Sen 2
Story question:
Also Falcom's biggest problem with themselves are structural repetition. Almost every Kiseki game has suffered from chapters that are structurally the same thing over and over, whether it's Sora FC town of the chapter, or Sora SC's mystery experiment of the chapter, Sen 1's school -> dungeon -> field trip of the chapter, or Sen 2's stuff I'm seeing now
-> . Between that and all the copy & paste in their dungeons it's like Falcom really loves to repeat stuff over and over and over and over.
I think that's why at this point I'm still liking Ao the best because it's the only game so far that really doesn't do that. Every chapter is unique and you can't tell how the chapter is gonna play out because there's not a formula in place like every other Kiseki game. Keeps you on your toes and is a lot more exciting imo. Zero is sort of like that too, but it's still a bit of each Chapter go and explore this new point on the map and do quests there. Ao is just unpredictable and it's great.
Story question:
Every time the cast is in Yumir from the very start until where I am in Chapter 1-3, they keep talking about the time they were there "two months ago" and how they had a thing with Blublanc up where you keep your mecha next to the magic stone. This is the school trip time in Sen 1 where they say "we went on a trip, but that's another story for another time"
It feels really weird that everyone keeps talking about it in the game but we never saw it. Will the game flashback and explain what happened on this event 2 months ago later on? Or was this some kind of weird radio-drama side thing they sold as a separate "canon" story event or something?
It feels really weird that everyone keeps talking about it in the game but we never saw it. Will the game flashback and explain what happened on this event 2 months ago later on? Or was this some kind of weird radio-drama side thing they sold as a separate "canon" story event or something?
Also Falcom's biggest problem with themselves are structural repetition. Almost every Kiseki game has suffered from chapters that are structurally the same thing over and over, whether it's Sora FC town of the chapter, or Sora SC's mystery experiment of the chapter, Sen 1's school -> dungeon -> field trip of the chapter, or Sen 2's stuff I'm seeing now
(Go grab 3 characters -> Story stuff -> quests & elemental dungeon -> Fight one of the B-group bosses and almost win -> Turns out the boss was holding back and get into a pinch -> call super robo and save the day -> head back to Yumir and chat with everyone -> repeat next chapter)
I think that's why at this point I'm still liking Ao the best because it's the only game so far that really doesn't do that. Every chapter is unique and you can't tell how the chapter is gonna play out because there's not a formula in place like every other Kiseki game. Keeps you on your toes and is a lot more exciting imo. Zero is sort of like that too, but it's still a bit of each Chapter go and explore this new point on the map and do quests there. Ao is just unpredictable and it's great.