It all felt pretty sloppy and hap hazard to me with a lot of different messages that never really got time to shine and were often muddled because of how transient the game was in terms of what it seemed to want to be. It was a jack of all trades but a master of none and it shows. A lot of story elements seemed shoe horned in and then never properly developed and I feel the ending was their attempt to tie up the huge Frankenstein style narrative they'd pieced together over the years before release.
There were some great ideas and elements in the game but most felt very shallow as they never got much focus and when they did it often felt misguided. I brought up Songbird in my original post in this thread but there are so many elements in the game that felt like they had so much potential then were completely squandered, or in some cases, just out right dropped to keep the train on the tracks, and just barely by the end.
As cool as the ending itself was in a lot of ways, it felt like it had come from a totally different game and story by the time we got to it. The multiverse story often felt like a cover and a cop out when other elements weren't coming together and this felt especially true at the ending. For many it seemed to come off as profound and insightful but to me it just felt hokey and like they had to slap something on the end to make it all sort of make sense and tie up the many different plot lines.
Yea of all the themes it hit home with me for me, racism and nationalism were not the ones I think of... I think its fine that it turned more metaphysical toward the end, but they should have better tied up the vox nationalistic and racist themes before moving on. They made it French Recolution mixed with American history and ended up with a hodge lodge of stuff that didn't always connect. They should have focused more on nationalistic and developed it much more. Good points.
The ending is nonsensical and the combat throughout the game is subpar at best and trash at worst.
How can you peeps not find Undertowing people off of ledges immensely satisfying?
Everyone saying story is nonsensical, can you explain? Is it nonsensical because world hopping, time traveling is nonsensical or did you find the logical ununderstandable? Recent show Frequency last year had the same basic logic with creating and cutting off branches and I feel like that's par for the course in tons of these time traveling stories. Of course there is the deepest movie ever. Back to the Future.
I don't necessarily think it's a perfect ending, but I was able to see what it was trying to do and really appreciated the exercise. Some of my other favorite themes:
- Do we really have free will?
- We are culpable for actions we would have taken if our circumstances were different?
- What about the self/reality is constant, and what about the self/reality is variable?
Infinite Comstocks =.infinite Elizabeths
Time travel stories only work if they have consistent rules and pay attention to their own internal logic.
In Bioshock Infinite, Booker and Elizabeth go to the Gunsmith's shop and upon realizing that it doesn't have the tools they need, they jump to another timeline where they can get the tools they need. The timeline swap is treated in a utilitarian fashion: go to timeline that has stuff we need, get stuff we need.
But then they get swept up in other events, which is, in itself, fine. The fun of visiting alternate timeline is that they are alternate, so you want to see how shit gets screwed up.
Here's the problem though, Booker, Elizabeth, and seemingly the game itself, forget that they jumped timelines. They make no attempt to return to their original timeline, and at one point, even contemplate leaving Columbia entirely, despite, again, not being in their original world. Why do characters react to Booker based on deals made in the original timeline when this timeline's Booker is dead? Where is this timeline's Elizabeth, etc. etc. etc.
It's sloppy and makes no sense. It's one of the many things that the game just never closed the loop on, which is just narratively unsatisfying. Its another glaring indication that the game originally had a more sprawling story and scope and that things were hacked off to be able to ship it.
It's definetly one of my favorite games of all time-and I don't understand the shit it gets.
Good lord, no. Just... fucking no.
What a joke of a game.
God awful characters. Nonsensical plot if you try to bother thinking about it. Simple, unsatisfying gunplay. Elizabeth's powers aren't used in interesting ways. Songbird is just a drone strike. No consequence for death. A looting system that's out of place. Too many of your powers are just "push shit out of the way" and little else. Weapon upgrades are pointless. Tons of forced walking segments. Pretentious vibes throughout.
No. Fuck that game.
https://www.youtube.com/watch?v=VdNhwb7iuI4
Matthewmatosis' video about this game really brings to light just how flawed it is.
The love for this game coems of as little else than people who've led themselves to believe that gaming is a lesser medium than movies or literature and use pretentious titles like Infinite as examples of gaming being "real art" or some shit. I can't fathom how anyone could like Bioshock Infinite for any real genuine reason. It's no different than shit like The Order 1886 or a David Cage game. It's a game that pretends it has something to say, when in reality it's just an illusion.
Yep, this video really hammers home how absolutely mediocre this game is. I really do wonder what the issues were in development because it feels like so many different games stapled together
The final product looks so vastly different than all the previews led people to believe. I have to wonder if it was deliberate fuckery or if the devs genuinely had plans for something better but in the end just caved into making Bioshock 1 but worse.
Yep, this video really hammers home how absolutely mediocre this game is. I really do wonder what the issues were in development because it feels like so many different games stapled together
I want to end with one question
After Elizabeth and Booker kill Comstock and leave Columbia, why does she feel compelled to stop all Comstocks? Her and Booker could have went to Paris and lived life in peace... There will always be evil timelines and people, is Elizabeth gonna end all of them? It was a nice question of God's responsibility, but if God is omniscient, he knows all infinite timelines, but those timelines aren't real. Elizabeth's infinite timelines were all real so is she just morally obligated to change all the worse timelines she can?
Ok that's it I'm done.
Same. It's where it all fell apart for me. Loved the rest of it.Funny, that was my least favorite part of the game.
Just could watch 10 mins of video cause I had to go and will finish later but he seems to be nit picky. I had problems with the game but he's covering nitty gritty stuff so far.
For instance the choices not having an impact is one of his criticisms but I freaking loved that. It was with the Luteces and basically showed how stupid and meaningless your choice was which played into the larger fate theme. I thought his negative was a major positive. Maybe I didn't understand him correctly. Will watch the rest later. Also Elizabeth a.i. is also kind of nitpicky because I would say it's about as bothersome as last of us AI running in front of you and none of them are that big of a deal. Maybe that's just me though. Nothing has proven to why this game can "fuck off" and eat dogshit. Ha I'll keep watching though later!!
Give it a full watch later because I don't think Mathew is unfairly criticizing this game and supports his ideas pretty well. Other than lacking more hard hitting racism moments because this is a AAA title that is completely understandable.
As for the AI, if I remember correctly she was hyped up leading to release as being so amazingly well made. But instead of actually being well made, they took player functions and gave them to her and made her invincible. It's cheap and lame. Last of Us does the annoying invincibility as well, but doesn't take player functions and give them to Ellie for no reason other than justifying the AI purpose like in Bioshock. Instead Ellie is used more for puzzle circumstances which is fine.
The ending is straight up where Bioshock Infinite falls apart
Chen Lin and the Revolution is imo where it all falls apart but it wasn't great to begin with.
*The ghost fights were in that last 3 hours so no. It actually falls apart on all fronts in the last hours.
I would say BS 1 and 3 game are their strongest in the first hour. BS2's ending fespecially from a gameplay standpoint was better
The ending is straight up where Bioshock Infinite falls apart
My original post I said after those fights. At least for me it took me 3 hours after those fights were done.
Give enough how proudly they talked about having scrapped "five entire games" to hey what we got I'm inclined to believe their publishers had simply had enough and forced them to use whatever they had on hand to get the game out.The final product looks so vastly different than all the previews led people to believe. I have to wonder if it was deliberate fuckery or if the devs genuinely had plans for something better but in the end just caved into making Bioshock 1 but worse.
No, that's where it all comes together.
Infinite's story is very flawed in some ways (particularly the way it handles the Vox Populi), but the finale remains amazingly well done; from tying Rapture into the overall narrative to subverting the notion of player choice in the story, making it a great philosophical counterpart to the original game.
Like, I wouldn't be surprised if the ending --starting with the destruction of Monument Island-- was one of the earliest sequences Levine and co. nailed down in the pre-production stage; it feels much more complete than many of the other story ideas in the game.