This was a game that I hoped and dreamed about as a kid, just having a giant adorable monster companion to go on adventures with because I hated having to kill all those cool looking monsters in all those games. I'm so happy it exists, and it instantly became a favorite of mine and I'm only 1 hour in. godamn.
By the way, whenever I watch videos about Trico's "garbage AI" I see people standing on Trico's back and giving orders wondering why he doesn't listen.
What the heck guys, this is not how things work...
You can give orders standing on his back, just stand further back, if he turns around and looks at you it means he will follow your command.
If hes looking at or doing something, let him finish first. If hes looking at you (whether by himself or when you call him), thats the cue that he will follow your command.
The soundtrack is so good you guys. Although not as bombastic as SoTC, I appreciated how mute (for lack of a better word) the the OST is. Its only in few instances where things really pick up and even then theres a restraint. Its sparse but when it plays its so appropriate and beautiful. I really love "Forest", not only the track itself but also when and where it played. One of the games many memorable moments.
Rewatching the Zelda: BoTW trailers gives me a similar feeling as well. And speaking of Zelda, I always got a Zelda vibe from the music that plays whenever
is that an effective and fast way to get away once the guards grab you? it seems to take a long time when they grab me
also
I am fucking stuck in the cold room where I need to activate the tombs with my shield. when the guards get me, I can't get away fast enough. how to beat this part?
is that an effective and fast way to get away once the guards grab you? it seems to take a long time when they grab me
also
I am fucking stuck in the cold room where I need to activate the tombs with my shield. when the guards get me, I can't get away fast enough. how to beat this part?
I just spam the D-pad and buttons really quickly. I usually get out within 10 seconds or so.
As for that section:
Keep running until you lose them. You should have about 10-20 seconds before they catch up to you. Expect to get caught every time you use the shield then run again and repeat. I activated every 2 tomb so I'd have some distance between me and the guards.
is that an effective and fast way to get away once the guards grab you? it seems to take a long time when they grab me
also
I am fucking stuck in the cold room where I need to activate the tombs with my shield. when the guards get me, I can't get away fast enough. how to beat this part?
I'm at the master, the ball that's surrounded by the black shit. Using the mirror to make the black shit go away and I know I gotta climb his cage but when I have all the black goo gone, I quickly try to climb up but the black goo doesn't even give me 2 seconds to climb up before it reforms.
I'm at the master, the ball that's surrounded by the black shit. Using the mirror to make the black shit go away and I know I gotta climb his cage but when I have all the black goo gone, I quickly try to climb up but the black goo doesn't even give me 2 seconds to climb up before it reforms.
You mean those strange green blobs that seemed to appear out of nowhere was his poop? I never got the trophy, maybe I actually need to watch him...excrete them.
Ok I am losing my FUCKING mind right now, stuck for 15 minutes without Trico not following my commands. I've never had any major issues with this until now.
I'm on the part where the boy is
stuck in the tree and Trico is perched on a pillar trying to reach out to him, I figured that I needed Trico to jump to the platform above me so I can climb his tail and sure enough that's what all the walkthroughs confirm, but he WILL NOT FUCKING DO IT 😭 I have tried spamming call while looking above me, spamming just call, spamming call and R forward, calling periodically, waiting silently for a few mins then calling again... nothing
I'm worried Trico is stuck in an animation loop and I won't ever be able to progress :/
Ok I am losing my FUCKING mind right now, stuck for 15 minutes without Trico not following my commands. I've never had any major issues with this until now.
I'm on the part where the boy is
stuck in the tree and Trico is perched on a pillar trying to reach out to him, I figured that I needed Trico to jump to the platform above me so I can climb his tail and sure enough that's what all the walkthroughs confirm, but he WILL NOT FUCKING DO IT 😭 I have tried spamming call while looking above me, spamming just call, spamming call and R forward, calling periodically, waiting silently for a few mins then calling again... nothing
I'm worried Trico is stuck in an animation loop and I won't ever be able to progress :/
I think I might.... hate this game and that's the worst feeling. I'm glad there are people out there feeling it, for me it feels like a frustrating mess that has the look of an ico game without the heart. Just finished it, and the ending should have worked for me but all I could think was "thank god it's behind me".
Crazy how everyone's experience differs. I'm very glad that for the most part it was smooth sailing between me and Trico. I had the shield bug out a couple of times where I wasn't able to shine it. Reloaded and it worked fine.
I thought it was an amazing game, but I have no desire to replay it.
You can give orders standing on his back, just stand further back, if he turns around and looks at you it means he will follow your command.
If hes looking at or doing something, let him finish first. If hes looking at you (whether by himself or when you call him), thats the cue that he will follow your command.
Exactly. But these people spam commands without Trico looking at them and then they criticize the game for its "garbage AI". There's nothing wrong with standing on his back while giving commands, but you should know how things work before doing that.
Crazy how everyone's experience differs. I'm very glad that for the most part it was smooth sailing between me and Trico. I had the shield bug out a couple of times where I wasn't able to shine it. Reloaded and it worked fine.
I thought it was an amazing game, but I have no desire to replay it.
Not so crazy. It was pretty apparent that this would be a game where experiences differ a lot, especially since you have a partner like Trico. But yeah, I get what you mean. My playthrough was almost flawless as well.
Haha I did that as well. And I did it twice, so it wasn't blind luck
You can run away when there's 3 or 4 of them. But it gets way too difficult as you activate more. I don't know if you can even manage without using the tail
Haha I did that as well. And I did it twice, so it wasn't blind luck
You can run away when there's 3 or 4 of them. But it gets way too difficult as you activate more. I don't know if you can even manage without using the tail
without using Trico's tail to descend. I tried jumping down, at first, but that didn't work. I don't see how it can work without something to jump off of.
without using Trico's tail to descend. I tried jumping down, at first, but that didn't work. I don't see how it can work without something to jump off of.
As much as I want to love this game, and do when it hits the right notes, sometimes it perfectly encompasses nothing short of utter dogshit, frustrating game design.
Part 6: The Blue Pot
I know what to do. I have now done it. Because it was an obvious, basic puzzle that borderline played itself. Only this bullshit wasted my time over and over and over and over because Trico just wouldn't play nice with the game design. For about 20 minutes I sat and watched as it'd pull on the potted chain briefly, then get distracted and walk around. He would not raise the gate high enough for me to push the object under. No mistake on my behalf. No missed mechanic or solution or idea. Just total jank I had to wait until worked.
I get they're trying to balance this idea of Trico being a realistic creature that behaves in an organic, believable way. One that must develop a companionship with the protagonist, and thus the player. And I get that must be a very difficult thing to balance alongside making puzzles that are fun, engaging, not too frustrating and don't outstay their welcome, yet also integrate Trico as a game system that is behaving with aforementioned believability.
But shit like this decimates the illusion of believability. The fact I'm playing a video game with AI programming stuck in a godawful feedback loop is obvious. I'm not a curious kid in a strange world befriending a playful baby monster. I'm no longer engaged with a beast that seems independent, one that I must work with, but instead a broken game system that is literally wasting my time. I am playing a game that does not work, that is wasting my time, in a puzzle that is not hard to solve.
Moments like this are not good game design no matter what you're going for.
Okay, bird brain is starting to piss me off. I'm at the second watergate puzzle.
I've solved the puzzle half an hour ago.
The gate is open. All I need him to do is dive down and go through the tunnel exactly like he did with the previous one.
But instead, he wants to do dogbird cannon balls all day. He dived a total of 5 times, only to go back up for no discernable reasons. 2 other times he dived without me.
Okay, bird brain is starting to piss me off. I'm at the second watergate puzzle.
I've solved the puzzle half an hour ago.
The gate is open. All I need him to do is dive down and go through the tunnel exactly like he did with the previous one.
But instead, he wants to do dogbird cannon balls all day. He dived a total of 5 times, only to go back up for no discernable reasons. 2 other times he dived without me.
Okay, bird brain is starting to piss me off. I'm at the second watergate puzzle.
I've solved the puzzle half an hour ago.
The gate is open. All I need him to do is dive down and go through the tunnel exactly like he did with the previous one.
But instead, he wants to do dogbird cannon balls all day. He dived a total of 5 times, only to go back up for no discernable reasons. 2 other times he dived without me.
I used R1+X. Since you know, that's dive when in water. Worked great for the first water puzzle.
But now I'm starting to think I'm in some kind of broken AI loop.
Like, dumbass somehow thinks the gate is still there, even though I moved it. I can't think of another explanation why birdbrain would keep diving down,only to come back up.
I don't know why he suggested triangle. While Toriko's in the water, in front of the gate, get on his back, point the camera straight down and R1+Stick Forward.
But now I'm starting to think I'm in some kind of broken AI loop.
Like, dumbass somehow thinks the gate is still there, even though I moved it. I can't think of another explanation why birdbrain would keep diving down,only to come back up.
I used R1+X. Since you know, that's dive when in water. Worked great for the first water puzzle.
But now I'm starting to think I'm in some kind of broken AI loop.
Like, dumbass somehow thinks the gate is still there, even though I moved it. I can't think of another explanation why birdbrain would keep diving down,only to come back up.
Have you tried what the other poster had suggested? Reloading your checkpoint and using the r1 + analog stick while simultaneously not spamming the other commands.
Trico will always follow you when he feels you're in danger. So I just dived down and then he did as well and I grabbed on to him as he made his way down. Or she???i don't know what sex, if any, Trico is. Anyways, just dive down towards the tunnel Trico is supposed to take and then grab onto Trico when he finally makes his way down too.
I used R1+X. Since you know, that's dive when in water. Worked great for the first water puzzle.
But now I'm starting to think I'm in some kind of broken AI loop.
Like, dumbass somehow thinks the gate is still there, even though I moved it. I can't think of another explanation why birdbrain would keep diving down,only to come back up.
As much as I want to love this game, and do when it hits the right notes, sometimes it perfectly encompasses nothing short of utter dogshit, frustrating game design.
Part 6: The Blue Pot
I know what to do. I have now done it. Because it was an obvious, basic puzzle that borderline played itself. Only this bullshit wasted my time over and over and over and over because Trico just wouldn't play nice with the game design. For about 20 minutes I sat and watched as it'd pull on the potted chain briefly, then get distracted and walk around. He would not raise the gate high enough for me to push the object under. No mistake on my behalf. No missed mechanic or solution or idea. Just total jank I had to wait until worked.
I get they're trying to balance this idea of Trico being a realistic creature that behaves in an organic, believable way. One that must develop a companionship with the protagonist, and thus the player. And I get that must be a very difficult thing to balance alongside making puzzles that are fun, engaging, not too frustrating and don't outstay their welcome, yet also integrate Trico as a game system that is behaving with aforementioned believability.
But shit like this decimates the illusion of believability. The fact I'm playing a video game with AI programming stuck in a godawful feedback loop is obvious. I'm not a curious kid in a strange world befriending a playful baby monster. I'm no longer engaged with a beast that seems independent, one that I must work with, but instead a broken game system that is literally wasting my time. I am playing a game that does not work, that is wasting my time, in a puzzle that is not hard to solve.
Moments like this are not good game design no matter what you're going for.
Sucks because you can end up having your issues in other spots or more or less issues depending on how a.i. wants to behave. That makes it so every person has a different experience,not just with trico but with glitches. Its a shame.
I also used R1 + X for diving, even though I knew it was "cancel". Worked on my first try.
I did get a glitch with Trico's pathfinding once, though, in that part
where you need him to jump into the water to use the waves to reach the switch.
But it didn't take more than a couple of minutes to realize it was glitched, so I restarted the checkpoint and it worked fine.
He didn't listen to my command, I went back to him, saw that he was trying to move forward but then moved back and was repeating that loop over and over again, even with me trying to cancel my command, so it was a glitch.
I mean, of course it's the game's fault for not working properly, but the puzzles in the game are so simple that I can't imagine how people can be stuck in the same place for as long as I've been reading throughout the thread without realizing it's glitched and trying to reload it.
I noticed Trico would get distracted if the boy was close, so I just stepped away and ran forward to push the wheel under the gate whenever he started to pull. Worked after a few tries.
The only puzzle in the game that feels broken and dumb, is the one where you climb Tricos tale through the floor boards.
Yeah, I'd like to know if there's a way to get this one in a consistent way. Distortion2 (Souls and SotC speedrunner) said he'll do a few runs for fun, and he'd been testing some routes, so I'm looking forward to watching it and seeing how he deals with that.
He even mentioned that he found some skips the game can't handle. It just breaks everything and he needs to reset the game, haha.
I noticed Trico would get distracted if the boy was close, so I just stepped away and ran forward to push the wheel under the gate whenever he started to pull. Worked after a few tries.
As much as I want to love this game, and do when it hits the right notes, sometimes it perfectly encompasses nothing short of utter dogshit, frustrating game design.
Part 6: The Blue Pot
I know what to do. I have now done it. Because it was an obvious, basic puzzle that borderline played itself. Only this bullshit wasted my time over and over and over and over because Trico just wouldn't play nice with the game design. For about 20 minutes I sat and watched as it'd pull on the potted chain briefly, then get distracted and walk around. He would not raise the gate high enough for me to push the object under. No mistake on my behalf. No missed mechanic or solution or idea. Just total jank I had to wait until worked.
I get they're trying to balance this idea of Trico being a realistic creature that behaves in an organic, believable way. One that must develop a companionship with the protagonist, and thus the player. And I get that must be a very difficult thing to balance alongside making puzzles that are fun, engaging, not too frustrating and don't outstay their welcome, yet also integrate Trico as a game system that is behaving with aforementioned believability.
But shit like this decimates the illusion of believability. The fact I'm playing a video game with AI programming stuck in a godawful feedback loop is obvious. I'm not a curious kid in a strange world befriending a playful baby monster. I'm no longer engaged with a beast that seems independent, one that I must work with, but instead a broken game system that is literally wasting my time. I am playing a game that does not work, that is wasting my time, in a puzzle that is not hard to solve.
Moments like this are not good game design no matter what you're going for.