Zarina is probably my fave Capo fighter ever, an excellent successor to Bob. Her animation is so good and I like how they thought outside of the usual 2.5D box with it (look at her neutral hop animation). Her moves flow really well together and she has great hit confirms, even from lows.
Like a smart upgrade to a lot of the SFxT experimentation between Elena and Christie, haha. Mentioning her animation, letting her stand in neutral has about 3 different bonus animation; one of her adjusting her shoe, one her headband, and the last doing an extra mini-dance.
I hate fighting my brother's Nelson with her, since his jump arch is a bit faster, and his wealth of normals seem to beat her kinda soundly? She's got better anti-air checks, but his heavy jump makes mincemeat of her normal anti-air options. Which is a shame, as I love using Cr.C's AA float starter.
Her ground CD is SO FAST though. And I love how once you land her normals combos, you can cancel into basically any strength of her specials, and have them work. Flower Power uppercut isn't as overflowered an AA as I'd expect, though.
Ryo is a snore, they took away what made him fun in XIII and didnt give him anything in return.
I feel cr.C into low Parry into another Cr.C or D is a great way for him to aggressively push for guard crushes. And ZanRetsuKen once again gives free float in the C version, which of course no one will use, since it's an easy command screw-up with Haoshoukoken. I'm not a usual Ryo player, but I had a lot of fun just playing him as a bulldog. He and Yuri's Kou'hou ken's do feel a bit sluggish to start up, but they seem to serve OK in combos.
I always regret not giving Yuri more love; she has so many fun tools that I love in a KoF, I should try to play her more in XIV...
She could do that in XIII too, used it all the time. Dont know if its the same in XIV but in XIII it seemed to be upper body invincible on the 1st frame, or somewhere close to that. So if King did a normal into a light fireball (a non-true block string) then you could blow it up with this super, she would go right under the fireball.
Made some vids testing her projectile Invuln:
High Projectile:
https://www.youtube.com/watch?v=kK16wirj2LQ
Low Projectile:
https://www.youtube.com/watch?v=44tNbprQ5ak
Slash Saber is a pretty decent anti-projectile option from mid range. Max range and they'd probably recover too soon. No upper strike invincibility sadly, tried it against Robert's Stand CD a few times too.