I think this is the first time my overwhelming thoughts during play have been how much the technical limitations have marred the game's accomplishments. There are so many instances where it would have been incredibly immersive had the framerate not plummeted, had you not seen those obscene jaggies in the distance or had Ellie not started dry humping a clicker without repercussions. It's a shame because I feel like Naughty Dog nailed so many other aspects where hardware limitations weren't as prevalent.
Even disregarding the shortcomings of the AI you can envision how much were impressive this game could have been on PC/PS4 simply by looking at the cutscenes. The bad AI pretty much killed my motivation for stealth. It feels pointless sneaking around undetected when Ellie runs around psychotically half the time or starts hiding behind a wall in plain view of an oblivious enemy.
There needs to be one
I actually disagree. My biggest emotional moments were gameplay. I'm too lazy to type spoiler tags though.I was just replying to a post about the nature of games, essentially. The biggest emotional moments of the game are in the cutscenes, and I'm just disappointed that the designers couldn't come up with something more interesting to develop the relationship between Joel and Ellie, considering that they were referencing Ico prior to the game's release.
That's exactly how I feel just that my main annoyance is actually the framerate. I can overlook the jaggies and the AI, but that muddy, shitty feeling and stuttering in intense sections really kills the mood.
However I got shat on major in the DF thread because people are actually super fine with games with average framerates below 30. They like it that way and I guess one has to accept that. It's what we'll get nextgen as well.
leng jai said:So you agree with the rest of the post? It depends on the geometry and lighting but there are instances where they're pretty obscene. It's not that often though.
The framerate is definitely a bigger issue because it was a conscious decision from ND that this was acceptable. From the responses in this thread it seems they were mostly right. I guess I just don't understand how people can claim it has no impact when the game is literally varying in responsiveness depending on what's happening on screen.
That's exactly how I feel just that my main annoyance is actually the framerate. I can overlook the jaggies and the AI, but that muddy, shitty feeling and stuttering in intense sections really kills the mood.
However I got shat on major in the DF thread because people are actually super fine with games with average framerates below 30. They like it that way and I guess one has to accept that. It's what we'll get nextgen as well.
Me too, the rage that was pumping in the final level was pretty crazy.I actually disagree. My biggest emotional moments were gameplay. I'm too lazy to type spoiler tags though.
I would have started one if I wasn't a Junior, don't think I've been addicted to a multiplayer in the same way for a long time
Does anyone have this avatar?
because I just adopted it but i will change if anyone else has it, I havent seen it being used though
It's NOT that the framerate is okay. The framerate takes quite a dive. It's that we accept the limitation of the very old PS3 so we play around the framerate. We're talking about 8 year old console, 9 year old tech. You guys want them to dial back all of nuances of their art? You want it to look plain Jane? The tech in here has already killed some old PS3's. You hear that whirring? That's your PS3 struggling to meet the demands of the game. I've never heard my PS3 beg for mercy like it is here. The game succeeds at what it's trying to pull off BECAUSE they took sacrifices in certain areas.
And yes, I probably died because of the framerate. But that was MAYBE twice, the rest of my deaths were due to stupidity, not framerate.
The PS3 is from 2006. Practically high school and college put together. There's only so much you can do there.
Beat the game yesterday. Amazing game, GOTY, etc.
I want to start either a hard or insane campaign, but I need to know how they change the gameplay because if the difficulty change gives enemies more health than no thanks. Please tell me that the enemies are not sponges in higher difficulties.
This is another problem aswell. Frame rate is Crysis level bad. This game is nice looking, but the frame rate kills it. Uncharted being as smooth as it is, Im not sure why this is such a problem here.
I agree. Eight years is a long run for consoles especially if you consider that the average console cycle has always been around five years.
I always thought God of War 3 and Uncharted 2 peaked the console, but then ND released The Last of Us and I am stunned by the amount of stuff they can squeeze out of it without making it totally unplayable.
The last game that will probably show the next-gen consoles have been long overdue is GTA V. The amount of things they are pouring into that game with probably slightly better graphics than GTA IV, it makes me wonder if they can keep it on a steady 30 FPS.
It's NOT that the framerate is okay. The framerate takes quite a dive. It's that we accept the limitation of the very old PS3 so we play around the framerate. We're talking about 8 year old console, 9 year old tech. You guys want them to dial back all of nuances of their art? You want it to look plain Jane? The tech in here has already killed some old PS3's. You hear that whirring? That's your PS3 struggling to meet the demands of the game. I've never heard my PS3 beg for mercy like it is here. The game succeeds at what it's trying to pull off BECAUSE they took sacrifices in certain areas.
And yes, I probably died because of the framerate. But that was MAYBE twice, the rest of my deaths were due to stupidity, not framerate.
The PS3 is from 2006. Practically high school and college put together. There's only so much you can do there.
I own a PC exactly because consoles are using aging tech. But I'm not going to shit on the PS3 for being 8 years old and I'm not going to crap on Naughty Dog for not being able to find anymore untapped power in 8 year old tech without ruining the look they were going for. The attention to detail that bleeds out of every pore of this game is the reason it succeeds where all other games fail.
And the reason Naughty Dog has the funding for all this is because they are in a league of their own and are exclusive. I'd bet my best pants on them using every trick in the book to even get it looking this good. You think they don't want 60fps, best AA and AF? Why don't you ask them if they want that in the PS3. I bet everyone in Naughty Dog wants it.
And while I'm sure a PS4 up-port would be possible, unless Naughty Dog does it, I'd imagine it'd be a nightmare to do because Cell is a big part of what they do.
I agree. Eight years is a long run for consoles especially if you consider that the average console cycle has always been around five years.
I always thought God of War 3 and Uncharted 2 peaked the console, but then ND released The Last of Us and I am stunned by the amount of stuff they can squeeze out of it without making it totally unplayable.
The last game that will probably show the next-gen consoles have been long overdue is GTA V. The amount of things they are pouring into that game with probably slightly better graphics than GTA IV, it makes me wonder if they can keep it on a steady 30 FPS.
See, you describe it very well. They put the game on the PS3 albeit knowing that the hardware couldn't meet their demand (resulting in framedrops and other issues). That's exactly what I'd expect a great developer NOT do to, because a great developer is considering the hardware the game should run on.
So while you say "wow that's great for 8 year old hardware" I say the same, just adding a BUT: it doesn't matter, if it plays like shit, it plays like shit.
To make it even more concrete: I'd rather have them waiting for PS4 or dialing back the graphic effects so that at LEAST a stable 30FPS (which is not great to begin with) would've been possible.
What changes did you notice on survivor mode? Less ammo?
Game's IQ is average-to-terrible, in my opinion. Or really great, but only indoors. Like I said earlier in the thread, this game is begging for a PS4 up-port, if just to clean up the IQ. The texture filtering is dreadful, leading to some seriously gross muddy textures on distant objects, the lighting model falls weirdly on the dense flora and occasionally looks flat lit, and the typical console resolution hurts any vista with a lot of stuff going on (grass, trees, props, etc).
The art is fucking amazing and really held back by the poor texture filtering, low resolution, and occasionally dull lighting engine. Would very, very happily double dip on a 1080p 60fps PS4 version (when the day comes that I get a PS4), to make that art really shine.
See, you describe it very well. They put the game on the PS3 albeit knowing that the hardware couldn't meet their demand (resulting in framedrops and other issues). That's exactly what I'd expect a great developer NOT do to, because a great developer is considering the hardware the game should run on.
So while you say "wow that's great for 8 year old hardware" I say the same, just adding a BUT: it doesn't matter, if it plays like shit, it plays like shit.
To make it even more concrete: I'd rather have them waiting for PS4 or dialing back the graphic effects so that at LEAST a stable 30FPS (which is not great to begin with) would've been possible.
You're just intent on shitting every TLoU related thread with your hyperbolic bullshit, aren't you? I don't understand how people haven't grown tired of your crap already.
You've lost your mind. The NUANCE IS EXACTLY WHAT SEPARATES this game from every other. The NUANCE is what gave them 10/10. It is their attention to detail that gave them massive praise.
The ACHIEVEMENTS in indoor and outdoor lighting, character animation, realistic looking humans, sound design. All of it is LOOKS BETTER THAN ALL OF YOUR PC GAMES nearly a decade old tech. That this thing even works is a miracle and you're fucking insane to think otherwise.
I have a PC that could knock the socks off of this game, but none of my games look better and it's not a goddamn slideshow on the PS3.
That's not Naughty Dog's fault. What's actually happening is they just embarassed the shit out of every other developer out there.
And it doesn't play like shit. You know what runs like shit? Doom on SNES. If you've died more than a couple times due to framerate that's on you. The game gives you the tools to make it through quite easily.
I feel sorry for you that you can't enjoy the masterpiece here. They achieved something no other developer has managed and you're bitching. Go play CoD if you need 60. And that's not even 60 on consoles btw. More like 45-60, and it looks like a big fat dump in comparison.
Yeah, pretty much. I can certainly appreciate what it does on that hardware, but that has no bearing on the fact that, yes, the framerate still is bad. The fact that they squeezed miracles out of old hardware does not somehow up my enjoyment of the game. There are no doubts in my mind the gameplay would be largely more fun with at least a steady 30.So while you say "wow that's great for 8 year old hardware" I say the same, just adding a BUT: it doesn't matter, if it plays like shit, it plays like shit.
You're just intent on shitting every TLoU related thread with your hyperbolic bullshit, aren't you? I don't understand how people haven't grown tired of your crap already.
Does this game still have the save glitch? Or is it safe for me to play online? I'm going to finally play this later today.
I'm about 4 hours into the game and the AI is really baffling. Not just the AI, but the design decisions where they could have hide the cpu's shortcomings but chose not too.
Choking a soldier out literally feet behind one of his partners and not having him react is just weird when they intentionally place an emphasis on enemies hearing your movements.
I think I can overlook the Ellie stuff, but the dumb enemies are getting tiresome already because there is so much combat.
For each bit like that there's the opposite. Enemies trying to bargain or running away when you take one of them hostage. Enemies realizing you killed one of theirs when they ask them to report and get no answer (including them saying "you there? hey! you hear me?" before getting closer). I feel that for every graphical glitch or AI acting stupid you have three examples of the opposite.
If you just gave away the ending, I'm going to strangle you in your sleep.
A quick question for those who beat the game, I started out on hard. If I beat that, the lower tier mode trophy are automatically unlocked as well? It's just common sense right.