kriskrosbbk
Member
Not even close
Yeah mate ,I agree,it was a joke. After 18 hours of TLoU I am stunned. What an epic game.
That movie didnt impress me a bit when I watched it .
Not even close
UK didn't see the point of playing any other game after playing TLOU apparently.The Last of Us spends a fourth week in the UK at #1
GAAAAAFFFF, how is this even possible on the PS3? My mind is full of fuck.
So, those who have finished the game, do you see room for a sequel/prequel/side story? because the game has been quite successful and that is what will probably happen
Happened for me as well 2 times, but not more than that. Most of the time you can really stealth kill everyone and move on.I often have the feeling that enemies come out from nowhere and my whole scouting the area and being extra carefull is useless when somewhere a guy pops out "There he is" calls and the first shot accross the map hits me.
I tried what happens if I use listening mode - I find the same 4 guys I scouted earlier and when I am ready to kill them in the middle their backup arrives. Really annoys me because now I skip scouting and just take a quick look before starting to shoot. I don't mind difficult games but somehow I have a feeling that the AI "cheats".
Now watch you step as you're going up 'cause it's going to be a little-
Pssh.
This game man. >.<
I think in general we're split between wanting a whole new character unrelated with this one, or continue withgrown up Ellie.
Yeah, the DLC and online pass = same code.
I think in general we're split between wanting a whole new character unrelated with this one, or continue withgrown up Ellie.
I didn't put any points on the bow, as it didn't feel like a weapon I'd use when in trouble. In fact, I didn't use it at all when I could use the other weapons..
I hope the Single Player DLC that is released is aboutWhat happens to Ellie and Joel after they return to Tommy's Town, I want to know if they live the rest of their lives in peace and happiness, or as much peace and happiness as you can have living in that world.
Playing this game on Survivor is an incredible experience. There's nothing else quite like it. 28% so far (my first run was on Hard with listen mode).
I agree about the bow and the rifle being the two best overall weapons in the game. The flamethrower was the best for dealing with the infected, though. It almost trivialized them once I got it. Didn't even have to worry about bloaters anymore..
Would anyone be interested in a prequel DLC covering Joel and Tess' relationship?
Would anyone be interested in a prequel DLC covering Joel and Tess' relationship?
That's weird. I enter the Sights and Sounds Pack DLC code and I'm still bar from playing multiplayer.
Just checking again.
Ironically, the character in your avatar is from a game that has that exact same problem, but longer.
long ass post
Persona 4 golden definitely has a really slow start
but i guess the difference is it didnt feel like any other game i had played at the time so i was very interested in the premise
I was immediately drawn to the Inaba setting and the dynamics between Dojima and Nanako, it easily kept me drawn until the first dungeon
then after thats over the game starts flying by at a rapid pace IMO and it hasnt held back since
I really liked the intro, but the first few hours after that are painfully slow. It clicked for me around 14 hours into the game, but I play very slow as well and check every corner. So I think you should play at least 2-3 more hours until you fight the first clicker before making a first judgement. The game speeds up dramatically after that part and I never encountered another slow walk-cutscene-slow walk-cutscene part like in the first hour, which was really bad I admit.man i really hope this game picks up
bought it on a whim and it downloaded last night
started this morning and played through the intro video and about 30 mins in after title sequence before work...
didnt find the opening all that exciting or as amazing as some have made it out to be (brad on giant bomb said its one of the best openings he's ever seen in a game)
i guess its hard to find it that intense when everything is so scripted and linear. When you are forced to walk forward horribly slow and theres nothing to interact with except this one door with a triangle icon its like an interactive cutscene... id honestly just rather watch a cutscene instead of holding my thumb up all the way while she painfully walks slowly towards the next scripted event. Then forget about a real sense of danger. Oh shit that infected guy is gonna get me! *boom* "oh wow my friend that had fallen back just showed up miraculously and shot him*... 2 minutes later "oh man this military guy is going to kill us both!" *boom* "oh shit its my friend again, he showed up at just the right time again!" phew....and even now 20 years later, its still moving at a snails pace. I feel like naughty dog keeps wanting to slow me down so i look around and take in the environment? like "hey we spent all this time making the foliage and buildings we want you to see it!"
but in reality the game is not visually interesting at all. A good developer shouldnt have to slow you down to take stuff in... it should happen naturally.
A good example is Crysis 1. you can move forward as fast or slow as you want, but i found myself stopping ALL the time to stand there on the edge of some cliff and just stare at a vista in the background. In Bioshock i used to stop and admire the water effects because I thought they looked awesome, not because Irrational shoved them in my face
theres no reason i should have to walk this slow with Tess when setting out from the city the first time. Theres no sense of impending danger or anything, no story justification. ive even unlocked the run option via tutorial prior to this... why is everything FUCKING WALKING
i assume this changes once i really get started in the game and everything lets loose... atleast i sure hope so
also, this game already has cases of the annoying as fuck "push forward to cinematically squeeze through a tight space" ala Uncharted and Tomb Raider and i hate that shit too
sorry for the rant, not trying to be all down on the game with only like 30-40 mins played... but usually a game has that first hour to really grab me and make me feel like im in for something special and i know im gonna wanna stick it out, and its not doing a good job at that
You're still effectively in the tutorial. Sorry you didn't think much to the intro. For something that is carefully teaching players of all experience levels how to move the left stick, and hit triangle and square separately, it's pretty incredible.Utter BS
Honestly they could have just allowed running all the time, because the forced walk didn't prevent a million people I watched playing this game skipping past all the dialogue sections, completely ignoring Tess and Ellie and just walking around aimlessly. But then they wondered why the subtitles are going nuts, because there are 10 dialogues or so running at the same time.You're still effectively in the tutorial. Sorry you didn't think much to the intro. For something that is carefully teaching players of all experience levels how to move the left stick, and hit triangle and square separately, it's pretty incredible.
I think I'd probably find it infuriating to watch you play a game if you want to run while Tess is walking. I bet you're the kind of player who jumped up and down during those Half-Life 2 exposition sequences aren't you?
Christ. This upsets me. I can't imagine how it must be for one of the ND team to watch someone playing it like that.Honestly they could have just allowed running all the time, because the forced walk didn't prevent a million people I watched playing this game skipping past all the dialogue sections, completely ignoring Tess and Ellie and just walking around aimlessly. But then they wondered why the subtitles are going nuts, because there are 10 dialogues or so running at the same time.
Many people just play weird and have zero patience.
Many people just play weird and have zero patience.
Christ. This upsets me. I can't imagine how it must be for one of the ND team to watch someone playing it like that.
Here is one small quote from a developer I saved up how play tests usually feel. I'm not sure where it comes from, I think it was Heavy Rain:Christ. This upsets me. I can't imagine how it must be for one of the ND team to watch someone playing it like that.
User Tests are the most sophisticated form of torture. The players are alone before their screens. They're filmed. Everything is recorded, their voices, their faces, their games, in order to figure out what they're feeling. It's really unbearable to watch them stumbling over simple things, looking for the way through when it's obvious, not doing what they're supposed to do. Unbearable but informative.
You see them not understanding anything, doing the first thing that comes into their heads, getting stuck for twenty minutes on actions that should take one. We see them not reading the instruction, not remembering what they did in the last scene, doing everything except what they're supposed to do.
It's that youthful, ADD, immediate gratification generation and its the fucking worst.
Guess you missed thebirthday card.
nope
some stupid shit about how even though he doesnt like her music and movies and hes not around hes still the best dad ever
ya i picked that up near the TV when i saw the flasing triangle prompt
No offense, but you seem to have made up your mind already.
You're still effectively in the tutorial. Sorry you didn't think much to the intro. For something that is carefully teaching players of all experience levels how to move the left stick, and hit triangle and square separately, it's pretty incredible.
I think I'd probably find it infuriating to watch you play a game if you want to run while Tess is walking. I bet you're the kind of player who jumped up and down during those Half-Life 2 exposition sequences aren't you?
No offense, but you seem to have made up your mind already.
It didn't click for you until 14 hours damn son I don'tknow what your inspiration to finish it wasI really liked the intro, but the first few hours after that are painfully slow. It clicked for me around 14 hours into the game, but I play very slow as well and check every corner. So I think you should play at least 2-3 more hours until you fight the first clicker before making a first judgement. The game speeds up dramatically after that part and I never encountered another slow walk-cutscene-slow walk-cutscene part like in the first hour, which was really bad I admit.