube thing.
Is KOF eSports now?
MrMLGAdam said:we're releasing a statement soon, this has nothing to do with any actions from MLG, automated Youtube thing.
"Gentle" is an antonym to the KOF lexicon.does anyone in europe wants to play right now @PS3?
I just bought it today... so please, be gentle
i feel like move inputs are more lenient online. offline demands stricter timing.
I always play pretty safe online, the timing's always off a little bit even on 4 bars, I can't react to hops online either.
I'm already getting tired of Ryos who just fish for an opening for that combo all match to try and steal cheap wins. The only advantage is you know they're not going to burn that bar in round 4 so you can try to win early with your 2nd char.
This game is good, but it would be better without hyper drive mode. I just wish arcade goers/fighting game fans would understand the concept of addition by subtraction.
That goes for any character really, any character with whom the opponent knows how to HD anyway.
HD does bring the hype though, especially in tournaments. Its also very satisfying to land your full combo.
Bringing the hype and being a good mechanic are two different things. I don't have a problem with Drive Cancels. Some of the Hyper Drive issues are due to meter gain issues- I don't like how fireballs give no meter, but blocking gives ton of meter.
I guess it's where I'm running into way too many opponents who I dominate lately, but then they land an HD combo for 90% and that's the way I lose most of the time. The only way I can stop that is to shift style and lame them out to make sure they can't land a comeback period, which is well, lame. Then I get hatemail for laming them out. It's almost getting flowchart-esque how many folks I'm running across who have 0 fundamentals and rely on 90%+ HD combos to bail them out online right now. Judging by their W/L records, it works for them as well.
HD mode is a refinement of their max mode system from 2k2. It is probably the most balanced version of a custom combo system out there and really is what makes KOF KOF since the player earns that combo.
The drive cancel system, as it has been implemented in XIII, I never want them to remove from KOF. Its the best addition to the series since forever, especially when paired with ex moves (which are often times better and more useful than supers in this game imo). Both make the game's combo system extremely fresh and creative.
That said, some damage scaling adjustments would be appreciate it but I wouldn't loose that and especially not the Drive Cancel system.
Bringing the hype and being a good mechanic are two different things. I don't have a problem with Drive Cancels. Some of the Hyper Drive issues are due to meter gain issues- I don't like how fireballs give no meter, but blocking gives ton of meter.
I guess it's where I'm running into way too many opponents who I dominate lately, but then they land an HD combo for 90% and that's the way I lose most of the time. The only way I can stop that is to shift style and lame them out to make sure they can't land a comeback period, which is well, lame. Then I get hatemail for laming them out. It's almost getting flowchart-esque how many folks I'm running across who have 0 fundamentals and rely on 90%+ HD combos to bail them out online right now. Judging by their W/L records, it works for them as well.
AOU 2012 this weekend....
GAROU 2 BELIEVE!!!! ;__;
Yeah, I've learned against fishers how to make them pay for it, they generally won't try to use their meter, so if things go right I at least have them on their last char by my 2nd, and I can try to get a lead then turtle my ass off, or at least take off damage then just not do anything the last round that would give them a shot at landing their combo. Good players will make me respect the rest of their game, but I don't mind losing.
What I mind is mindless matchups where I have to watch for one trap. It's something I win 90% of the time, but the other 10% is salt-inducing because you know you lost to something dumb.
I do think how they did the cancels was well-thought out. I just don't like custom combo-style modes as a concept period. I think they're fundametally flawed.
That said, despite my objections- this is a very good game, just with things I would tweak.
AOU 2012 this weekend....
GAROU 2 BELIEVE!!!! ;__;
i feel like move inputs are more lenient online. offline demands stricter timing.
The onlike smells so much, it's a shame because this game with good online could be an AAA+ experience :/
I don't think my fate could have been any different in the match i had against Augemitbutter if the online worked well though haha
The onlike smells so much, it's a shame because this game with good online could be an AAA+ experience :/
I don't think my fate could have been any different in the match i had against Augemitbutter if the online worked well though haha
to be fair: we're not quite close together, so i was expecting some lag. are you on wireless?
Yeah i am, but i could play everything almost perfect until now... i suppose wifi makes a huge impact on this one? i'll try wired internet later
Yeah i am, but i could play everything almost perfect until now... i suppose wifi makes a huge impact on this one? i'll try wired internet later
Yeah i am, but i could play everything almost perfect until now... i suppose wifi makes a huge impact on this one? i'll try wired internet later
i had such a shitty time in ranked today. fake green connection player with huge packetloss kept joining my games and i couldn't do anything about it, so i had to leave. same area, and i even told him to fix his crap but he didn't respond. why people like him are getting flagged as green is beyond me.
other matches were great.
I think I ran into the same guy- thought he was lagswitching or something because he was trying to play super gimmicky.
Did the patch ever come out? The online is the only thing stopping me from buying this game
Did the patch ever come out? The online is the only thing stopping me from buying this game
Oh ok. My friends who own the game didn't tell me.It did about a month ago. Patch made improvements. Netcode isn't up to the standard of SC5 or Arcsys netcode, but I think it's up to SF4 standards. 3 bars is good, 4 bars is excellent, 2 bars is a mixed bag.
Can't rent the game where I live. I'll have to buy it new or used.Rent the game and try it yourself. alstein pretty much covered my experiences with the netcode, but it varies depending on your connection.
In London UK two days ago:
First to 10 [SoCal] The Answer vs Cristina
http://www.youtube.com/watch?v=pQTLI89OMBs
The Peoples Interview! interview LDA The Answer
http://www.youtube.com/watch?v=undsyLMn1Sw
If you guys want to see what's coming up for WORLD GAME CUP 2012 in Cannes (France) today with some all new Billy and Elizabeth tactics.
For those that want to know Elizabeth has a 91% combo the Japanese don't know about, Billy is very cheap once he has you in the corner and ppl need to know how to bait and punish that EX Dragon when blocked.
bloody hell that billy is cheap as hell.
Is there anymore news about any new updates or even DLC? Or is this game done now? I personally would pay for shingo and saisyu as DLC.
Is there anymore news about any new updates or even DLC? Or is this game done now? I personally would pay for shingo and saisyu as DLC.
Once he has either an EX dragon or normal dragon connect in the corner he can do long combos which build bar. Putting him first is also a good idea, The Answer was talking about this in part 2 of the interview but that hasn't been uploaded. Maybe he gave away too much info for the French maybe heh. Watch for that Liz 91% it looks like a glitch he does it in the video somewhere.