It means they are all on the chopping block.
Which is music to my ears. Stop wasting time and resources on crap that is nothing but a huge gamble. I've said it before and I'll say it again, GAAS is orders of magnitude more risky than any single player project will ever be. The amount of resources needed to keep these projects going is tremendous and they quickly become an endless money pit unless the game isn't successful right off the bat.
We have seen how much Rockstar's single player offerings (and intervals) have suffered since the focus turned to their online offerings. But they have been one of the few who have been successful in this area. For every GAAS project that succeeds there are hundreds of casualties, most of which have catastrophic results for the studio/publisher.
They all need to stop chasing the white rabbit.
Personally, I think th eone surefire GaaS Sony have still is the Spiderman one. They would avoid all the mistakes Avengers made, and maybe they can get some non-Spiderman characters in there too because honestly, the MCU could really benefit from it. Outside of that though, that GaaS plans are probably being notably scaled down. Helldivers 2 is still coming (I think it looks pretty good), I'm still surprised there's been no F2P version of MLB The Show yet particularly for mobile.
I can't see Fairgame$ or Concord getting cancelled but like
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was saying they may retool them into limited-live service games or make them SP-centric with some MP modes thrown in for good measure. I think the means of returning to SP releases every year or two with new content like seen with UC4 expansion, or Miles Morales, or Burning Shores may be one of better options for retaining/bringing people back into the fold while letting the teams flex on what they're best at.
No. If the multiplayer is not GAAS, people will not stay and play it, simple as. They'll go back to the games that actually feed them content weekly and monthly.
Bungie gave Naughty Dog their suggestions. They have many years of data to back up their claims. The decision would lie on ND: do you continue making this game, knowing that you'll release it, have some "big" launch month, and then everyone abandon it, leaving it with a 1000 playerbase or you have 400 devs constantly working on it?
The MP of 10 years ago is dead. Better get to grips with it. It's either GAAS and a respectable amount of players, if you are lucky and talented, or a player count that doesn't pay for its own server maintenance.
It doesn't really matter if people "stay" to play it; some will inevitably stay if the MP is good enough and they'll be high ARPU spenders in the ecosystem more likely than not anyway. Any MP stuff added or one-off modes can also toy with mechanics that can be tested and refined for inclusion in a proper sequel.
I don't think the MP of yesteryear is dead, because how is Nintendo able to make it work with their release strategy for Mario Kart, Smash Bros. and other such games? They update those games once every few months with new content and they keep selling well as evergreen properties and retain loyal communities. It's not an anomaly with Nintendo, or at least it doesn't have to be. But, it does require at least trying.
I do think that Sony will attempt several GAAS titles still, but many of those games that were in dev are going to be reworked into 'limited live-service' platforms. Think of something more akin to Monster Hunter World/Rise, instead of something that is meant to be ever-lasting, like a Destiny or a Fortnite. Some of these games might just get reworked into a mode or feature provided in a larger game's content suite. Others will be reworked into a co-op limited live-service offering like the MH example I mentioned, since the costs on networking are far smaller on such experiences.
That's what I see happening, too, and it makes sense. I'm curious if, say, Fairgames$ and/or Concord, have been revamped into more SP-centric titles with limited live-service elements akin to GT7. I expect Insomniac's game will probably still be a fuller GaaS, but they have multiple large studios, and could always expand even more if needed, plus one or a couple of the other Sony studios could help out with content. Or, just work with other studios to do outsourced content for it.
RE: mobile expansion - I think we're increasingly entering into an age where console games will be viewed as 'mobile' games. I think things like the Playstation Portal far exceeding expectations, driven by the use case that they identified with Remote Play and how users were increasingly using it to play their consoles while on the go or while the main entertainment screen in the home was being used for something else.
I realize that this sounds a lot like the same pitch for Cloud. I'm not very confident in the use case of Cloud for the sake of Cloud, as a cost saving measure for entry into console gaming or gaming in general, but as a case on how to play games you already own on other compatible devices, I think its a fantastic way to get users invested. Bit of a tangent, I know. The thing is though, purchasing big companies in the mobile sector can work, but they ultimately just become revenue streams, just adding their revenue to your books. What Nintendo has done in mobile is for sure a viable way Playstation can (and will) pursue mobile growth in the future, but notice that Nintendo didn't have to purchase anyone outright for that growth to happen. Sony saying they are going to pursue partnerships further is more evidence of their mobile growth strategy.
Yep; honestly Sony should've been taking a Nintendo-like approach not just to mobile but also PC IMHO, but what's done is done. Maybe they are re-focusing the PC plans, but as far as mobile is concerned, growing IP out into that space working/partnering with mobile developers to do such, with offerings catered to the mobile platform (i.e not doing straight up ports of console games to mobile except in some limited means like with lower/mid-end AA if Sony pursue more 1P or 2P AA software development), is the way to go.
Like for example, they should've been had a version of MLB The Show for mobile by now that they publish. Could make it F2P, take design cues and features from the console game and maybe integrate fantasy sports elements into it as well synced with actual seasonal events & sponsorships, etc. They could also loosen up with some goofier arcade-style content for such a version, and incentivize crossover rewards between the regular console/PC versions and mobile version for PS+ subscribers, like various perks and so forth.
It just makes too much sense to not do.