What a world. An SNK fighter and a Capcom fighter released in the same year and the SNK one's netcode seems to be more consistent.
Yes, consistently worse.
What a world. An SNK fighter and a Capcom fighter released in the same year and the SNK one's netcode seems to be more consistent.
Yes, consistently worse.
At least one mode in KoF's online works consistently well. I can't claim the same for SFV.
Definitely. Im holding off ranked until the fix comes out. Currently training up with yuri, robert and alice.
And Party Vs. doesn't have some godlike netcode. It has a passable delay-based netcode which is just fine but nothing to write home about. It feels like SF4, basically.
Always wondered, what's usually the rule on how much hitstun an air normal has? Most games it's always the heaviest attacks that do more hitstun, but in KoF it's hard to tell. Are they equal for lights and heavies? Or is it just a case by case basis?
Say what now?What a world. An SNK fighter and a Capcom fighter released in the same year and the SNK one's netcode seems to be more consistent.
Yes, consistently worse.
Really need to get better at quick maxing off crouching lights and linking normals in this game. I can't just rely on hop-ins and close C/D to start my combos, I miss too many opportunities to punish unsafe moves.
I played my first real set of games online yesterday (amazing connection btw, felt very close to offline) and I would do fine until the guy would get to his King on anchor and just tear me apart lol. I would notice opportunities to get in some damage but I always failed to capitalize. Chaining crouching light attacks could only get me so far...
I see it putting a lot of people off, especially when it comes to the size of the community later on. Most fighting games see a drop off and this one is going to be sooner rather than later, affecting offline scene numbers and interest where it will be relegated to guilty gear niche numbers. pfft/
Which characters are you using? If you can't do quick max off of lights atm then look into what combos your characters can do from lights without quick max, many can do solid damage by just canceling the light into a special and then into a super from that. Some can also combo into their command normals from lights.
Oh and make sure to put King as the dummy in training mode and practice punishing the situations you missed in that match. Did that yesterday with Love Heart and the next LH player I played wasn't a happy camper
I see it putting a lot of people off, especially when it comes to the size of the community later on. Most fighting games see a drop off and this one is going to be sooner rather than later, affecting offline scene numbers and interest where it will be relegated to guilty gear niche numbers. pfft/
What a world. An SNK fighter and a Capcom fighter released in the same year and the SNK one's netcode seems to be more consistent.
After going through story mode a few times I felt confident trying online for the first time. Ranked, because how bad can it be, right?
Very bad actually, a very, very frustrating affair when you realize neither you nor your opponent can pull of the stuff either of you would normally. Playing underwater like in the bad old days of online gaming.
Lost three times, and the guy I would have beat ragequit on me. Well, back to story mode and finishing up all the premade teams und special team combinations. Hope the patch is coming soon.
I see it putting a lot of people off, especially when it comes to the size of the community later on. Most fighting games see a drop off and this one is going to be sooner rather than later, affecting offline scene numbers and interest where it will be relegated to guilty gear niche numbers. pfft/
Good advice, I'll look into it. I'm still pretty far from having a certified team, but I tend to use Athena, Robert, Sylvie, Kula, and Ralf quite a lot (still a lot of characters I have yet to touch at all). I'll dedicate some lab time on figuring out what lights are special cancelable on a King dummy to kill two birds with one stone lol. Thanks!
Do Party VS, it works.
There's a patch pending approval that should greatly improve the online quality.
Been reading some people's thoughts on meter management on Twitter earlier. Seems that people believe spending all of your meter on a single combo (Climax Canceling) is only worth it if you really want to finish someone off and you're sure it'll kill. Having some meter left over for gaurd cancel maneuvers is wise in a serious match.
Or maybe I'm late and everyone already knew this? lol.
Some Zarina labbing results: http://pastebin.com/9dMdFHer
I guess so, although the climax canceling part should almost be common sense. The gaurd cancel part though is pretty important and I can see a lot of new players forgetting all about that stuffWell, there are many new players, so it's always useful to tell them ^^.
Came to this thread to see if I finally try a KoF game. Online sucks is what I'm reading. Oh well maybe 15 will get it right.
My god Love Heart can wreck shit.
She can do 2/3rds your health OFF OF A TRADE.
Credit to Francisco Ponce for posting this on the KOF tournament players facebook group.
Alice looks so fun, I got her combos down in practice mode but got my butt kicked every time I tried her online -_-
Yuri seems to function quite a bit differently than her XIII version even though on the surface she mostly has the same move set.
An interesting thing about Yuri is that she can link a Cr. HP after two crouching LKs now, instead of just one LK like usual.
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I'm sad Antonov is so whack cuz he's pretty cool
He's one of my favourite new characters, especially since he looks like Triple H lol.
But yeah, he's wack. His light normals cant be canceled and his st/cr hp and hk have to much start up.
Air normals are also bad. Still a super kool guy though.
Anyone know if there is a kof 14 app? Like a frame data app or general app etc.
Anyone know if there is a kof 14 app? Like a frame data app or general app etc.
How's the online? Planning on picking this up on the first if it's playable no one local to play so pretty good online is a must
How's the online? Planning on picking this up on the first if it's playable no one local to play so pretty good online is a must
Party battle = awesome
Other modes = broken, there are bugs which are causing a lot of problems
SNK has acknowledged the bugs and has prepared the patch, it has been submitted to Sony for approval.
If you get it now then just stick to party battle, otherwise wait for the patch.
Thanks I'll hold on to some cash to see how things turn out post patchAt the moment flawed, would be best to ask after this patch hits that's supposed to hit soon'ish.
Yeah I was really excited for him and Xanadu but I cant really get much going with either of them. Im convinced Xanadu sucks. Can anybody reccomend me any good Maximas to watch?I'm sad Antonov is so whack cuz he's pretty cool
My god Love Heart can wreck shit.
She can do 2/3rds your health OFF OF A TRADE.
Credit to Francisco Ponce for posting this on the KOF tournament players facebook group.
how long does it normally take for patches to get approved?
Sony says they want people to stop migrating to pc with but they need to focus on sorting stuff like this first rather than making a powerful console. Patch would have been out as soon as they finished it if it was pc.
I'm sad Antonov is so whack cuz he's pretty cool
Thanks I'll hold on to some cash to see how things turn out post patch
Is using Geese's parry move as an AA feasible? I have my thoughts but I was hoping to hear from someone more experienced in KOF play.
Is using Geese's parry move as an AA feasible? I have my thoughts but I was hoping to hear from someone more experienced in KOF play.