Audiophile
Member
It's budget, time, manpower, priorities and prolonged cross gen tail leading to a lack of meaningful upgrades even in current-gen titles, not to mention pushing 60fps and/or native or close-to-native res in first/second party titles. I'd rather they be honest about that than blame the hardware.
PS5 is a bigger step up than it's given credit for. The only area where it really fell short on gen-on-gen multipliers is memory bandwidth.
They're just making the decision to push the sliders up rather than make any significant, fundamental changes.
DS2 looks very nice and I'm looking forward to play it, but it's very much "we decided to turn the values up and concentrate on other things" rather than "we implemented lots of optimised 'next-gen' tech".
PS5 is a bigger step up than it's given credit for. The only area where it really fell short on gen-on-gen multipliers is memory bandwidth.
They're just making the decision to push the sliders up rather than make any significant, fundamental changes.
DS2 looks very nice and I'm looking forward to play it, but it's very much "we decided to turn the values up and concentrate on other things" rather than "we implemented lots of optimised 'next-gen' tech".
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