I shifted down to Easy to get past the demo section, and haven't turned it back up. Feels much better this way. I'm still playing it as smartly as I can, but when I mess up, I'm less likely to have to restart. I *really* want to experience the story without too many restarts ...
As a result, I've managed to get four chapers in now, and I've seen a wonderful variety of stuff already.
I really don't like the story genre at all though, and wish they'd spent all this energy on a more 'fun' story. But it's all so well done, that I'm willing to overlook it. I've mentally reduced all enemy types to just that - enemies with different behavior.
Some of the sights are really something to behold. Truly staggeringly beautiful. I wouldn't mind a version of this game that is exactly the same like this, but where all types of zombies are replaced by various forms of wildlife, some dangerous (hungry, or you get too close to their nest, etc.), and some not, but they could be food, and some could be challenging to kill/trap/cook. It could be a fantastic game. Still enough tension, with unpredictable humans and sometimes hostile animals, but it would feel much more naturally like a survival thing, and without all the bullshit zombies. Ah well.
But like I said, it's so well made, it's not unlikely to get me through to the end regardless.
I have actually no idea how far I am into the game. Where does it show that? In the savegame maybe? (haven't looked there yet)