Could you elaborate? What were you apprehensive before hand and what did the demo do to change your mind?
Just curious.
I was apprehensive about Naughty Dogs ability to make a true game again as opposed to a series of funnels that takes you to the next cut scene or set piece.
Uncharted Drakes Fortune was a flawed masterpiece, with levels designed in a way that cleverly disguised how linear they were and encouraged exploration. The controls were a it sloppy and the gunplay average, but the package came together beautifully. In Uncharted 2 and 3, they kept all the controls and gunplay issues but then made the levels ultra linear and focused on the cut scenes.
I was worried that they'd carry this one step further in the Last of Us, especially after all the interviews with various Naughty Dog representatives talking themselves up as the beacons for story execution in gaming.
But after actually playing the demo, I got that great feeling I had in the original Uncharted again. This game is linear, as most games are, but like Uncharted its not OBVIOUS it's linear. They also find ways to distract you with weapon and item creation and the like. It's really good.