Infinite is one of those flawed gems that I personally have a soft spot for. Gameplay once it clicks is fantastic and by far the best in the series - once you really get all the Vigors running, the game becomes a lot of fun, moving from skyhook to skyhook, shotguns and melee attacks abound. It's disappointing gear wasn't nearly as impactful as it could have been, and taking away the freedom of a weapon wheel was a step back, but overall, it's still a blast to play. Enemy variety is top notch, and I must be one of the few who actually enjoyed the boss fights in the game.
Story is convoluted and can be a little pretentious, sure, but I can't help but respect the scope of it all. Where BioShock Infinite truly shines is in the massive amount of lore behind Columbia, in the world itself, similar to what the original BioShock did with Rapture. Exploring isn't really rewarding in terms of gameplay, but there's a lot you see
if you stray off the beaten path in terms of lore. I really enjoyed reading all the posters, listening to all the audio clips - few games make me want to actually read/see all of that stuff. The dynamic between Elizabeth and Booker is done well, and Elizabeth is a strong character on her own. The visuals are one of a kind, and I still don't think we've seen anything try this sort of aesthetic yet - daylight horror is something I really wish we see more of in mass media. BioShock Infinite is a cauldron of pure potential - if only it lived up to the initial trailers and hype. But I still think it's a game well worth playing, regardless of flaws. It tried to be different and unique, and aimed incredibly high, but I can't bring myself to dislike it.