Pureauthor
Member
I alternate between feeling sorry for Ueda and wanting to mock him.
I have no confidence whatsoever in this game actually being any good.
I have no confidence whatsoever in this game actually being any good.
Moving this makes a tiny bit of sense, moving Versus makes none.This and versus I bet get moved over to next gen.
"Sorry, we forgot how to make a videogame for 7 years".
I'd have "technical difficulties" with taking an entire team out back and shooting them behind the sheds for this sham of a development too. Its what makes us human.
thought of a great concept, made a good engine and good designs.
There have been three official trailers, a leaked trailer, and development footage from interviews.yes, ?, ?
Can anyone refresh my memory on the available video footage of this game ? I think I remember a 10 second clip leaked from some game show about 4 years ago ?
That's it ?
Yeah I wonder if this project has ever evolved past a tech demo stage ? Maybe it's only the boy and the creature standing in a castle with rudimentary tricks and no connecting game content.
You want to play this game? Fine.
Since 2005/Shadow of the Colossus:
Valve has released:
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal 2007
Team Fortress 2 2007
Portal 2 2011
Dota 2 2012
Blizzard has released:
World of Warcraft: The Burning Crusade 2007
World of Warcraft: Wrath of the Lich King 2008
StarCraft II: Wings of Liberty 2010
World of Warcraft: Cataclysm 2010
Diablo III 2012
I see Team Ico now as nothing more than a resource drain. The ongoing development of this game is paying wages to seemingly incompetent people that could all be saved up for a fucking special indie pub fund, a money hat for an exclusive or two: people that actually make videogames, for which I exchange money for and enjoy, and Sony reaps an actual profit: we all win.
I'm pretty sure, you're not pretty sure, as it started in 2001 at Blizzard North.
Valve is also probably pulling in money from Steam, and Blizzard is probably pulling in money from WoW. So it isn't like they have no income between games, to contrast with the resource drain comment.Valve has also released Left 4 Dead 1 and Left 4 Dead 2 in that time span for a total of 8 games (or 7 if you'd like to combine HL ep. 1/2 in to a single "game," which seems fair given their duration).
Blizzard is also soon releasing Heart of the Swarm and Mists of Pandaria (certainly both will be out well before The Last Guardian is), and also maintain all of their games with consistent patches and updates (particularly WoW) which occur even between game launches and expansions. Diablo 3 already has two patches and numerous non-patch updates and has its third most significant patch announced for later this month.
Just to make it clear how different the output between these two companies and Team Ico is.
TLG was announced June '09, so if all you care about is the announcement date, it's still less.It may have started there but blizzard north was shut down in 2005 so who knows how much was carried over. Not to mention the formal Diablo 3 announcement was in mid 2008 so it's not like they've been promising it for 11 years.
Wow. Great post![]()
Glad you enjoyed, but lets be fairer since Valve and Blizzard are big companies of many internal teams, and thus lets narrow the lens to graduates fresh from respective universities starting out in game development for the first time in 2005, the release of Shadow of the Colossus.clarifications
Kim Swift didn't work on Portal 2.
She did work on L4D 1 and 2 though, so it's not like she wasn't doing resume shinning material in the interim.I see. I had started with graduate groups (Narbacular and Cloud) initially before I scaled back to individuals. Have edited, thanks. The point still stands though, and why Team Ico must really be drowning in pure shame these days.
So PS4 launch title then?
That's a bizarre comparison, as those two must have multiple teams working on multiple games at the same time. There was more than ten years wait between Diablo 2 and Diablo 3, I don't see why would there be an outrage if a small team developing an ambitious game doesn't make something every 4-5 years on the clock.You want to play this game? Fine.
From what I understand, there isn't parity among salaries between Japan and America. I imagine this would top out at $35-40 million, which is your high end SCEA/SCEE exclusive.If we knew a lot more about how much Team Ico were paid salary wise, you'd get a pretty good idea of exactly how fucking insane a money sink this whole thing has been.
I made a fairer sequel line of reasoning above.That's a bizarre comparison, as those two must have multiple teams working on multiple games at the same time. There was more than ten years wait between Diablo 2 and Diablo 3, I don't see why would there be an outrage if a small team developing an ambitious game doesn't make something every 4-5 years on the clock.
I like torturing myself with actual numbers though, so I can throw out ridiculous what could have beens like John Carter's budget [400 million?] could have paid for thirteen District 9 [30 million] calibur movies. Its a fun game to play.From what I understand, there isn't parity among salaries between Japan and America. I imagine this would top out at $35-40 million, which is your high end SCEA/SCEE exclusive.
It's Ico, but Yorda got the Never Ending Story kibosh put on her.Any title comparison is futile until we know what game TLG really is. ^_^
It's Ico, but Yorda got the Never Ending Story kibosh put on her.
The Last Guardian is going to be a picture. One frame per forever.
Sony started Team ICO for the sake of 'art', they're probably in the best situation of any studio in the world. Yes, it must be nice.It must be nice to be Team ICO. So many other developers this generation have been shut down despite being able to deliver games in a timely manner and at a respectable quality. It seems there are at least a few people here, and even some up high at Sony that are willing to wait forever for The Last Guardian to materialize.
I'd rather they take 10 years and get it right, than dumping it out the door in a jury-rigged state in order to satiate the impatient.
This was always going to be an extraordinarily ambitious project, and frankly I'm grateful that Sony has stuck with it through all the difficulties. Many other backers wouldn't.
Why stop there? Why not 15 year dev cycles, games that span multiple generations?
I really don't see why wouldn't they do that, if they are comitted to not scraping it, like it seems that they are. They have practically nothing to lose and everything to gain by moving it to PS4 at this point.You guys saying it will/it should be a PS4 launch title are out of your minds. The reason why it wasn't mentioned at the biggest gaming event of the year is by all accounts the project is a runaway clusterfuck and probably has a better chance of being scrapped than coming out at all.
PS4 launch title. My goodness.