Because I die A LOT. There was this one part before this where I was in a dark hallway and tess and ellie were waiting for me to clear out the area. I think it's when you first meet the Runners. I died way too much there.
Methodically pour over every Room for items to scavenge
STEP 3 ->
Admire Art Direction (includes meticulously viewing every corner, bit of texture work, poster); Take in Environmental Narrative; Admire strongs and weak points of the visual engine
STEP 4 ->
Maybe move on to next area?
PigSpeakers said:
here was this one part before this where I was in a dark hallway and tess and ellie were waiting for me to clear out the area. I think it's when you first meet the Runners. I died way too much there.
I died there I think 3 times at least. I am on Hard/No Listen Mode, so took a bit before I realized how open I could be with my kills on the runners before the Clicker would hear.
Methodically pour over every Room for items to scavenge
STEP 3 ->
Admire Art Direction (includes meticulously viewing every corner, bit of texture work, poster); Take in Environmental Narrative; Admire strongs and weak points of the visual engine
Methodically pour over every Room for items to scavenge
STEP 3 ->
Admire Art Direction (includes meticulously viewing every corner, bit of texture work, poster); Take in Environmental Narrative; Admire strongs and weak points of the visual engine
Naw. I simply like to stop and admire the handiwork of developers who pour love into the artistic direction of their games. They don't call me a graphics whore for nothing.
If your game is boring and not worth looking at I'll finish it in as quick as can be
Naw. I simply like to stop and admire the handiwork of developers who pour love into the artistic direction of their games. They don't call me a graphics whore for nothing.
If your game is boring and not worth looking at I'll finish it in as quick as can be
Just finished it. Incredible game, in the top 3 of this generation for me. The ending was amazing and left me with many different and even conflicting emotions.
I honestly don't remember my playtime for that. I don't think it's some crazy long playtime. With RPGs it's a little different because let's say you have a great art design (which Ni No Kuni did), it's usually offset by me starting to tire of the battle system by the time you get closer to the end. So then I start rushing
Methodically pour over every Room for items to scavenge
STEP 3 ->
Admire Art Direction (includes meticulously viewing every corner, bit of texture work, poster); Take in Environmental Narrative; Admire strongs and weak points of the visual engine
STEP 4 ->
Maybe move on to next area?
I died there I think 3 times at least. I am on Hard/No Listen Mode, so took a bit before I realized how open I could be with my kills on the runners before the Clicker would hear.
I did do this. If I thought I handled a situation really poorly (it ending in me fist fighting everything to death) I would hit the restart encounter button.
Naw. I simply like to stop and admire the handiwork of developers who pour love into the artistic direction of their games. They don't call me a graphics whore for nothing.
If your game is boring and not worth looking at I'll finish it in as quick as can be
I am adoring the art direction. I have some significant reservations about the game design so far, but I am still considering it a really strong game so far unless something changes.
My game of the generation, and possibly top 5 of all time. Took me just under 22 hours, which I thought was long, until I saw how long Amir0x is taking.
Just started New Game +, but I'm a little annoyed that you don't have all of your weapons straight away. I was hoping to run through the early parts of the game with the flamethrower.
I am adoring the art direction. I have some significant reservations about the game design so far, but I am still considering it a really strong game so far unless something changes.
I mostly agree, but as a horror ethusiast I will admit a few parts the atmosphere was strong, and I was really unnerved, tensed, and even a little scared during the (Winter SPOILERS)
David fight. That was brilliantly done and legitimately creeped me out, especially when he started hiding away from you and crouch running after you.
I am adoring the art direction. I have some significant reservations about the game design so far, but I am still considering it a really strong game so far unless something changes.
Methodically pour over every Room for items to scavenge
STEP 3 ->
Admire Art Direction (includes meticulously viewing every corner, bit of texture work, poster); Take in Environmental Narrative; Admire strongs and weak points of the visual engine
I do the same. The detail that's gone into this world is amazing, it's the best looking game I've ever seen for this reason. Even if they didn't stick stuff to scavenge in every corner, I'd probe every corner anyway just walking around admiring the artists' handiwork. Right now I'm at
the sniper part in that suburban area
and I just can't get over the powerful sense of place.
Methodically pour over every Room for items to scavenge
STEP 3 ->
Admire Art Direction (includes meticulously viewing every corner, bit of texture work, poster); Take in Environmental Narrative; Admire strongs and weak points of the visual engine
What i really liked about BioShock Infinite was the arrow that pointed what was the right way to go (accurately on the ground) so i knew for sure where i can go dig for stuff.
I do the same. The detail that's gone into this world is amazing, it's the best looking game I've ever seen for this reason. Even if they didn't stick stuff to scavenge in every corner, I'd probe every corner anyway just walking around admiring the artists' handiwork. Right now I'm at
the sniper part in that suburban area
and I just can't get over the powerful sense of place.
Yup. The game has some really shocking technical foibles which I didn't expect, but if you can get beneath it and look at the art direction... easily the most detailed linear world in game history. Nothing else even comes close. There is so much asset work here, and I'm only 40% through, that I cannot even imagine the accumulated time it must have taken to work up just all the individual textures. That's part of the reason it's taking me forever... so much of EVERYTHING is original.
Seriously the sound design in this game is some of the best ever in any game, period. I almost want to say THE best ever, but I haven't played every game, and I'm sure somebody will inform me about some miracle of sound design if I say anything in absolutes, but the sound design in this game is outrageous. Simply insane.
I really cannot say how much it moves me to see a developer put such equal care into the visual and sound direction, what a compliment and treat it has been.
I really have been taking notes on this game. It's one of the most fascinating games I've played all generation, no matter where I ultimately fall on it, that it's a wonderful game to analyze.
Games like this make me totally unimpressed with next gen graphics, I mean look at what a ps3 game could look like, everything I saw this e3 did not wow me as much and looked like incremental improvement, that includes the division and infamous ss.
Games like this make me totally unimpressed with next gen graphics, I mean look at what a ps3 game could look like, everything I saw this e3 did not wow me as much and looked like incremental improvement, that includes the division and infamous ss.